Riot: "We want to promote clarity, counterplay and meaningful interaction"/ Meanwhile...

Is it just me or is Tryndramere the empitome of everything going wrong when Riot still had no idea how to design champs? I don't even want to talk about that terrible designed ultimate that forces your team to throw cc at him, no matter if its a skilled player or a total moron just because of this kit.
A champ that relies on RNG all laning phase (and even throughout the whole game to be effective) - but wait, actally that's not right, because Tranydramere players spend 80% of the game playing PvE AND EVEN GETS REWARDED FOR IT. Now to make things clear: splitpushing is a legitimate tactic, but not if its so low risk/high reward as it is with Tryndramere.
"Oh but then the enemy has to fight with one man less and you can win the TF" - yeah wow, win TF, mabye get a midlane tower while you lose your inhibitor.
On top of that you mostly need two people to effectively get rid of him: 1.) because he can outduel most champs 1vs1 and 2) because with this brainded mobility spell on low CD he is almost impossible to catch - not adding in the mobility he gets from building statics wich is a core item on him.
This champ is toxic in every. single. phase. of the game. Why do we allow badly designed trash like this to be even remotely viable?
Dear Riot, we all know you sucked hard at champ design back in the day. We're not mad at you for it because you seem to learn and get better over the years. But please. Get rid of that poorly designed toxic pile of trash. Either way nerf it or give it a proper rework, but like this it's unacceptable.
Let's just add here that Tyndramere has like ZERO defining elements and his character has as much depth as a shallow puddle. So, dear champ designers: BACK TO THE DRAWING BOARD (and take this abomination of design with you please).
: Tryn the only one who can outduel everyone in a 1v1 or 1v2? Aww you're so cute.