I don't think people realize how badly mobility creep impacts tower strength
Pretty much as the title says.
As the game adds mobility to all of these champions, with no real cost to their kit budget, you end up with weaker towers as a side effect of being able to spend less time under tower, even if you have equal, or even slightly lower, time to kill.
. Sure, there's the Fizzes of the world tower diving you but there's also the Tanky, damage dealing juggernauts and bruisers that dive you just as well, if not better.
, who can dive, kill you, "die," then drop tower aggro and walk away because losing Skaarl made him drop aggro.
and plenty of other champions with natural pudgy build setups. Its really why i feel like turrets need to include a true damage slapper bonus to create punishment against tanks strolling into turrets, regardless if they have minions already and just get relatively ez poke damage with their high stacked damage based skills.