Anyone Else Think Heimerdinger Might be Viable Once Zz'Rot Portal is Released?
Alright, hear me out on this. Zz'Rot Portal is a new item which gives the following...
Stats: +40 armor, +50 magic resistance and +100% base health regeneration. Grants UNIQUE PASSIVE - POINT RUNNER: Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates. Grants UNIQUE PASSIVE: You gain (25% armor + 25% magic resistance) attack damage and ability power while near a Void Gate. Grants UNIQUE ACTIVE: Spawns a gate at the target location for 120 seconds (120 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidspawn that travels down the nearest lane. Voidspawn will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidspawn's health will rapidly decay to 0.
A thing to note it is how the Void Gate cannot be placed near turrets so that it isn't an unstoppable lane pushing machine (which it is if the enemy cannot destroy it). But what if I told you Heimerdinger could fix that problem AND benefit from the item!? BEHOLD!
1. Heimerdinger and Zz'Rot Portal Complete Each Other Heimerdinger is extremely good at pushing since he can basically make a lane be unable to push passed a certain point. However, once he gets to the enemy turret, his pushing power stopped immediately since his turrets are destroyed extremely quickly by enemy turrets. Zz'Rot Portal fixes that! The Voidspawn made by the portal deal significant damage to turrets ONCE THEY GET THERE! If they are stopped (which is easy if the portal is far back), they are only good for killing minions. Heimerdinger fixes that problem by allowing for offensive placement of the portal since he can protect the portal with his turrets and the minions to an extent. Therefore, Heimerdinger fixes the Voidspawn's problems and the Voidspawn fix Heimerdinger's problems in return.
2. Point Runner Allows for Better Kiting (AKA Ring-Around-the-Turrets) When you play Heimerdinger and the enemy attempts to take you on on your... territory (or lawn as my friend calls it since Heim is an old man), the main thing I have seen people do is kite the enemy around in their turrets and run away if the situation gets bad. Zz'Rot Portal makes doing this a breeze! If you need to run around, Point Runner's 30% movement speed increase allows you to do so much more easily than before. If the enemy wants to destroy the portal to stop this, that is their own time wasted destroying the portal while your turrets fire away at them and you bombard them with your rockets and grenades.
3. No AP Is Really Lost for Building This
The passive on Zz'Rot Portal that states you gain gain (+25% armor + 25% magic resistance) attack damage and ability power when near void portals provides great synergy with Heimerdinger since many other items that Heimerdinger builds provide armor and magic resist, namely
,
, and
. Also, Heimerdinger needs some tankiness unlike most other Mages since he needs to stay alive for a much longer period in a fight to make use of his turrets' unlimited potential damage.
The Voidspawn from this item also benefit from this bonus so they also have increased synergy with Heimerdinger's usual build path.
4. A Health Regen Boost on Heimerdinger Goes a Long Way Heimerdinger has the most health regeneration in the game if I am correct since his passive no longer affects him, but he was given more health regeneration to compensate. Therefore, the 100% health regeneration boost is really good. It basically gives you a health pot at all times. Its small compared to the other bonuses, but it is still really good since Heimerdinger doesn't have many other items that give him bonus health regeneration and synergize with him.
Of course, this is all just on paper thinking. I have not tried this on the PBE yet. But still, even just looking at it just screams Heimerdinger to me. (I also know how good it would be on Galio, but I wanted to point out it's great use for Heimerdinger)
EDIT: For all those saying a poke champion can counter him, play him Top with this. I tried it on PBE and only Gnar and Ryze can deal with him effectively (maybe Urgot).
was available in SR than with this new item, tbh
Whoever can kill his towers can take out the Voidlings too, whoever can't kill the towers will try to stay anyway far from him and if anything could target Voidlings to get easy gold to invest in items to be able to face Heimer fast
and
mainly due to how their kits work). Chances are if the enemy destroys your turret, any smart Heimerdinger would have gotten CDR in runes or masteries in order to place another immediately. If the enemy is killing your turrets as soon as they are spawned, they are Zed, Yasuo, or Syndra upon which you have been hard countered and you will need jungle assistance more than likely. If the enemy can outrange your turrets, that is what your W and E are for since they have to move intro range to basic attack them.
and that lane will be pure hell for slow wave clear champs like say 