CC needs diminishing returns

Lugg··3 votes·995 views

Chain CC in the game has gotten beyond being ridiculous. You can now CC someone for 6+ seconds with little if any counterplay.

It needs to be that the first CC lasts the full duration, the next one within 3 seconds would be half duration, and then you are immune from CC for the next 3 seconds.

EDIT: I am referring to hard CC like knockups, stuns, etc. Slows are fine and definitely don't need diminished returns with the huge mobility creep the game has.

This would allow actual counterplay and make the game so much more fun IMHO.

3 Comments

Kaioko2 votes

Umm not really. Teams that have CC give up things to obtain that CC. A Leona for example is able to chain 3 types of CCs by herself but gives up being to buff and heal her ADC to do so and the fact that she's essentially useless after she uses all of those.

Champs are balanced with the amount of CC they have. Changing that would ruin the aspect of the game. It's the same thing as with AOE damage, you typically give up something to get it.

Ralanr2 votes

You'd need to outright remove tenacity and rework Irelia's passive because this would make her unstoppable.

And literally making people immune to CC for 3 seconds because they were CCed is honestly really dumb when you consider the different kinds of CC. You'll potentially make someone immune to a knock up just because they got slowed for an extended period of time.

Derp Princess1 votes

Not immune, but diminishing returns would be nice.

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