Am I really terrible or is top lane the worst its ever been?

VexingRaven·2/14/2016, 10:08:27 PM·54 votes·4,759 views

Top lane has always been pretty tough but I feel like it's absolutely brutal to the point of being unfun this season. It so quickly gets to the point where you can't even do anything against your opponent. I'm not sure what was changed but I haven't really enjoyed the lane phase of any game as top lane since preseason started. And seeing as you are now forced to play at least 2 roles, that's a pretty significant number of games that are just completely unenjoyable. What changed that made toplane so unfun, and am I the only one that feels this way?

107 Comments

Ave Machina2/14/2016, 10:15:53 PM22 votes

In season 6, ADCs and AD bruisers got buffs and favorable itemization changes, turrets barely offer any safety anymore, and fed champions snowball out of control. People play marksmen in all three lanes, and sometimes in jungle.

People say games are decided within the first ten minutes now, and sadly, it's true. That's why you can't do anything in top lane - because if someone does something and dies, the other champion gets a kill, and it's probably game over for their team.

xl Kirito lx2/14/2016, 11:01:18 PM8 votes

To survive top lane, you have to be able to

  • Outduel: Darius Trundle Fiora.
  • Survive: Quinn Graves Gangplank
  • And contribute more then: Malphite TahmKench Pantheon

Top lane is just so barred from entry right now, resulting from power creep.

Sahn Uzal2/15/2016, 9:30:05 AM6 votes

You just can't really blind pick anyone and be safe with it. -_- Gangplank is one of my favourite champions, but yeah he's broken atm (nerfs coming.) Quinn Will bully your tanks and juggernauts Graves Will bully your tanks and juggernauts Vayne Will bully your tanks and juggernauts Fiora Will make everyone's life a nightmare Malphite Will do well VS a lot of ad champions, and be useful even if you win lane VS him. Darius Will punish weak laners. Renekton Propably the champion that comes to mind when you think about the word ''lanebully''. Usually wins lane, but falls of super hard. ( a lot harder than someone else...LeeSin ) But if you do counter him, with Garen for example, He is practically useless. Illaoi Is a lanebully, but really weak in general. Sion /Maokai /Nautilus (Pure tanks that are not malph) Will get bullied by most of the above Trundle was FoTM but is kinda back in his meh state. Gnar Irelia Jax Tryndamere Riven Pantheon DrMundo Hecarim JarvanIV Will either stomp or get stomped. It's usually a skill matchup Lissandra Rumble Swain Vladimir are pretty annoying for some champions because of their range, but most ADC toplaners will shit on them. Yasuo Rengar Basically their own little tier.

Aatrox Singed Yorick are underrated, but not the best, they might get bullied by the goddamn ADC toplaners. Mordekaiser est Numero Uno -_-

Everyone counters someone and seems to get countered by someone because there are Mages, Tanks, Fighters Marksmen and Assassins in toplane.

summoner 31

Karma Deified2/14/2016, 11:15:54 PM6 votes

summoner 32 does extra damage when you're on an island

Hellioning2/15/2016, 5:41:46 PM5 votes

I remember when it was Mundo vs. Renekton, or Mundo vs. Maokai.

No, I'm fairly certain top lane has been worse in the past.

cg29legend2/14/2016, 10:32:55 PM4 votes

Toplane sucks because Illaoi Trundle Darius are just to broken. They all get to much health back especially Illaoi and Illaoi Trundle have to much damage. Illaoi can still 1v3 when she's 1/6/1. Trundle laning against him is almost impossible because his ult and his health refund. Darius his cooldown is refunded with his ult when he kills and his stacks on a enemy champion will transfer when he does one basic after killing another enemy with 5 stacks.

But everyone cries about DrMundo being broken while he isn't as worse as the others especially with his early game nerf And they said this game was balanced -_-

BRBGTGBOWFLEX2/18/2016, 12:34:06 PM2 votes

The whole game of League of Legends sucks at the moment.

Price adjustments make the game too fucking snowbally. It used to be that if you got a kill in botlane, you could not go back and fuck your opponent out of the game by immediately getting a BF sword. You had to wait. Now if you get a kill in lane, you get the BF sword and the other botlaner is hopelessly fucked.

Top lane is basically the same way. One kill equals a huge insurmountable edge. It's fucking bullshit. The whole game is bullshit and it's entirely because they ditched a cadence of upgrades that they have had for forever.

And as a result the game is shit. Pros all run zero interaction strategies because they know that a single kill will fuck up the entire game. It's fucking garbage. This is awful.

It's still better than the tank meta, but not by that much. There was no need to make the BF sword a 1.3k item. Make it build out of something if that's really what you want to do, but holy fuck, this whole season is stupid due to price changes.

For Carthage2/15/2016, 10:13:19 PM2 votes

Speaking just on toplane:

  • Top-lane carries have become a very large thing.

  • This is the snowball meta.

  • Top-lane still remains a veritable island despite the rift herald and junglers will often ignore their top-laner even with the insane snowball risk.

  • First top-laner to get ahead thereby snowballs out of control, being completely unchecked by the jungler and the fact that a single kill can give you all the lead you need in a lane match-up (given that it can also mean much more creep for you as well as potential tower gold).

  • Enemy top-laner is now free to roam post-tower destruction and massacre other lanes, being a fed carry.

I have had a game like this as Teemo against Renekton where he built half a full damage item and was able to one-shot me (despite armor) under my own tower. I then had to leave lane, farm jungle, and suck on scraps for 20 minutes because the lane was so uninhabitable that I could not safely stand within 800 units of Renekton. While my team suffered under Renekton's snowball, I played as smart as I could and came back heavy-handedly, clocking out as the highest damaging champ in the game with the most kills and actually the least deaths on our team. This was at the cost of our Vayne's ability to do shit, however, and she died a total of 17 times (granted, her positioning was also not good in the most generous phrasing). Renekton, an early-game stomp champ, was still terrorizing into late-game having built nothing but damage/resistance hybrid items (which are veritable cancer right now), and we lost at around 55-ish minutes.

Honestly, the last part isn't actually the important bit here - it's that we weren't posing a threat to the enemy team until 40 minutes into the game. The rest of the time was a desperate defense and struggle under some of the most chaotic sieging I've had to play against. The only viable strategy was for me as Teemo to camouflage in an area outside our turret, wait for the enemy ADC to get low off of poke, and then assassinate them and run. It was miserable. It was anti-fun. It lasted so fucking long each time that at one point I actually got an alert telling me I was about to be kicked for being AFK (that's not a joke, the siege went on for 5 minutes with the enemy held off by nothing but wave-clear and Renekton having built no armor yet, and the knowledge that yes, I had shroomed all under our tower).

This meta is quite possibly the worst so far, not because it's more unbalanced than in the past - god knows the early days didn't know what balance was. No, it's that it's not just unbalanced, but it's also long. Riot wants to keep that "comeback potential" in the game, but it's such an uphill battle to actually achieve that that the effort isn't even worth it to begin with. But it's still there - if the enemy actually risked diving towers at 25-30 minutes, they would likely lose unless they were so decisively far ahead that you might as well sit in base for all the damage you actually do back to them. So the enemy has to play it safe and draw out the game, but everyone knows - you watch it and you know there's no way in hell if they have any brain at all. So what should have been over quickly - because it's been over since long before - is now just drawn out to oblivion. Every game is a slow death by stagnation. It's just not fun anymore. It isn't - it'd be upsetting if every single champ just snowballed and ended games in 15 minutes flat, but at least then you can know, have it over with, and move on quickly. As it stands, I look at the queue up option and I wonder if this game will actually be an enjoyable and close game - or if it'll just be another, dreary waste of 40 minutes in which we live in denial.

Dominick Destine2/14/2016, 10:47:39 PM2 votes

{quoted}

It so quickly gets to the point where you can't even do anything against your opponent.

Riven in every season except the current one.

Deus Imperator2/15/2016, 2:42:31 PM1 votes

They should seriously add a item for top laners with this kind of effect or similar to counter such bullshit

"Doran Buckler"

Efffect (Melee Only):Receive -50% Damage from Enemy Ranged Champion (Top Lane only)

HP+100 +3 HP Regen every 7 seconds +5 Defense

Cost:450 gold