Riot, damage is way too high across the board

KnifeCat··110 votes·18,688 views

The game is basically: rushing an item or two, then whoever gets the jump on the other, kills them in a single rotation.

Even supports and tanks with zero damage built can almost 100-0 someone in a single roatation.

It’s absurd. This game used to be far more strategic, and you used to need a big lead to be 100-0’ing someone. Like 5-0 and up 2/3 levels, that’s not the case anymore. The game is now so snowbally and everyone is running around bursting everyone ..

85 Comments

Anatera59 votes

They don't listen. Not anymore.

Disulfiram30 votes

Then they're going to lose a part of their playerbase; how big a part, I don't know.

What I do know is that if I wanted to play a CoD-like game then I'd be playing CoD.

The Missing Dog1 votes

So league is comparable to a first person shooter game with guns. Makes so much sense. I remember when i play cod i have to farm creeps up and walk around the same map killing dragons for special buffs. Your point so good. Let me compare it to another game like you do.

League is just like god of war and if i wanted to play god of war. Then I'd be playing god of war. There I did what you did isn't it amazing.

Hyquiem1 votes

They don’t have one

Cavesloth3 votes

Except less fun because in a COD game you'd always have the same chance of killing your enemy, no matter how "Fed" he was.

Zullar19 votes

They keep cranking damage way too high. Maybe for LCS?

Tone down the damage Riot...

karolmo16 votes

{quoted}

They keep cranking damage way too high. Maybe for LCS?

Tone down the damage Riot...

They believe damage up = more fights on LCS

They don't realize damage up = LCS players play even safer

LCS players play even safer = they believe they need more fights

repeat this loop

Verxint4 votes

They've been in this loop for a whIle:

"We need more fights" Make everything even more punishing! LCS players fight less and games are more one sided and reach the state of a boring closeout after less fights "We need more fights"

One day they might realize that low risk, low snowball, and high reliability is the way to make a lot of action

Hyquiem2 votes

Am I the only one thinking they need to make a different platform for pro play,

Ulquiorra01232 votes

I'm like 95% certain that the LCS plays on a toned down patch. Their tanks live so much longer than in an actual game, even in challenger games tanks get shredded. There would be 0 viewers of a 20 minute stomp for either side if LCS was like challenger. I am very positive that they play on a patch that has 30% damage reduction across the board, cause that's what it looks like.

I GANK LANES1 votes

{quoted}

I'm like 95% certain that the LCS plays on a toned down patch. Their tanks live so much longer than in an actual game, even in challenger games tanks get shredded. There would be 0 viewers of a 20 minute stomp for either side if LCS was like challenger. I am very positive that they play on a patch that has 30% damage reduction across the board, cause that's what it looks like.

notsureifsrs but you probably aren't looking at their cs and items at such an early time period, they'll have upwards of 300-400 cs at 20-30 min.

The Missing Dog3 votes

no they do not.

InfinitexMortal1 votes

They only care about the LCS. It makes them a ton of money

NaVarre LAquila12 votes

What you guys need to realize is that this is the "NEW" League of Legends. Look at the new champs within the past three years. They are all designed to be bursty with high damage. The last real "assignment" and strategic champ was BRAUM. A true support tank to be played strategically. This game is trending to become two games. The "Pro" pick champs and the "Fun" pick champs. The Pro pick champs being the meta of the time with the most important thing being the team composition. The Fun pick champs being those early to mid champ winner take all game.

If you see it that way, it makes sense. Its a free game so Riot isn't too concerned about the "Fun" pick players that are unhappy but need to make the "Pro" pick money making TEAM players enhanced by changing up the meta to keep the game interesting every year.

Ulquiorra01232 votes

Braum did obscene amounts of damage on release, this is just completely wrong, I'm sorry but you have to go further back than that. Like way back...

Yets42404 votes

The fuck are you on about? He only has ever had 2 damaging abilities, and his passive, and the only nerfs to them he's ever received are a single -20 base damage nerf to his Q two patches after his release, that was then partially reverted (+10 base damage) and paired with a mana cost decrease.

He literally has only ever had 10 more damage than he does now-- but wait! His passive damage was significantly increased in Season 5, so Braum has, for the last 2, almost 3 years done more damage than his release version. You quite simply are talking out of your ass with no idea what you are talking about.

LordGeovanni2 votes

While I agree with everything else Braum Did have access to more damage On Q But Not that he had more over all damage. Every Nerf to tank items Cut braums q damageitem 3065 Used to have 500 hp on it item 3800 used to have 600 hp on it while being a team engage item (aka an item for supports and tanks) item 3109 used to have 400 hp on it (its problem was that it made adcs too tanky and riot didn't touch the damage reflection it had but made the stats on it utter shit)

The Missing Dog3 votes

This has always been the problem riot should of been barring items from damage dealers. Why should a damage champion be able to buy a tank item that is meant for that guy to soak some damage. Instead you remove the tank and just let the damage dealer soak the damage and get a better champion then what the tank was suppose to do. Just horrible itemization is the true problem in league.

The Missing Dog2 votes

how this game has always been. I don't see any difference. Only thing that is bad in this meta is that resistance stats are way way too weak atm and buffing any tank items only allows none tanks to pay them and become to hard to kill. Its just a huge design flaw allowing damage dealers defense items that should be only for tanks.

Saezio1 votes

[{quoted}](name=NaVarre LAquila,realm=NA,application-id=3ErqAdtq,discussion-id=naacmQt2,comment-id=0003,timestamp=2018-06-11T12:55:18.737+0000)

What you guys need to realize is that this is the "NEW" League of Legends. Look at the new champs within the past three years. They are all designed to be bursty with high damage. The last real "assignment" and strategic champ was BRAUM. A true support tank to be played strategically. This game is trending to become two games. The "Pro" pick champs and the "Fun" pick champs. The Pro pick champs being the meta of the time with the most important thing being the team composition. The Fun pick champs being those early to mid champ winner take all game.

If you see it that way, it makes sense. Its a free game so Riot isn't too concerned about the "Fun" pick players that are unhappy but need to make the "Pro" pick money making TEAM players enhanced by changing up the meta to keep the game interesting every year.

Ivern?

FabWarlock8 votes

Riot needs to look at Fizz and Zed mostly I think. Those two champions are out of control at the moment.

YoNightmare713 votes

I don't personally care being bursted from 100-0 by a perfect assasin combo that much. What I do care about is getting bursted 100-0 by what is supposed to be ''a tank''.

Darkone700110 votes

Tanks honestly feel underwhelming, we die so damn fast, teamfighting is becoming imposable if you get focused as a tank ( I play ornn top a lot) Like I feel tanks are doing slightly to mch dmg but we are also getting deleted in seconds it just feels like WAY to much damage on every champion. and tanks can't really go top effectively anymore, this is bruiser meta.

Ulquiorra01234 votes

I mean the tank role was reworked over time. They are no longer unkillable CC machines. They are high sustainable damage to try and compete with the massive amounts of damage coming out of carry roles. This is one of the fundamental problems with the balance of the game. You have full tanks shredding carry roles, which just shouldn't happen.

Spicy Rice2 votes

The problem with unkillable cc machines is that if they are unkillable, then they will always win a fight eventually.

I still remember a time where you had a tank jungler, tank toplaner, tank supp, and a tank(y) ap wave clearer mid, while you had an adc who could use botrk botlane.

And if you tried any variation of that, you most likely would lose, due to not being able to out last your opponents in fights.

The Missing Dog3 votes

at least you didn't die in 2-4 seconds like everyone is complaining about. Seems people like that meta the best. But i do agree UN-kill-able cc machine i hated playing vs them.

Disulfiram1 votes

[{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=naacmQt2,comment-id=00020000000000000001,timestamp=2018-06-11T19:30:50.272+0000)

The problem with unkillable cc machines is that if they are unkillable, then they will always win a fight eventually.

Which is good in an objective-centered game. "Oh look, we killed 4 of them and only their unkillable CC machine is still standing. Should we keep trying to kill it or shall we go get an objective while he keeps flailing his wet noodles at us? Mmm... screw objectives, we HAVE to kill that tank!"

Spicy Rice2 votes

Here's the problem, everyone would be playing these champs if they could. They are safe and strong, and a lack of range doesn't matter if you can't die

The Missing Dog1 votes

You sir are right people are thinking its tanks that are bursting them its not its bruisers. People just don't know the difference it seems. Tanks are very weak atm. They can't do enough damage or soak enough damage. They are in a very bad spot.

High damage champions with stun moves are the best pick in this game atm. Stun enemy kill them in 2-4seconds. If they somehow live your teammate just adds another stun to them they won't live now.

Darkone70011 votes

I appreciate the reply, but I uninstalled league of legends last night, I was winning lane vs kled as ornn and a trundle jungler walked into my lane dove him under tower level 7 and gave him a kill, I proceeded to die 4 times and lost lane, we won the match but it just tilted me so much to finally be doing well with ornn and have someone else put me behind, it just ruined any fun I was having with my friends that night, I just can't get behind this meta ill come back in a few years and see whats going on then but right now I can't find any enjoyment for League right now its only making me mad and get angry which is not good for ANYONE. I wish you the best of luck however! :D

The Missing Dog2 votes

What tank is bursting you because i see no tanks bursting anyone atm in this game. I see bruisers bursting people. Not tanks. I can't think of a single tank that is actually viable atm. Why would you play a tank when you can't even out damage the heals people have. Just go bruiser and then you survive and kill everyone.

YoNightmare71 votes

Can't believe you've never seen Sion Malphite Maokai just ult an adc and making that adc lose over half his health?

And you can't get near a tank who's wearing item 3068 or good luck not losing a fck ton of damage. Tanks aren't suppose to deal damage, they aren't suppose to win duelsagainst most other champions since they are suppose to be meatshields and only that.

Darkone70012 votes

Sion in my opinion is more of a juggernaut, I would not consider him a tank, and I don't think malphite can do that much without sacrificing most of his tankiness, Moakai though you have a valid point, but consider "tanks" like ornn, Mal, and Naut, in the top lane, we get absolutely wreaked by brusiers and ranged champs, its not even a fight. we are still vauluable cc demons in teamfights but we rarely ever come out alive unless our damage sources are very competent or very fed. I have to agree with missing dog, this is not a tanks meta, we are in a bad spot, I uninstalled league cause I'm a tank main and just simply can not do anything in this current meta, I am not skilled enough to make these champs work and I am just getting mad and frustrated every match.

NorthernRedStar1 votes

{quoted}

I don't personally care being bursted from 100-0 by a perfect assasin combo that much. What I do care about is getting bursted 100-0 by what is supposed to be ''a tank''.

That 'perfect combo' is basically the rune called Electrocute, the player just has hit at least something. So much for 'outplay'.

Saibbo5 votes

Even supports and tanks with zero damage built can almost 100-0 someone in a single roatation.

couch Alistar couch

Yets42401 votes

Go look up his damage numbers. No seriously, go do it.

If he's 100-0ing you, you're level 1 against a level 9+ Ali, or it didn't fucking happen.

Now, his allies can kill you during one of his CC combos, sure. That's not him doing the damage though.

Oh wait, just kidding, at level 9, his full rotation does 305 magic damage pre mitigation over 5 seconds. With the absolute minimum MR of 30, that's only 235 damage. He cannot even kill an unmounted level 1 Kled with that, not that he even could if he dealt true damage for what it's worth.

Usefully Useless4 votes

Yeah, this is a huge problem. It's like they think the game is too "boring" if numbers aren't high on damage charts. See WoW for a past reference. The game was "more" balanced when numbers were low, HP was low, damage was low, etc. The game became much harder to tweak and fine tune when numbers went up. Sure .. there was a battleground that lasted for day(s) but it was freaking EPIC! (Then nobody wanted to play once it became a zerg fest). My point here is that speeding the game up, making it more "appealing" to a certain fanbase, increasing damage, etc.. all leads to one thing : Your core game design has became destroyed and people no longer enjoy the game for what it currently is, only because of what it was and the hope of what it can be again.

Long story short, it's as if game developers feel the need to change the game too much to compete with the game becoming stale. In all honesty, the game being great when I started is the only reason I'm playing now. If I had picked up this game today and started playing, I'd quit pretty fast. My addictions > brain, apparently.

Still waiting on that major game company to step up and go "Guys, somewhere along the path we lost our way. Let's get back to the core of what made our game so popular and addictive." Most of the time it's repackaged poop with perfume that we get , however.

The Missing Dog3 votes

Tanks with no damage items can't not kill people in a rotation. Actually what really happens is the people that built damage kill the tanks in a single rotation and the tank is useless the entire game and does nothing but feed because resistance stats are trash and provide no damage.

If you think tanks building black cleaver is a tank item it is not. The tanks that you think are killing you are actually bruisers and not tanks. So your point is stupid.

JnFnRu2 votes

DEFO.

I mean you have Garen with 1 Item basically OS the Support/ADC these days... Then proceed to run away and heal it all back up.

Seer of Mind2 votes

Played Garen today, once i hit lv 3 i can walk up to my enemy and q them for about 2/10th of their hp. Thanks Riot.

eaglei31 votes

The funniest champ in all of this to me is Soraka. Even her dmg on lane is great enough I that forgo getting her heal except for one point early. I have much more value poking out my lane opponents.

I personally level Q and E max so I can keep poke dmg going more often. Spellbind/frostfang, Aery, and scorch all together are just too good.

AirKingNeo1 votes

Who deals too much damage exactly? ADCs: Not really. Mages? If the boards would admit that if it was true.

Tanks: Yes, Ornn and Cho.

The Missing Dog2 votes

Cho lol that ult my god. ornn no i beat him all the time he is ranked at 101 in top % win rate his ban rate is 2.2% and only has a 48.8% win rate. I don't see your point there. Cho is under ornn at rank 105 so your saying some of the lowest winning champions in the game are overpowered and broken makes no sense but ok.

Yets42401 votes

People whining about tanks when they are objectively the worst roles right now, with a single, yes just 1 fucking tank with a winrate at or above 50% in mothafucking Malphite Malphite

yándere1 votes

Supports do too much damage. I hate it. As a support player I'd love to be able to play a regular old heal shield support like season 4/5, but no, even Janna and Soraka do ridiculous damage now, and Janna is getting a shield nerf (in addition to Lulu and Karma!!!!!!!). Instead I have to play Zyra and Morgana to win. I get shit like Brand/Fiddlesticks/Zoe in my lane, or high cc engage supports like Alistar and Rakan.

5050BS1 votes

This is because they let Veigar Brand Zyra go support

shoe65351 votes

{quoted}

This is because they let Veigar Brand Zyra go support

what? they have no escape abilities, blitz thresh and alistar just counter them, and other enchanter supports are better for different situations

yándere1 votes

Idk about Veigar, but Brand and Zyra are really good as support. Brand for example has a 52.4% winrate at a 7.9% pickrate, while Zyra has an identical winrate at a 6.5% pickrate; they have some of the highest winrates out of support champions, second only to Nami and Taric. Also, "traditional" supports like Karma, Sona, Bard, and Taric are all picked less than these two. Source.

FNC SeFiR1 votes

@knifeCat i honestly dont know why do you even waste your time to write down on league forum and expect some riot employee to answer and with answer i mean a message wrote down by his words not copy-pasta predefined text .

The truth ; even if league community is willing to see and get behind the smoke screen riot throw in front of the players ; is that riot departments of devs are not interested in listening to players words . Excuse my words but they dont even give a f&#k about us anymore .

In general speaking ( this includes Riot Games as a company ) one of the most important things for a company is to **keep **and grow/expand the audience . When the company start to lose audience ( now i am talking about Riot Games ) is very natural to start the changing process . This is very obvious in league nowdays . The game has changed so much and is hard for me to consider league a strategy game like it was in season 3 or 4 or 5 or 6 . See changes with the runes and mastery system , game needed something new cause it started to lose players . OK i agree that new runes system give more diversity but from my point of view was a bad update , very unbalanced STILL . We dont have to talk about champion balance : overpowered and underpowered . This fact is real as game existence there are champions that struggle HARD and need alot of time in a match and there are champion that are " literally play alone for you " . Champions reworks over and over , after and after reworks , ITEMS reworks and many other small thing they do : good for the game or bad just to help the game to survive .

I start play this game from early S3. I spent a lot of time every season and for me today this game is dead ( not cause players are quitting even if they do or not ) cause all game departments are doing MOSTLY nonsense changes and the transparency between players and devs is more like OPAQUE .

This is just my point of view and what I noticed in the game evolution. Thank you for reading !

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