Redemption is now becoming mandatory on supports.
I knew this item is overtuned, a massive aoe heal that also does %hp true damage. It is also very cheap.
I knew this item is overtuned, a massive aoe heal that also does %hp true damage. It is also very cheap.
Is becoming mandatory? It's been mandatory since release. Where have you been? Lol
"Let's shoehorn supports into healing/shielding"
"Holy shit healing/shielding is mandatory on su-"
No shit it's mandatory on supports.
I love the boards "Support roles sucks dick and is so boring and has no impact"
"EHMERGED NERF SUPPORT RIOT WTF"
It's not a "nerf supports" argument, it's a "nerf this item" argument.
Doubt it. Exhaust, Redemption, and shields have been complained about. I'm sure, if this ain't the passing fad for the day, people will soon switch their whole argument to "Supports are overpowered."
Could be wrong, it's the internet. As a whole, we're pretty fickle.
Basically the boards are assassin mains that get triggered by stuff like : heal/shield, CC, Burst champions. From times to times I am so happy Riot doesn't listens to Boards.
don't kid yourself, the board is full of mage and support mains who are happy they don't have to even try to use a skill to peel anymore, just throw down their shield, locket and redemption, and exhaust someone for good measure
At least Mages require skill, none of this blink in drop 100-0 combo in-then-out without even being touched nonsense Assassins claim is "balanced".
none of this blink in drop 100-0 combo in-then-out without even being touched nonsense Assassins claim is "balanced".
because 100 to 0 from 700 range is "balanced"? Not to mention doing a shit load of collateral damage to anyone near them, and it's all got a huge AoE so you'll probably do huge collateral damage if you don't just multikill them in one combo.
a good
is infinitely more respectable than a good

it's because the most vocal people are usually the ones who are mad.
People just forget griveous wounds exist both as an item and as a summoner spell. YES, random player who reads this comment, search for [Mortal Reminder] or its cheaper counterpart [Executioner's Sword] for AD, and [Morelonomicon] for AP, and [Ignite] as a summoner spell. Results may shock you!
You act like the overwhelming majority of support items arent basically mandatory..
This isn't because redemption is too overpowered. This is because the other support items are all completely underwhelming. Things like Ardent's Censor and Knight's Vow, even if their numbers were really good, would still feel extremely underwhelming to use because they're just kind of "there", you don't activate them for an effect, you don't even really see or have control of the effect at all. It just kind of happens and is maybe noticeable enough to see once in a while. Then you have Redemption, an active ability which can even be used while dead, and has an effect which is immediately noticeable by everybody. You trigger it, and you get (nearly) instant results. It's fun and feels good to use.
It's really no wonder Redemption is so popular. And honestly I don't mind it, I wish other support items were up to par with it.
You can also use it after dieing trying to save your knumbskull adc.
According to who? Your expert opinion?
No way my Zyra supports or the like will buy that heap of junk. +10% heal/shield? No thanks.
we all know you dont actually support when you play Zyra as much as i dont support when i instalock brand support
Death is the best cc.
[{quoted}](name=Maximum Morde,realm=NA,application-id=3ErqAdtq,discussion-id=s3v0FJBX,comment-id=000000010000,timestamp=2016-12-19T15:17:05.112+0000)
Death is the best cc.
And chunking opponents out of the fight is gud peel. Support!
And that is why i want the support items to be overtuned, because these bot mages are a goddamn cancer to deal with.
[{quoted}](name=Dextix LT,realm=EUNE,application-id=3ErqAdtq,discussion-id=s3v0FJBX,comment-id=000000010001,timestamp=2016-12-19T17:00:24.610+0000)
And that is why i want the support items to be overtuned, because these bot mages are a goddamn cancer to deal with.
Kinda agree and disagree at the same time. If healing/shielding-based support items become overtuned, then what's to stop something like Sona or Karma from taking two and just building full AP anyways? Then they'd do slightly less damage, but reap the benefits of being near unkillable.
Ultimately, the best way to make support things "balanced" is by reworking smite to become both a jg and support spell, but making it so that there are powerful support items that force caps on certain stats (like an item that gives heals/shields 50% more power, but limits the person with the item equipped to 20% total cdr/150AD/300AP maximum). Then it'd be both fair, and balanced.
[{quoted}](name=Dextix LT,realm=EUNE,application-id=3ErqAdtq,discussion-id=s3v0FJBX,comment-id=000000010001,timestamp=2016-12-19T17:00:24.610+0000)
And that is why i want the support items to be overtuned, because these bot mages are a goddamn cancer to deal with.
Easiest way to push these champs out of botlane is to nerf base damages and buff AP ratios so that their laning in bot isn't oppressive.
But Riot wants Brand and Zyra in bot lane. How do people not understand this?
I don't give a flying shit on what they want. IF they really want those two cancer on the bot lane then they should gut their bases and increase their ratios, Because it is annoying to have a "support" nearly solo killing my adc with just 1 easy to apply spell rotation.
Keep in mind that if mage supports are actually abe to 100-0 an adc with one ability rotation, theyre extremely squishy themselves and the ADC could just dodge 1 spell and kill the zyra/brand/Vel'Koz in 3 autos
Posts like this are why supports can't have nice things.
Of course redemption is mandatory, we all have a dark and tragic past we must atone for.
All support mains used to main Yasuo and Riven, didn't you know?
its actually hillarious on jungle sejuani also. 5man ult - redemption. TOPKEK. But yeah its busted. needs toned down by alot.
I'm sorry but have you ever tried using Redemption? It's not easy to time the 2.5 second delay to hit teammates who even know what the hell it does. I've even had enemies who were not sure about what the circle was doing. I typically can only land it when there's a standstill. Not to mention the range is not unlimited, it's about the same as a TF ult.
Would be more if a problem if the active area wasnt massive.
When an ADC item is overtuned, "Scum ADC players abusing the item", when a support item is overtuned, "Damn, support must buy the item, they are forced to buy it, poor souls". These boards man.
This is because of how support items are balanced; we saw this with Locket. Once there is a cost efficient item for supports it becomes mandatory because all other support items are balanced around being cost inefficient. It also becomes mandatory on other secondary supportive roles because it is so cost efficient at its low cost. This is the fate of supports due to the current constraints of the game.
It looks like an item Dota would have :P (and it has, but what im saying is that the item is dota-like)
Tbh I appreciate the effort Riot has put into making the support itemization so unique, it's a step in the right direction in making the support role more wanted.
umm except no one wants to supp...
that's the problem, and rito is trying to fix it by making support unique/interesting.
It's better than before.
its not unique and its not interesting..... supps have limited to no impact in the game.... this game isn't heroes of the storm where u could run with 3 supps and win with out thinking, and mostly every supp can heal on that game grant it lt morales is op bs but still, people do no tcomplain on there having to supp. this game no one wants to do it because its boring and nonimopactful. this is why I play malz supp and or zil supp, low levels u cant play tank supps or supp supp as I call it janna raka. because supp supp people cant make there own plays then blame u,, tank supp adc doesn't follow up ever and hey u cant make up for them being weak and stupid..... poke supp guess what I can make up for a crap adc and or crap team due to the fact I have a impact
Some supports (especially the caster ones) have a huge impact on the game. How DARE you say there is no impact. Clearly you don't play support enough.
The whole point of "supp supp" is to manipulate the enemy team so that your team can win the fight.
Most supp champs ARE unique, janna for the disengage, raka for heals, lulu can destroy an assassin.
yes do tell why I can get mid and adc several kills then and I still lose? and I do not play as janna iin low elos because adcs suck and cant make there own plays. there is no impact... if there was I wouldn't of lost. but hey adcs build wrong do not listen and I lose ... this is why people play ap supp
Actually, janna is a really nice support for bad adcs, believe me, i had many. make sure they play passively and farm, then hope they reach lategame. I've somehow made it to gold a couple of seasons ago - supporting gets much better.
I'll share these with you: I once had enemy leo and cait dive, but used monsoon as janna to get my adc a double. Karma RE can turn fights around, shame locket lost the shield though.
I think at low elos, it is difficult to get the adc to trust you, which is essential as it is the support that controls laning phase, not the adc.
Good luck, never listen to the adc
I reached gold from bronze 5 using only zil, because I had to stop playing as janna or a tank sup due to the fact that they would not follow up or me as janna not doing anything.... not every sup is the exact samething ....
I'm more concerned about the super generalist stats it gives rather than just the active and the cost, especially when supports can build it in addition to 
What does FQC have to do with Redemption?
Considering the gold disparity of playing the support role, im ok with support items being overtuned and cheap. Tired of playing a game where everyone else is level 18 and full build, while the 2 supports are level 15 and only have 4 completed items
the damage is pretty negligible, the only real issue is the heal/gold efficiency imo. heal is fuckin massssive. But if u wanna reduce the heal u gotta reduce the channel time. When will people learn the circle helps you?
This item is in need of nerf for sure, they removed Aegis of The Legion magic resist aura because it was being mandatory on EVERY support, now everyone go for redemption, regardless if they have shield or heal(Leona, Braum, etc) something is clear that it's overtuned.
And you can use it while dead. lmao
I think the problem is not one of the items in general just when you can use redemption and then two shield on top of it. I believe they should have item sets like the gold items. Add some base items and turn locket, redemption, and something else.
Change redemption to ap and mana instead of hp. add + healing/shielding. Locket can be the tank version with resist stats and shield Hook crawl can be an ad one. Give it ad stats?. Make it so you have a mini naut hook on a 2 min cool down or something. (lets support get into range or pull to walls to escape. or a mini thresh lantern thing. To add skill lvl and fun game play)
These will be only support items kind of like the jungle items. (only one per team) This will let support catch up in lvls. Won't be op because you can get all of them like before.
Just an item to help balance things out and keep certain item only as support items.
So as someone who plays Leona and Taric, am I doing it wrong not building this?
generally speaking yes
The heal is really good in team fights and it also can be used when dead meaning that you are still a threat even if you get blown up.
And it has enough tank stats to justify on tank supports.