I think Illaoi's vessel mechanic could be made healthier

Big Lincoln··2 votes·235 views

to me, it should provide a buff to Illaoi instead of a significant debuff to the enemy; in my opinion this would be much healthier for both parties involved

why: The Vessel minigame is important to Illaoi because the main reward is the ability to pop a spirit and spawn extra tentacles when your passive is on cd. currently though it doesn't feel satisfying to pop as the Illaoi player and it's nothing but frustrating for the opponent. in addition, it's too easily nullified for something that's supposed to be punishing, as the opponent can stop any spawns from occurring by standing near an existing tentacle, can spawn tentacles in a spot that's actually disadvantageous for Illaoi and leave them there to keep her from getting a better one, in addition to tentacles being easily avoided and easily killed. Opponents have too much agency over the Vessel mechanic and this makes Illaoi hard to be threatening vs players who understand how to fight her.

what i propose: make it so that popping a Vessel, either by killing it or the target breaking the leash, instead empowers Illaoi to spawn extra tentacles from herself to any nearby walls at a few second intervals, decreasing with level, or until Illaoi is able to spawn one. the 'mark' still applies to enemies (slowed when it pops, marked for tentacles to hit) but the spawns are focused on Illaoi instead, to allow for her to decide where to spawn them, to feel better for Illaoi, and to be more fitting for a champ who is centered around being very powerful when able to set up a good nest of constructs

imo since the 'range' of her spawns as well as her threat range is indirectly nerfed by this change i think it would be reasonable for bonus tentacles from E to ignore a % of the minimum 'lock-out' range between tentacles as the game goes on. 0% until level 6, scaling up to a higher number by level 18 to be very minor/nothing at all in her early lane but to give her much-needed power in late game provided she can play well. would be willing to accept damage nerfs in exchange for more control over the vessel mechanic since that's already an indirect damage buff in best-case scenarios, but I think Illaoi should at least be reliable on the part of her kit that's supposed to be a reward for playing well

11 Comments

Ralanr1 votes

But will there be a way to cancel this earlier?

And fluff reasons: she's not testing them.

Big Lincoln1 votes

what do you mean cancel earlier?

the pull should be the test, the minigame after is pretty worthless for that purpose, and tedious for both parties

Ralanr1 votes

Well current vessels can kill spawned tentacles to reduce the duration right?

Big Lincoln1 votes

yes, but now the only thing you have to worry about is existing tentacles swinging at you, no spawning more under your own turret to harass you

possible that with this change the debuff timer could be lowered since the 12 seconds isn't necessary, maybe 6 or 8.

AFilthyCaitMain1 votes

Too much counterplay to this for it to work.

Big Lincoln1 votes

if anything this has less counterplay than the current (and it needs less counterplay because there's too much), because opponent can't dictate where tentacles spawn and Illaoi can sit on the bonus spawns indefinitely until she's in range to spawn them, so Illaoi will always have tentacles where she wants them to be when she pops a soul

AFilthyCaitMain1 votes

They just walk to their turret as before, then tentacles wont even spawn because illaoi wont tower dive just for that

Big Lincoln1 votes

you are misreading. the vessel tentacles spawn from illaoi, not the enemy

AFilthyCaitMain1 votes

No i mean illaoi wont walk under turret just to spawn a tentacle

Big Lincoln1 votes

with this proposal Illaoi can sit on the bonus tentacles indefinitely until they're ready to spawn (just like her passive), and going up w/ her level Vessel-spawns will be allowed to spawn closer to other tentacles than her passive, so as a reward for the vessel game she gets a much stronger nest in the mid-late game where she currently drops off like a rock

AFilthyCaitMain1 votes

That would completely change the use of her e, and make it less powerful than it is now. When the vessel is killed then the mark is supposed to be exclusive to them, letting illaoi target someone of importance. This would make proccing a vessel less satisfying, as late game its used to catch people out of position. Late game itd be useless unless she was all ining

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