@Riot @Meddler @Boards Let's put all of our ideas for new Elemental Drakes here!
From the quick gameplay thoughts here: Meddler is looking for new ideas for Elemental Drakes to potentially be implemented next season. As a community, let's get our best ideas for Drakes in this thread so Riot has an easy way to search through the desires of the community for a new drake!
The requirements for ideas are as follows:
- The name, buff, and fighting style of the drake must fit a similar theme.
- The buff should be something balance-able.
- The buff should be something desirable to all team comps, not just a few.
- The buff and fighting style of the drake shouldn't be too different in terms of power compared to other drakes.
Here are some drake ideas I've seen so far:
(Regular) Drake Medium Damage, Medium Attack Speed, and Medium Tankiness, single target attacks. Buff: Gives team-wide gold upon kill (more gold than outer turrets give). Purpose: Meant to be a baseline "standard" for drakes and gives not a buff but rather gold similar to the original drake before elementals were introduced.
Frost Drake Low Damage, Low Attack Speed, High Tankiness, AoE attacks with slow applied. Buff: The first basic attack against an enemy champion slows them by X/Y/Z% for X seconds. Slow cannot be applied to the same champion for X seconds. Purpose: Increase the pick/peel/chase potential of teams as well as offer some in-combat utility to the drake options without making it overbearing. Fighting the drake should feel like you're being hit with an ice storm.
Storm Drake Low magic Damage, High Attack Speed, Low Tankiness, single target attacks. Buff: Energized style charge system that when expended by a basic attack will refund X% of basic ability cooldowns. Purpose: Would have buff be a lightning style attack when expended, but that would overlap too hard with Statikk Shiv and be confusing while overbearing with poke comps. Instead having the charge refund cooldown timers by a percentage makes it appealing to the general population of champions.
Forest Drake Attacking style unknown just yet. Maybe root every third or fourth basic attack from drake? Buff: After taking no damage for X seconds, generate a shield for X + X% maximum health. Purpose: Similar to Malphite and Rakan passive, something to give start of fight beefiness while offering little after the fight has lasted a while. Overall favored by any team comp.