Sure is fun to watch.

dominusx··153 votes·5,359 views

My JInx oneshotting the entire enemy team with a bunch of rockets while also the enemy Twitch oneshotting OUR entire team and when they both kill eachother and come out of ga the one who gets the more rng crits wins cause of the 300 heal per auto. Good gameplay 10/10.

Almost looked like the dead zone in the Cod:WaW MPmap.

SAD AF YO. adc2k17

113 Comments

SmokinSickStyle73 votes

All of this by pointing your cursor over enemies and clicking over them.

100% accuracy.

Some don't even orbwalk anymore, they get their shield+ardent cancer and go full turret mode.

Ben Sharpio12 votes

There's so little skill involved in bot lane right now you'd think someone was scripting by doing any type of orbwalking successfully because lately adcs just facetank everything with their ardent supports behind them

Soraka Rules12 votes

idk what elo you're playing in

parrot663211 votes

his icon should tell you

Snowplosion6 votes

I checked his account, though. He is Plat 2.

Terozu2 votes

He boosted report him.

GayFluffyUnicorn3 votes

Hovering between diamond 3 and 4 right now before that d2 (toplane in 2k17) i can pretty much confirm what he says.

Imperial Japan1 votes

[{quoted}](name=Corsair Sion,realm=NA,application-id=3ErqAdtq,discussion-id=1fEOhKNW,comment-id=00010000,timestamp=2017-09-17T15:17:00.749+0000)

There's so little skill involved in bot lane right now you'd think someone was scripting by doing any type of orbwalking successfully because lately adcs just facetank everything with their ardent supports behind them

Obviously bronze

xJLx MCHammer2 votes

{quoted}

Obviously bronze

Don't say that when you're only Gold

I'm gold and I see ADC players doing that in gold

Imperial Japan2 votes

[{quoted}](name=xJLx MCHammer,realm=NA,application-id=3ErqAdtq,discussion-id=1fEOhKNW,comment-id=0001000000020000,timestamp=2017-09-18T03:41:35.813+0000)

Don't say that when you're only Gold

I'm gold and I see ADC players doing that in gold

Yes there will obviously be players who don't orbwalk in gold but ADC mains, even in silver start to orbwalk. The number just decreases as the ranks go higher. (And in gold, so far I've seen most players orbwalk atleast to an extent)

Jobriq4 votes

{quoted}

All of this by pointing your cursor over enemies and clicking over them.

100% accuracy.

Some don't even orbwalk anymore, they get their shield+ardent cancer and go full turret mode.

Remember when KogMaw could get 5.0 AS? good time kappa

CytheGuy9 votes

[sg-jinx]

ZT Xperimentor3 votes

They did the turret mode back when bloodthirster was THE rush item, so this playstyle is nothing new; but continues to illustrate just how unfun they are to fight, when they're good by means other than skill.

Voluug131 votes

When rushing BT was a thing, they gave up dps. Now they get dps AND lifestealz.

ZT Xperimentor3 votes

Clearly you haven't been here for years. Back when it was the rush item, there wasn't much else worth getting first; botrk's passive was much weaker, infinity edge had less AD than before the pre-6 buff, hurricane didn't exist, ext.

Kloqdq1 votes

Hurricane did exist it just wasn't a Crit item which made it a lot more niche but not stupid.

ZT Xperimentor1 votes

Back in season one and two? No it didn't. At least you remember before riot removed it's niche though.

Kloqdq1 votes

I've been playing since season 3 and I was an ADC main for about 2 seasons until I swapped so I remember what they were like back then and the items XD. Hurricane becoming a Crit item was just terrible.

ZT Xperimentor1 votes

Ah I see; and yeah it was nice niche item having 70% attack speed and just the ranged extra auto passive. It even shown riot was competent in changing interactions. Before its change it was buy-able on melee champions, sure the passive didn't work but they still benefited from the boosted attack speed; now they're outright denied buying it, as if riot's too lazy or ignorant to keep in such coding.

Kloqdq1 votes

Yeah I just don't know why they changed the item. If ADs wanted more AoE or AS that was a good item. Now it's just apart of the 4 crit items that have been balanced as which one is the strongest to grab.

ZT Xperimentor1 votes

Yeah, and part of why the ranged physical carry role bores me, they're often the first class to make the stale win/loose item path.

Kloqdq2 votes

Yeah it kind of sucks overall :/

aspects11 votes

actually there are 2 adcs who can miss autoattacks graves, whose bullets time out at max range, and can be blocked by other units, and twitch, who, when he presses r, his autoattacks become projectiles which can actually be flashed

Inting Pillow2 votes

and Kalista if she loses vision of her target

LuxannaVeritas27 votes

Does anyone remember the ADC2K17 meme at the beginning of the year?

Careful what you wish for [sg-ahri-2]

Dengeden3 votes

Not like any of you will ever believe that a weak ADC can exist.

Dextix LT15 votes

Oh, they do exist, however ADC2K17 meme was bullshit and everyone knows it. That was one of those rare times the adc's were balanced.

SephAgro6 votes

exactly adcs were finnaly balanced and had an effect on the game but werent the protagonists so they threw a fit. it was privilege withdrawal and riot fell for it

Dengeden1 votes

It was a time when Caitlyn and Ashe were the only viable ADCs and you guys still managed to whine about Cait.

Despite the fact that all she did was farm for a bit, then go mid lane, lay down her defensive trap line and farm there.

Dextix LT1 votes

Wrong, they were not the only viable adc's. They were the strongest of the bunch, but not the only viable ones. And cait was overpowered at that moment too. And what you mentioned, is not all that she did, dishonesty over what were her problems will not help you anywhere.

Dengeden1 votes

Oh suuuure, Cait was "overpowered" so OP in fact, that she had to be nerfed into a 40% winrate for you to stop complaining about her. Cait was picked a lot, that's why you didn't like her.

And pretty much every other ADC had a sub 50% winrate so.

Dextix LT1 votes

Ok, look here, before spouting bullshit, could you at least do some research?

Want to know why every adc is at around 50% winrate? That is because in every game there are 2 adc's. MEANING that one of them will win, and the other one lose. Thus, unlike with other classes, the winrates of adc's are ALWAYS around 50% unless there are some extra cases. Winrate is NOT an argument if you refuse to look at the context BEHIND that argument.

And yes, cait WAS overpowered, the fact that she has been overnerfed does not change that fact. You also refuse to look at the meta changes that happened and the adc's that surfaced currently.

Also, cut off on the strawmen. Cait was picked a lot, that is right. But that is not why she was disliked, she was disliked because she lacked weaknesses and was not interactive for the power she had. Can you tell me the reason why champions become popular in a meta? It is because they are either strong or TOO strong. People take what they know is better and win them more games.

So, before writing any other comment, please, learn more about how the game works, how meta shifts work, and what CONTEXT means.

Dengeden1 votes

MEANING that one of them will win, and the other one lose.

That's awfully convenient, you can ignore when the majority of ADCs are getting pounded by e.g. Caitlyn but she and the likes of Twitch are all "broken messes". Or since the same argument applies to junglers, when Lee has a +50% winrate he's broken and when he has >50% winrate, he's broken. See? Now that could be a strawman, if you didn't think it.

Can you tell me the reason why champions become popular in a meta?

They're reliable and versatile. There you go. Then people in soloQ play them because they saw other people play them. Then people in soloQ see them picked a lot and assume they're broken.

People take what they know is better and win them more games.

I hate to say no but. In the "current meta", people pick Twitch, assuming he's broken, and feed on him. It used to be Vayne. Or Yasuo. Or Riven. Or Zed. Or Lee.

she was disliked because she lacked weaknesses and was not interactive for the power she had.

She never was, Cait's weakness was always her midgame (which people didn't play for) and sorry, she was disliked for being a pubstomper. She could line your turret with traps if she won lane against you and any engage you had was afk.

Or she was disliked because she was the only ADC that posed a threat to other roles.

She wasn't any more broken than Yasuo or Zed, who were nerfed solely because of their banrates.

Dextix LT1 votes

That's awfully convenient, you can ignore when the majority of ADCs are getting pounded by e.g. Caitlyn but she and the likes of Twitch are all "broken messes". Or you since the same argument applies to junglers, when Lee has a +50% winrate he's broken and when he has >50% winrate, he's broken. See? Now that could be a strawman, if you didn't think it.

You still fail to understand the game it seems. Same argument does not apply to any other lane in the game, because they are inhabited by many different classes of champions. There is only one class that is the bottom carry class, and that is the adc.

As a jungler you can see tanks/bruisers/assasins/mages/adc's thus the winrate and playrate of champions is affected by that. However the bottom carry role has only the adc class in it, thus in every game you will see at least 2 adc's. And one will inevitably lose, leading to many adc's having near 50% winrates EVEN if they are unbalanced.

Again, i ask you to do some research in how winrates operate and how context matters, because you still seem to not be able to grasp that concept.

They're reliable and versatile. There you go. Then people in soloQ play them because they saw other people play them. Then people in soloQ see them picked a lot and assume they're broken.

Your argument operates on circular logic. "Why do people play a champion? Because they saw others play it" Its circular logic fallacy. The reason why champions become popular in a meta is because they are strong in a certain meta, or due to certain meta changes become too strong and thus allow people to win more games on the back of the champion. Currently janna is a great example of that.

People in soloq play certain champions at a high rate because those champions are good and in the meta. This knowledge comes from experience and yes, looking at others, because you can observe a champions strenght without playing that champion.

I hate to say no but. In the "current meta", people pick Twitch, assuming he's broken, and feed on him. It used to be Vayne. Or Yasuo. Or Riven. Or Zed. Or Lee.

Some people will always suck on certain champions even if they are op. Tell me, was Kassawin (Prenerf) a completely balanced champion if someone sucked with him? No, he was the most broken champion in the history of league. Someone being able to lose with an op champion, does not make that champion not op. One of the more notable example in this is Azir, who was broken due to his kit, yet due to his high skillcap only good players could abuse it.

She never was, Cait's weakness was always her midgame (which people didn't play for) and sorry, she was disliked for being a pubstomper. She could line your turret with traps if she won lane against you and any engage you had was afk.

Or she was disliked because she was the only ADC that posed a threat to other roles.

She wasn't any more broken than Yasuo or Zed, who were nerfed solely because of their banrates.

OLD cait weakness was midgame, not the current ones. The current cait thrives at all times of play, she was disliked for being unfair to play against, i know, i was here and saw the threads. Master yi is also a pubstomper, i don't see threads about him. That is because being a pubstomp champ is not a problem.

She was not the only threathening adc, however, she was too strong for what she had. She had no proper weaknesses to exploit. And she was more broken than zed or yasuo, both of which were nerfed for more than one reason, which you seem to not know.

Please, i will repeat again. Do some research before talking, because not only can you not grasp basic concepts as how winrate operates, you do not even know the context of balance changes you talk about, nor do you know the metas you are talking about.

Dengeden1 votes

Again, i ask you to do some research in how winrates operate and how context matters, because you still seem to not be able to grasp that concept.

You're arbitrarily dividing champions into classes instead of roles. Some champions are only played in the jungle, in fact, being played in both jungle and somewhere else is incredibly rare. You should have the same 50% average, at least roughly.

Your argument operates on circular logic. "Why do people play a champion? Because they saw others play it" Its circular logic fallacy.

Ah, if only I hadn't also said that thing about them being reliable and versatile, then that would be true.

The reason why champions become popular in a meta is because they are strong in a certain meta, or due to certain meta changes become too strong and thus allow people to win more games on the back of the champion.

That's not wrong but that's not the only factor and quite frankly the people on these forums are blatantly ignoring any successful champion that isn't an AD damage dealer when they complain about champions.

Currently janna is a great example of that.

Lol, "currently Janna", the most overpicked soloQ support for years is "currently" being abused.

People in soloq play certain champions at a high rate because those champions are good and in the meta. This knowledge comes from experience and yes, looking at others, because you can observe a champions strenght without playing that champion.

Some people will always suck on certain champions even if they are op. Tell me, was Kassawin (Prenerf) a completely balanced champion if someone sucked with him? No, he was the most broken champion in the history of league.

And winning with him was notably easier too and these people here say that all there is to playing ADC is getting RNG crits and rightclicking. Are you telling me they're wrong?

Someone being able to lose with an op champion, does not make that champion not op. One of the more notable example in this is Azir, who was broken due to his kit, yet due to his high skillcap only good players could abuse it.

It would also be reflected in "oh they picked Azir, let's see if the enemy team can win" being said at high levels of play, which isn't the case with Twitch or any other random champions that people circlejerk against.

OLD cait weakness was midgame, not the current ones. The current cait thrives at all times of play, she was disliked for being unfair to play against, i know, i was here and saw the threads.

That is so insightful; "unfair to play against". Incredible research.

Master yi is also a pubstomper, i don't see threads about him. That is because being a pubstomp champ is not a problem.

If Yi was picked a lot, you bet there would be complaints about him. Although they might be more muted because a jungler doesn't bully you. People wouldn't notice him, even though he'd be a dominating factor.

She was not the only threathening adc, however, she was too strong for what she had. She had no proper weaknesses to exploit.

You mean outside of having more damage than her during the midgame if you didn't walk into her traps?

both of which were nerfed for more than one reason, which you seem to not know.

Lol sure, reasons like "they have a Q that can damage me when I do things normally do" or "they have a passive, nerf that!". I was there too, that's all there was. Prove me wrong.

Please, i will repeat again. Do some research before talking, because not only can you not grasp basic concepts as how winrate operates, you do not even know the context of balance changes you talk about, nor do you know the metas you are talking about.

I do know, every time I see a thread complaining about a champion they complain about some part of their kit that clearly doesn't matter if you play well. Or that ignores certain irremovable factors in the game. Like a duo or trio of overpicked ADCs.

Dextix LT1 votes

Classes and roles are two different things. Many junglers can be played top lane. Many top laners can be played jungle. Many mids can be played top and vice versa. That is not the only thing, for example, even if one class has only one role, that does not mean that the role has only one class. For example the role of the midlaner can be covered by at least 3 classes without even counting subclasses. Same with other roles besides the bottom carry role.

The bottom carry role has only one class that is played there, the adc, and it is not changeable to any other class. Thus winrates of the adc class always center around 50% no matter how broken or not they are.

For example, im midlane, if assasins become the top dogs, their winrate will skyrocket while the other classes winrate will plummet, because midlane is inhabited by many different classes.

And yes, i agree champ power is not the only thing influencing its popularity, however in terms of meta, that factor is one of the most important ones. Currently many champions are ignored and the focus is on the adc's because the boards and humans have a one track mind. They want to fix the current problem and then move on from there. While i agree that adc's might not bwe the only problems in the game, until we fix THAT problem, we cannt really move on to others, because every fix will have some consequences and yet again change the meta.

Also, janna has not been the most overpicked support, that title belongs to thresh. Janna has always had a good winrate and playrate due to the nature of her kit, not because she is op. However the buffs to coin, ardent and the overall synergy with those items paired with the increased strenght of the adcs pushed janna overboard in this season.

I do not agree that adc as a class does not require skill. It does, it is more than right cicking. The problem is that currently, it is not as seen as previously. Again, when was the last time you actually saw an assasin in your game? Because every adc counter is so incredibly weak right now, they are running rampart and their skill requirement has fallen from where it was previously.

I am summarizing caits problems into a few phrases because this is not a cait discussion, many people and me included have already listed her problems many times on the boards, and she had many.

And again, popularity is not the thing that makes people go against those champs and calling them op. Popularity is directly tied to champion power. As such again, if a champ is indeed unbalanced he will become popular, you have to make a distinction about why people complain about champs, and it is not popularity. There have been many popular champs that have not been complained about.

Again, traps were not the main source of damage of cait, since she could proc her headshots from many other ways including her mobility spell. Saying that others had more damage than her in midgame is simply false, becuase her damage even without headshots was high.

And no, complaints about zed and yasuo were far better explained, but you seemed to ignore them for the sake of your argumentation. While yes, there were some stupid threads talking shite, there were just as many threads talking extensivelly about these problems.

Adc's are not an ireemovable factor of this game. if the game was properly balanced they would be removable and interchangeable. Best example of that is dota, even Hots and Smite have gotten that right.

Dengeden1 votes

And as I've said, junglers being played in the toplane are an exception, not the rule. Buuut I can kind of see your logic now. Wow, an actual argument for how ADCs are (or well, could be) broken ,despite of all the champions that are doing a better than them, and it isn't their pickrate and it only took me months to find one!

Regardless, onto disagreeing with you. I do appreciate you laying out your arguments for me like this though. Really. ^_^

If we "fix" the current ADCs, can you guess what will happen? That's right, different ADCs with a dominating winrate and pickrate will pop up. That's literally always how it's been and quite frankly, that's what you're ignoring.

The only popular champions who don't get complained about are the ones whose input is incremental. Janna is a great example of this. The fact that ADCs have to be picked every game and as such, have higher pickrates than champions who outperform them, which are countless, is why they're considered a "balance issue" here.

Want another example? Consider Lucian or Corki mid. Abyssmal winrates, literally nothing broken about them but "oh look at how OP ADCs are, they're getting picked mid!" Or Thresh!

No, I'm not ignoring any complaints about Zed or Yas. The only upvoted threads were "look at their banrates! The new Kassadin!" and some passive aggressive ramblings about Yasuo killing you with his ... "tank" build. As if bruisers building tank items was some sort of novelty. Zed had already been gutted repeatedly, so even this forum couldn't come up with more things to hate. They just didn't like what little kill pressure he had left. There were other complaints? D o t e l l. (And don't bring up Wind Wall, just don't.)

What you're saying kind of implies that Caitlyn did huge (midgame) damage without her only AA roid, erm, wut? Her only damage sources outside of her headshot are her Q, her R and technically her range.

An assassin in my games? Last time I queued up for normals. And what about Talon? In all seriousness, if the nerfed assassins are the reason for this anti-ADC circlejerk then that's some delicious irony. Because this community is entirely the reason why they all got and get gutted.

DotA's balance is imbalance. One OP thing counters the other. That's not the direction LoL is going in. As far as I know, HotS has its own version of Herald accessible from minute 0 (multiple times). You really want that in LoL? LoL has had around 5 seasons of ADCs and any deviation from that hasn't exactly been the epitome of balance. But do elaborate, what would a balanced version of LoL look like?

i cant move wtf19 votes

For a role that many here consider easy, it's amazing how many people are so bad at it.

xJLx MCHammer20 votes

[{quoted}](name=i cant move wtf,realm=NA,application-id=3ErqAdtq,discussion-id=1fEOhKNW,comment-id=0002,timestamp=2017-09-17T13:36:42.733+0000)

For a role that many here consider easy, it's amazing how many people are so bad at it.

Because it requires positioning to be consistent. It's not as demanding as it used to be though Some ADC can stand and just shoots thanks to all the support.

Also, not many people are bad at it. Its all about preference

i cant move wtf8 votes

Okay so all the tops, mids, jgs and supps are all god adc's and they don't play it because of preference. I'll just take your word for that. Also, how is "expecting a good support" a valid strategy to climb as adc? Have you ever played adc? The odds of getting a good support are maybe 2/10 at best. Why aren't all challenger players adc if it's such an op and easy role? Preference? Ah, all the other roles just prefer working 10x harder than the easy adc role. You've opened my eyes!

Votable Jester3 votes

I mean I just don't find adcs to be very fun to play. Autoattacks aren't interesting gameplay to me. I instead find skillshots to be extremely fun to use (predicting opponents is highly entertaining, especially if they're in the fog of war).

Thus I main mages, Xerath most of all as he is 100% skillshots and feels extremely rewarding to play well. The only adcs I find entertaining are Ezreal and Jhin. Adc is actually my second favorite role mostly because it is the other primary carry role and those two champions are still fun to me.

I'm not saying adc is easy as hell to win with or that if I mained adc I'd be a god. I'm just pointing out that preference does play some part in people not playing adcs. Even if maining adc gave me an 80% win rate, I'd still main my mages. I play this game for fun. I'll play hard in ranked and try to win, but I won't play something I hate in order to gain a slightly higher number in an online game.

Thefrostyviking7 votes

It's funny that so many call marksmen out to be OP and oppressively dominant yet there is only a single marksman in the top 20 for winrates plati +

If we check diamond we got 2 in the top 20.

Also, neither twitch nor jinx can oneshot or even 3 shot tanks tanks that are equal to them......doesn't work even with 10 shots.

All get abord the Cho&Seju freelo train, because death is the best CC followed by chainstuns from a single source.

34112354565258 votes

No shit. Because marksmen winrates are different than the winrates of other roles due to the fact that EVERY game is 1 marksmen directly laning vs ANOTHER marksmen. Even if the role was 100x more broken than it already is their winrates would still over around 50% flat because every game is marksman vs marksman.

Use your brain instead of just HURRR DURR BUT WINRATES.

Thefrostyviking4 votes

Even if the role was 100x more broken than it already is their winrates would still over around 50% flat because every game is marksman vs marksman.

....Are you perhaps playing a different game or using a different kind of "common sense"?

Because you seem to judge the role as a whole rather than the individual champions in it......which no one else does as far as i know.

We have only ever had 5 marksmen viable at most at the same time, this is a golden rule that has been around for the last seasons.

So naturally these 5 have a high popularity number.

Unlike say midlane, toplane or jungle, where you have a rotation of classes going on.

Naturally in a lane where 2 or more roles are viable the popularity for either will decrease as long as they aren't too far apart in effectiveness since they are effectively "sharing" the playrates for that lane. And the shares get smaller for each role that get's generally played in that lane. Oh and for every champion too.

Or did you fail to consider that completely?

Thus it's only natural that marksmen, having the least amount of champions played, having their own lane, will have higher popularity on each of their currently played members. '

Because no one wants to play something thats weaker by choice right? It only hurts the team you are playing with after all.

A little less than double the playrate is about right with 5 viable marksmen compared to your average popular tank or mage.

That does of course reduce the winrates on them.....however it also becomes exceedingly easy to tell if any one of them might be too strong, all you need to to is see if any of them pulls ahead of the others in terms of winrate and playrate.

Which.....what a surprise, we only have a single candidate for that O_o.....how strange i almost thought i mentioned this.......could it be twitch?

oh yes, it is twitch,what a unexpected find, the only marksman in the top 20.....no actually wait, kog has moved up 4 steps from 22 to 18...possible alert on this one too.....altho only in diamond.

Now you can go and consider what i have been implying here.

HaIlMonitor3 votes

We have only ever had 5 marksmen viable at most at the same time, this is a golden rule that has been around for the last seasons.

Cool, out of your block of text this is the only important part. A lot of other lanes dont have "5 viable marksman" like bot does. Mid right now doesn't have any AD champs in the top 10 winrates, in fact talon is 14th using gold+, and he is the first assassin also. The basic point of the overall thing is marksmen are always viable, and we always need one. But no other class is allowed to take over multiple lanes except maybe tanks, which even then they nerf after a few patches.

Thefrostyviking2 votes

Did i mention that at some point there were only 2 marksmen commonly played and considered viable botlane? For a lane considered to be exclusive for a class that was the epitome of ridiculous and people called marksmen OP still even then.

That was in the assassin meta.

I mentioned 5 as the highest number, i can't recall a single time that more than 5 were considered good for the marksmen role.

And if you´d check plati and diamond + you´d realize that talon is 13 in plati+ and 7 in diamond, akali being number 8.

Meaning that the only reason they do not have higher winrates in lower elo is because players below the upper lvls lack the skill to bring out the champions potential.

And marksmen as a whole aren't viable in other lanes other than botlane, the ones that do go outside are exceptions and often using some kind of gimmick to succeed.

Like the lethality varus did for instance, or jungle Ezreal for a current example.

Midlane Lucian? Only because his E allows him to bypass something that mages need, their big skillshots....well, a few of them at least with Taliyah

And Riot only nerf champs going to other lanes if their playstyle could be considered "toxic" or "unfun" to play against, like they did AP janna. And as they did recently with Lucians main tool, his E.

Spoofghoul2 votes

{quoted}

Did i mention that at some point there were only 2 marksmen commonly played and considered viable botlane? For a lane considered to be exclusive for a class that was the epitome of ridiculous and people called marksmen OP still even then.

Thing is ADC viability and ADC strength or power if you will, are different things

ADC influence each others viability a lot too

Other lanes or positions are more diverse because it isn't limited to the ADC & SUPPORT duo

Velzard of Koz9 votes

No shit. Because marksmen winrates are different than the winrates of other roles due to the fact that EVERY game is 1 marksmen directly laning vs ANOTHER marksmen. Even if the role was 100x more broken than it already is their winrates would still over around 50% flat because every game is marksman vs marksman.

  1. Funny, because part of the people complaining about Marksmen complain about them taking every other lane. Lucian goes mid, Ezreal and Twitch go jungle, Vayne can go top. This means it might as well be against them If they overpopulate.

Use your brain instead of just HURRR DURR BUT WINRATES.

  1. Sorry, but this circlejerk became brainless long time ago. Yes, marksmen are powerful. No, I am not going to stand in way of the circlejerk, it happens with everything. But you can't pull out "use your brain" and "hurr durr card" while spewing even more brainless shit. Marksmen complains thread aren't place of accuracy, non-exageration or smart points - feel free to keep it that way but don't pull out "Use your brain" at that circumstances. Just watched Quitie today and I saw him deleting backline as Blue Kayne, getting rekt as Twitch by Sejuani (wait, isn't he supposed to delete her by clicking eksssdíííí) all the same. There were multiple things that decided his wins or loses and it wasn't THAT centered around ADC as people make it sound.
HaIlMonitor10 votes
  1. Funny, because part of the people complaining about Marksmen complain about them taking every other lane. Lucian goes mid, Ezreal and Twitch go jungle, Vayne can go top. This means it might as well be against them If they overpopulate.

That actually furthers the point that he was making though. If one team has a vayne top and a twitch, that lose to a jinx bottom ez jg. It would effect 4 winrates (which could leave a larger impact making them seem balanced). Basically any time a single type of role is played in 3 or 4 lanes, Riot nerfs them, that is what people want.

When duskblade was buffed people were pissed assassins were in top, mid, and jg they nerfed them. When supports start to leak into other lanes like lulu mid (or the ancient raka top) they nerf them. But ADC's are different in riots eyes I guess and they justlet them run rampant everywhere and dont care, at least how it feels.

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