Why do you want ignite nerfed?

Juice··1 votes·1,101 views

Here's a small list of changes from off the top of my head Riot did to simplify this game and make it easier over the years for you guys (not including the changes that were made and then reverted or nerfed such as TP cooldown being lowered and becoming mandatory for top laners and so on) :

-More passive gold -Runes added to the game mean that % wise items matter less in overall champion's power level -Towers got buffed -Jungle got easier -Timers were added to the game -Dragon got nerfed , used to give a ton of gold / exp -Crutch cones and plants added everywhere to make the game easier to navigate -Minions are worth less gold, just focus on getting the cannons -Trinkets given free to everyone instead of having to purchase individual wards -Supports got super buffed -First blood got nerfed -Red potion cheese got removed -Red buff health regeneration added to the game -Smite healing when using it on jungle creeps -Smite cooldown lowered -Using smite correctly on jungle creeps removed -Smite can now be used on champions -Baron buff got stronger -Bounties stacking up to 1000 gold and then carrying over the rest -Ninja tabis got buffed -Mana costs were lowered, mana items made better / more abundant -Cooldown reduction was added to majority of the items -Complicated rune system removed making the game easier -Pretty much all the minion changes that ever happened (less damage, less gold, etc) -Removed the mastery tree -When you get executed you don't lose your buff anymore (LUL) -Death timers were reduced -Kill exp reduced -Doran shield buffed ridiculously -Catch up EXP added to jungle creeps to prevent counterjungling being too effective -Exp range increased

And lastly -Damage increased so high via the runes and god knows what else, to the point where the game became much less skill and strategy based instead it's very reaction based (whoever hits the buttons first wins)

This is of course, just off the top of my head, I'm sure there's hundreds more

But now, you want ignite nerfed too ? Seriously?

When will Riot stop catering to bad players, when? How long until we're just another HotS?

6 Comments

BeatzBoyFTW2 votes

Ignite never needed that damage buff in the first place. Too many times where I wasn't suppose to die from an Ignite when I have some chunk of HP left to survive from it.

Warlord Rhinark2 votes

Ignite is meant to secure kills, not give kills.

In fact, the fact that Ignite was buffed is catering to quote on quote "bad players", as you say, because instead of you having to think about when to use it in order to secure the kill, you just use it as part of your basic rotation.

SEKAI1 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=s2Lf9ydo,comment-id=0001,timestamp=2019-01-15T07:24:56.580+0000)

Ignite is meant to secure kills, not give kills.

In fact, the fact that Ignite was buffed is catering to quote on quote "bad players", as you say, because instead of you having to think about when to use it in order to secure the kill, you just use it as part of your basic rotation.

The sucker does like 200 TRUE damage at level 3, and halves your healing while it's at it too to make sure potting is out of the options. It is a big straw to the already loaded af camel called damage creep with already heavy offence stat inflation on items and runes.

Assassins nowadays could 1shot their opponent from full HP in a single rotation if executed remotely well, AT LEVEL 3, which is not okay.

Abibyama II3 votes

{quoted}

Assassins nowadays could 1shot their opponent from full HP in a single rotation if executed remotely well, AT LEVEL 3, which is not okay.

Tahm Kench furiously taps on the chalkboard

Anatera1 votes

Maybe because it does too much fucking damage?

CauseSCIENCE1 votes

A lot of people consider the new rune system to be considerably more complicated (wait you retain your buff when you get executed?). Most "normal" supports are pretty weak right now as well, especially enchanters.

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