Riot, any plans to address damage?

KnifeCat··13 votes·6,880 views

Sure, making the game more solo oriented and nerfing adc’s is nice but i still believe damage creep is the biggest problem right now, and has been since the pre season. There is way too much damage right now.

The game is basically: finish 1 or 2 items, then it becomes whichever champion gets the jump on the other can 100-0 them in one rotation (Unless they’re a tank). You used to need a huge lead to 100-0 someone in a single rotation. Like being 5-0 and 2 levels up or something. Now you barely need a lead, just finish your first item and get the jump on someone. Hell, even supports and tanks can chunk someone for most of their health these days, without even building much damage (if any). It’s just absurd. League feels more-so like a fighting game, and far less strategic with the increase in damage across the board.

8 Comments

Sydney267 votes

here is ghostcrawler and meddler,

after looking to our data we cannot see any validate evidence which proves your statement. But we will talk to our devs and address the issue due to increasing overall dmg by 15%. I hope you enjoy the game. Our goal is that every champ can oneshot every other champ in between 0.01 seconds and 0.29 seconds. We are open for your advises. (but we will ignore them to be honest)

To show u how much we love u i will directly look in your match history to check which champs u play most so that we can rework them so u will hate them and never play again. We also will bring new skins to every champ having a winrate above 60%. In the future we rework chests so that they will drop atleast 95% of the time our useless emotes. We also introduce a new essence which can be crafted into blue essence by clicking atleast 34 times.

so calm down everything will be fine in preseason 9 or maybe preseason of season 12 ... i hope we can remove any fun which is left in league of legends until next may!

[slayer-jinx-catface]

Snugglesnacks4 votes

League of useless paper towers, one-sided snowball games, anti-casual fun, and a pool of 100-0ing in half a second, and just plain unbalanced champions that could easily be tweaked with temporary/quick quality of game stuff to buy time to solve the myriad of issues. While the damage numbers go soaring up, why don't we nerf defense to further increase that output.

Blakiepug1 votes

{quoted}

here is ghostcrawler and meddler,

after looking to our data we cannot see any validate evidence which proves your statement. But we will talk to our devs and address the issue due to increasing overall dmg by 15%. I hope you enjoy the game. Our goal is that every champ can oneshot every other champ in between 0.01 seconds and 0.29 seconds. We are open for your advises. (but we will ignore them to be honest)

To show u how much we love u i will directly look in your match history to check which champs u play most so that we can rework them so u will hate them and never play again. We also will bring new skins to every champ having a winrate above 60%. In the future we rework chests so that they will drop atleast 95% of the time our useless emotes. We also introduce a new essence which can be crafted into blue essence by clicking atleast 34 times.

so calm down everything will be fine in preseason 9 or maybe preseason of season 12 ... i hope we can remove any fun which is left in league of legends until next may!

[slayer-jinx-catface]

This post pretty much wraps up my frustrations with League this season hahaha. I also feel like mobility has been a huge issue, especially so ever since they buffed cloud drake. Now any champion who can't hit about 417ish base move speed is just out of luck because they are never going to catch anyone with all of their dashes and wall jumps.

BigVi3 votes

[deleted]

Shuriman Curator1 votes

{quoted}

It's almost like when you give one of the worst game developers of all time with a proven track record of destroying competitive balance the keys to balancing a game you'll get an imbalanced shit show like every other game he's touched.

Just Ghostcrawler doing Ghostcrawler things. Nothing new.

Dude is an idiot that should be cleaning toilets, but he'd probably somehow manage to fuck that up too.

Lmfao at the last sentence +1 dude

DW Diana2 votes

{quoted}

Sure, making the game more solo oriented and nerfing adc’s is nice but i still believe damage creep is the biggest problem right now, and has been since the pre season. There is way too much damage right now.

The game is basically: finish 1 or 2 items, then it becomes whichever champion gets the jump on the other can 100-0 them in one rotation (Unless they’re a tank). You used to need a huge lead to 100-0 someone in a single rotation. Like being 5-0 and 2 levels up or something. Now you barely need a lead, just finish your first item and get the jump on someone. Hell, even supports and tanks can chunk someone for most of their health these days, without even building much damage (if any). It’s just absurd. League feels more-so like a fighting game, and far less strategic with the increase in damage across the board.

You say this but mages haven't had solo carry potential for ages until late game. They destroyed control mages, nerfed poke mages and then stopped spam mages with mana changes. Huge burst/assassins are all that's left.

Ifneth1 votes

I don’t feel like damage is too high. Even playing Taliyah, whose damage really is too high, I burst only squishies at around two-thirds health. 100-0 takes a large gold lead.

Kurt Hyzan1 votes

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