Anyone Else Feel That Champions Aren't Getting Nerfs/Buffs to What They Need Changed?
Title. What I mean is when Riot decides to nerf/buff other parts of a champion's kit instead of nerfing/buffing what needs changes.
May not be a very convincing example, but take
. What's strong about her? Having a lot of tankiness and pretty good base damage. What makes her have this? CoC, her passive, her W passive, and potentially her base stats.
Riot chooses to nerf Poppy's shield, so that's all good. But then they nerf her ult's uncharged damage? Seems to be off the mark, but a decent nerf, nonetheless. But, that's really it. No changes to her W or base stats, so she may still be a good champion.
Maybe an example that the boards may feel more strongly about is
. Yes, this guy, the one everyone loves to hate. So, what makes him strong? Ideas and opinions say his high mobility and just generally being a blind swiss army knife. The "swiss army knife" part may be an exaggeration, but I think the point still stands. So, instead of making him a bit less mobile, Riot chooses to nerf his ult's damage. (Yes, this is patch 7.1 btw) Uhm, people say his mobility is oppressive but his ult damage gets nerfed? I mean, yes it helps, but is it really the issue. Lee usually uses his ult to knock people into bad situations like under a tower or into his team. Sure, he wants to deal damage, but would you rather just kick a champion for damage or to get them in a bad position?
This really is just my opinion. I had the thought for a while that champions may not be getting direct nerfs/buffs to what the need. I don't completely disagree with this style of balacing, but I don't agree much either. I don't think that Riot never does direct nerfs, they have once or twice, but it's something I noticed recently.
Anyone else want to share their opinion on it? Would love to hear what others have to say or add on to the idea.
's trap changes were a head scratcher for me.