Is it just me or does Riot not take safety into account when balancing champions?
I've been feeling for a long time now that Riot doesn't take safety into account when balancing champions. There are champions who have an easy reliable escape like Zed who deal just as much damage if not more than champions who aren't as safe. It's incredibly frustrating to play a not-so-safe champion, almost kill somebody when they make a mistake, only for them to moonwalk away like nothing happened. Yet if they caught me in the same situation I'd be dead for sure with no hope of escape. It doesn't feel like there's any sort of equivalence to the skill and effort required to succeed, or the reward for doing so, because of that. Does anyone feel like Riot just doesn't consider safety to be something to balance around and just throws safety in on top of everything else without concern?