So Kog is being gutted when?
Diamond+ games are basically an automatic loss if jungle Kog gets past 20 minutes without the game ending.
Diamond+ games are basically an automatic loss if jungle Kog gets past 20 minutes without the game ending.
eh?
you stop crying when? cuz there is no reason for it. is kog just the "i hate champ of the week" or something? how has that shit not died at this point?
you stop crying when? cuz there is no reason for it. is kog just the "i hate champ of the week" or something? how has that shit not died at this point?
57% win rate at Diamond, seems totally fine
ok you going to say something important or you going to continue to cry cuz everyone is.
just read the other comments doesn't look like you have anyone with the same blind hate you have
Can't you play Lee Sin or Nidalee or Kindred and invade him? He really only offers damage to the team
Got to treat him just like you do when he is in lane.
I still find it hard to understand why he is so strong,
I mean there is jungle Kayle that builds the same and if she gets behind becomes an ulti bot. Kog gets behind he just dies over and over right?
Can't you play Lee Sin or Nidalee or Kindred and invade him? He really only offers damage to the team
Got to treat him just like you do when he is in lane.
Once he has Bloodrazor, he can press W, right click any of those champions, and win.
He can only be invaded for the short period before he completes it, and you have to literally sit in his jungle 24/7 to stop him from farming, which usually results in his team collapsing on you and warding all of their entrances.
Diamond+ games are basically an automatic loss if jungle Kog gets past 20 minutes without the game ending.
like you aren't wrong, but you aren't right.
There's a reason why I've been saying the new version of Koggy Riot made has knife-edge balance.
All it takes is a tiny nudge from items to send him tumbling into the land of absurdity.
I wouldn't mind some stat-crushing if it leads to a full VGU that makes Kog the artillery ADC again. This coming from a long time Kog player.
Yo Zack, you're Bronze so I don't expect Kog has become a problem in your elo yet as most people have never heard of peeling for an ADC. It exists, and when done properly it can make an ADC pretty damn strong. In Kog's case it makes him invincible. Lately there have been a lot of team comps centered around Kog as well, including Kayle, Zilean, Soraka, Lulu and Morgana supports whose ultimates, heals or shields grant him the ability to stand still and nuke everyone in sight.
Narvuntien, you can't complain about Zed and then turn around and defend the hot mess that Kog has become. For the record, Kayle and Kog have very little alike. They build two items the same. Kog has a total of 710 attack range with a maxed W, while Kayle has 525. Kayle's E also has a 10 second longer cooldown than Kog.
There is too much power in one single skill. You can't give max attack speed, % health damage, bonus range, 50% cast time reduction and shots that still apply on-hit effects. That last part is really the true problem here, as that's where all the damage comes from... As well as his survivability.
They turned a hybrid ADC into a W + right click bot who doesn't even need to try to kite. There is zero skill involved. That bonus range means there is no engaging, kiting and reengaging once his W is up. At that point you're already at 25% health. Twitch's ult gives him a total of 850 range... Kog's friggen W, which has a 6 second cooldown with no CDR, gives him 710.
They turned a hybrid ADC into a W + right click bot who doesn't even need to try to kite. There is zero skill involved. That bonus range means there is no engaging, kiting and reengaging once his W is up. At that point you're already at 25% health. Twitch's ult gives him a total of 850 range... Kog's friggen W, which has a 6 second cooldown with no CDR, gives him 710.
Used to give him 750 range.
Those were the days...
I'm a little resentful that Riot has shoved all of Kog's power into his W. I mean, I don't hate it. I've always tried to make a point of running whatever happens to work well on Kog on any given patch. But I feel like long range machine gun Kog has honestly played itself out at this point. Kog's original incarnation wasn't as face-mashingly strong, but it felt a lot more compelling to play I guess. I always found Koggy's tank-busting and artillery aspects more interesting, but Riot instead decided to focus on the least engaging part of Kog's kit.
The one thing that the current version of Kog has going for it is that feeling of 'unstoppable monster when played right' that all Void critters should honestly bring to the table in their own unique way. But Koggy is reaching that unstoppable stage too easily. I think Riot had the right idea when Kog's W had no base damage and you needed to invest in AD to get him rolling, but we're probably well beyond reverting back to that at this point.
Honestly, I think the best route would be another remake. My vote is for something completely built around his Ult with the rest of his skills playing support to it in some capacity. Artillery Kog is a ton of fun.