Oh so much tenacity everywhere.
Too bad it's useless cause you overloaded the game with knockups and displacements.
Too bad it's useless cause you overloaded the game with knockups and displacements.
It's always nice when I say anything about Garen being easy to kite and someone says "but there's so much tenacity!"
Meanwhile I have a Jhin literally running circles around me, and Garen was the one who got a set of movement speed nerfs...
Agreed. As a Darius main, making an impact on the game feels like a monumental challenge now. Can't do jack without deadmans and both flash and ghost up at the same time. Starting to think this no-mobility juggernaut is completely poor design since almost everyone else has either speed boosts, dashes, range, infinity cc, stealth, or invulnerability...or a mix of those. What's the point of juggernauts being strong if they can almost never apply it.
I’m convinced Riot despises melee champions
Did you know some adcs have higher armor and mr than immobile melees?
Too bad it's useless cause you overloaded the game with knockups and displacements.
I think Riot has a balancing problem with tenacity. Their having trouble balancing CC duration where it's not completely inconsequential when you have Tenacity, but not overbearing if you don't. (Cause we all know glass cannons won't build it)
This is just my personal experience over the matter.
What's the point of juggernauts being strong if they can almost never apply it.
In my personal experience, it's often their force of presence. If the enemy has to kite me to not get creamed, I can pretty much force them to lose ground. (e.g. Nasus, who's high siphon strike damage forces their opponent to abandon their turret, instead of standing their ground.) Similarly, you can make it difficult for your opponents to force a fight on your team. Your mobility doesn't matter nearly as much if the enemy is trying to bring the fight to you.
The real issue is whether this particular set of skills is actually useful to your team. It seems less so in SR. You can defend in a team fight by returning damage, but you can't start one, so your not a good replacement for the tank. So you need to bring some secondary niche that makes you useful. (e.g. Again, Nasus and his split pushing power.)
Tenacity needs to reduce the displacement distance and time spend airborn.
I want to see someone with 80% tenacity get hit by a Blitz hook and only move a couple Teemo lengths.
There are three parts to this, I think:
They simply should knockups be affected by tenacity, and maybe even other displaces. Then they need to reduce/remove tenacity from items and maybe even some runes and there for add it to the kits of champs that really need it so we don't suddenly have an semi CC imune yi running amok...
kinda sad with all the airborne CC when
can get 20% tenacity from unflinching,30% from W,30% from
and 20% from legend: tenacity ;-; all coming together for that beautiful >quarter second
E with the only real part being the start of it then it instantly disappears.
and that only needs both sums to be down (or one down and the other about to be used) and W to be on,so it is so simple to always be 100% at all times
Except all knockups are either ults or telegraphed af.