League feels kinda slow nowadays?
I thought the design motto for league of legends was; 1- Viewer friendly 2- Interesting champions 3- Balancing (toxic champions to play against)
Communities main complaint right now ADC meta is not enjoyable 1- It's boring for players and viewers alike 2- We see the same champions over and over 3- It's deteriorating when the enemy ADC is unkillable
I feel that the game is too centered around roles, rather than builds. Building damage vs Building as an assassin/ADC Building magic damage vs Building as a mage Building tanky vs Building as a juggernaut Building cooldown vs Building as a support
Tank's faceroll damage comps (juggernaut issue), then we cry tank meta Protect the ADC facerolls tank comps, then we cry ADC meta
Viewer Friendly Game times are too long, no one wants to watch a 40 minute game, nor do they want to play them. Tournament view counts are pretty low (look at lolesport videos)
Interesting Champions Like I said earlier, roles kind of pooped on interesting champions. We won't be seeing the interesting (solo queue streamer) champions played thanks to the role meta.
Balancing ADC meta needs to go, we've seen enough of it and it's not interesting anymore. Buff ADC survivability (lifesteal) and lower their damage.