This rework has quite a few problems honestly:
One: His Movement speed is getting nerfed. It's almost on the level of Anivia right now, and that's really stupid because aside from his W he has no gap closer. They want to cement the 'Kite him out' mentality, and are then sending him bot lane against people who outrange him and now he can't even walk in range of them. They will harass him to hell and back and there's nothing he can realistically do to stop them. Hell,
could kite him out the way you are nerfing him and that's saying something.
Two: He's AD or he's AP. Hybrid Builds have never been efficient because of the fact that they detract from both categories. If you are sending him 'As a niche replacement for your ADC or Marksman' then he needs to be AD but you have him scaling better off of AP (especially HIS NOW USELESS ULTIMATE, but I'll get to that)
Three: They are damaging his Shield Generation, a lot. I'd get it if it was like, 15% to minions and 30% to champions but 12.5% shield to minions is minuscule. Combine this with the E nerfs and he'll be out-harassed extremely easily because he needs to get in range of the champion to actually make shield but he can't do that because he has no movement speed to gap-close.
Four: Mace of Spades just sucks. I don't know who was smoking what, but the idea behind Mace of Spaces is 'if you stand still, I will wreck you' but no one in the right mind is going to sit there and take it unless they are CCed. Guess what you didn't give his kit?
Five: 'Harvester of Sorrow' for the most part, has been removed as a utility for anyone that's not a front liner. For anyone who is a front-liner, guess what? It's scaling off of Mordekaiser's AP which, if he's not building any, will be the equivalent of a niche to maybe doubled damage
. I like that you can re-activate it to blow it up, but you are incentivized to learn exactly how long it lasts so you can do that by the half-second the spell expires because guess what? He relies on it to even get in the fight in the first place because of his garbage movement speed.
Six: Siphon of Destruction. Congratulations, you killed it, you literally killed an entire ability. It is not even somewhat efficient to level now because it has absolutely pathetic damage. hey Riot, you know why we leveled it first? To clear the minion wave. Not to harass, to clear and push the opponent against their tower, because that's what Mordekaiser does: He forces you to CS under turret by virtue of his very good waveclear. Now? You get it at level 4 (Not level 3, it's so garbage a skill now that leveling Q second at level 3 is more efficient.)
Seven: Children of the Grave. Let's talk about Mordekaiser's Ultimate: It's the core of his identity. More than his Passive, more than his Waveclear, more than anything, Mordekaiser is known for being able to '6v4' but he had the weakest level 6 engage of any top laner. A
negates the passive damage of your ultimate currently. It's damage is half up-front, the other half over ten seconds. Current damage is 24%/29%/32% of your maximum health. Now, that sounds like a lot, but it's also reliant on your
/
combo to actually keep them in range and deal a lot of damage to tanks. These two items are essentially Core to him because he offers no Utility aside from Creeping Death on a squishy (to make it so he can protect them) or on a tank (so he can engage with them) It was also very Strategic. Do I melt the Tank so they can't protect their team? Do I melt their APC so I can get a massive buff to my AP values? Or do I kill the ADC for the increase to AD and giving us a Second Marksman?
You've managed to absolutely crush that. Now the Ghost has 10 AD (that's a
and no, it doesn't scale, so it's negligible at best) damage is now 20/25/30% of health (Hey, remember when your Ultimate did damage Initially? YEA, THAT WILL NO LONGER BE THE CASE) and damage scales off of AP (Aren't you supposed to be encouraging AD/Hybrid Mordekaiser?) Ulting the ADC is no longer stat-efficient because now their ghost offers you no stats (Ghost gives 30% of their AP and 25% Bonus Health, do you think any ADC has either of these stats?)
You have now ruined Top Mordekaiser, Nerfed Mid Mordekaiser, are trying to make him a Bruiser but are making him stat inefficient, all for... What, Dragon Control? Not even Baron, or Red, or Blue, all of which have three minute respawn timers (your ghost lasts 45 seconds at first rank and 70 at max, about the only true buff to Mordekaiser.) He can only ghost Dragon (which sucks after mid-game) or Players (Late Game) but his early game is so horrible he won't be able to scale into either.