EVELYNN REWORK KIT IDEA

MuffledGarbage··1 votes·544 views
http://universe.leagueoflegends.com/en_US/champion/evelynn

So I feel like eve's lack of options when it comes to how to approach someone is how she needs help in her rework in the future.

I honestly don't know the nature of how much the official riot rework will change her but I will try and give some suggestions on new abilities for her.

(Giving a CD and extra bonuses)PASSIVE: evelynn's current passive is really... odd in it's healthiness. If an enemy knows to buy a item 2055 then she can't gank until the ward is up which makes her passive useless in those situations. I do remember riot saying they don't want all stealth characters to be countered via gold. I also remember that this ability is very Iconic and VERY powerful in the right hands.

I want to address the power of Evelynn by limiting her power through her stealth and making it more about using the time when you have it VERY wisely

NEW PASSIVE: Evelynn every minute or two(Shortened every level) will become invisible. This invisibility is broken if she casts a spell within 400 units of a visible enemy champion, monster, or minion. Evelynn regenerates a moderate amount of mana and a small amount of health when in stealth. The amount is set for a static amount(increasing per level)until Evelynn leaves and re-enters stealth


Old Q: Evelynn's current Q is a small weak low cooldown autotargetted skillshot which does a small amount of damage but very quickly.

I Feel like an ability that autotargets a closest enemy would make more sense on a character who is more thematically about rage Examples:Tryndamere Renekton Kled (debatably) XinZhao

However on Evelynn I can see an exception because she needs something to chase. Having more than one ability that would make/break an Evelynn player would be daunting. It wouldn't be fun for the most part not to mention the old Q is very well made in how it's balanced

(Now ramps up damage)NEW Q:

Evelynn will expel a line of spikes in a target direction that stops at the first champion hit. If her Q hits the same champion or monster again within a few seconds this move does extra damage and the scalings for the move improve.

Damage and scaling gets increased per level Mana cost: very low Cooldown: very low


Old W: Evelynn's old W is a burst of speed which either resets when she gets a kill(or assist) or gets lowered by 1 second if the deals damage to an enemy.

This was unique in how it made her approach and it made her passive make a lot of sense. Changes to this will be small.

(Now a dash that doesn't break her stealth but shows where she was)

New W: Evelynn will get a speed boost which won't break her invisibility but will make the sound effect it makes right now

After the dash Evelynn's attack speed gets increased by a small amount (ramping with level) and enemies nearher when she is running are slowed for a small-ish amount (think about 20-50% with level)

Mana cost: high Cooldown: moderate

I feel like this would help Evelynn players have a make-or-break ability that isn't overbearing due to the passive giving good Evelynn's extra help for sticking to an enemy with this ability as well as giving worse players a larger threshold to mess

old E: was a point and click nuke that proc'd on hit effects AND also increased Evelynn's attack speed afterwards.

This from what I've played Evelynn is where a giant majority of her power comes from.

I kinda want to change her kit so it's not where most of her power comes from and I think I've done a moderate job at that. Not the best.

But not the worst either.

New E:


old R: was an AOE current health % damage nuke which gave her a shield AND slowed all enemies hit. This promoted Evelynn building tanky Items thanks to her DOT old playstyle of assassin which forced her to use her E for nuking someone and then staying within range of Q and basic attacks while spaming W.

This move could absolutely never kill thanks to the current health damage.

I don't know about you but an assassin without an ultimate that kills????

is that even an assassin anymore thematically or gameplaywise? I would argue against Evelynn being an assassin due to the shield and the utility of her ultimate.

NEW R: Passive: The enemy with the largest amount of gold worth(whether through kills Items or general farming) is marked as the bounty. If Evelynn kills the bounty she gains gold based on how much damage was dealt to the bounty.(300 second CD)

Active: Evelynn instantly enters stealth and gains a movement speed buff towards enemies gains Invisibility until stealth is broken Allows 2nd ulti part to be cast.

2nd part: Evelynn's next Q goes wild and deals major damage to the nearest enemy hit, roots them, and then makes them take more damage from Evelynn for a long time (think 5-15 seconds based on level)


Welp that's all I have for an Idea.

Tell me your thoughts just don't be TOO mean please. I absolutely love constructive criticism because it helps me grow. Saying things like "I don't like her her new Q" without saying WHY you don't like it doesn't help me change it.

EDIT: yes I have edited this from it's original content for anyone finding this later than what it's previous mess was.

To be honest I probably just made this kit into more of a mess but idk.

Tell me in the comments your thou- wait I already said that.... uhhh have a nice day!

6 Comments

LostFr0st2 votes

Your new kit has numerous snowball and gamehealth issues. Basically the way you've set it up is that if Eve EVER gets ahead she will crush anything in her path.

MuffledGarbage1 votes

I would love to know the snowball and gamehealth issues.

If you would be so kind as to explain to me how those issues exist I'd be glad to fix them

LostFr0st2 votes

Sure thing^^ I'm excited to see the next iteration.

LostFr0st1 votes

{quoted}

So I feel like eve's lack of options when it comes to how to approach someone is how she needs help in her rework in the future.

I honestly don't know the nature of how much the official riot rework will change her but I will try and give some suggestions on new abilities for her.

(Keeping same)PASSIVE: evelynn's current passive is really... odd in it's healthiness. If an enemy knows to buy a item 2055 then she can't gank until the ward is up which makes her passive useless in those situations. I do remember riot saying they don't want all stealth characters to be countered via gold. I also remember that this ability is very Iconic and VERY powerful in the right hands.

I'm gonna leave this ability alone due to it being a TON of risk to change.(and I swear it isn't because I'm lazy... even though I am a bit)

Her passive is holding back a lot of her power. I actually think that Shadow walk having a cd like it used to would be the most effective way of draining power from it without making it weak.


Old Q: Evelynn's current Q is a small weak low cooldown autotargetted skillshot which does a small amount of damage but very quickly.

I Feel like an ability that autotargets a closest enemy would make more sense on a character who is more thematically about rage Examples:Tryndamere Renekton Kled (debatably) XinZhao

(Made into a skillshot) NEW Q:

Evelynn will expel a line of spikes in a target direction that stops at the first champion hit. If her Q hits the same champion or monster again within a few seconds this move does extra damage.

Evelynn does not stop her previous movements when she uses new Q Damage and scaling gets increased per level Mana cost: very low Cooldown: very low

So I feel like this would reward Evelynn players as well as make her more interactive both in lane as well as in the jungle. She can still kite tanks if she wants to with the new Q but she also doesn't become a surprise stat-check like she used to be.

The reason the current Q is auto targetted is due to its low cd. After a few games on her the Eve player actually knows for sure which target it will hit 99% of the time. No need for a skillshot if you're keeping it the same+adding a dmg amp.


Old W: Evelynn's old W is a burst of speed which either resets when she gets a kill(or assist) or gets lowered by 1 second if the deals damage to an enemy.

This was unique in how it made her approach and it made her passive make a lot of sense. Changed to this will be small.

The W burst also cleanses all slows and Eve becomes 'ghosted.' This becomes important later in my analysis.

(Now a dash that doesn't break her stealth but shows where she was) New W: Evelynn will get a dash which won't break her Camouflage but will do the "Shimmer" effect when someone invisible takes damage

The Dash's cooldown resets if she gets a kill/assist or gets lowered by one second if she deals damage to an enemy

After the dash Evelynn's attack speed gets increased by a small amount ramping with level and enemies near where she dashed are slowed for a small-ish amount(think about 20-50% with level)

Dash distance increases with level. the dash cannot go through walls

Hmmm a dash that doesn't go through walls isn't all that useful... not saying she needs one though.

Mana cost: high Cooldown: moderate

I feel like this would help Evelynn players get through creep block a lot easier. To be honest this change isn't needed the most but I feel like it would be appreciated a bit by Evelynn fans like me I also took the old E attack speed and set it on here as well as some small utility in case she gets behind so she won't be COMEPLETELY useless if behind.

Eve players aren't affected by creep block. W ghosts her so no creep block. Tapping W strategically when something slows you down or waiting on a champ to use their slow so you can cleanse it during the fight is part of the Eve skill test. She's fun because she sneaks up and doesn't have a dash/blink. If I wanted a dash I'd play Shaco or Ekko tbh.


old E: was a point and click nuke that proc'd on hit effects AND also increased Evelynn's attack speed afterwards.

This from what I've played Evelynn is where a giant majority of her power comes from.

I kinda want to change her kit so it's not where most of her power comes from and I think I've done a moderate job at that. Not the best.

But not the worst either.

New E: Passive: If Evelynn damages an enemy she gains a stack of Heightened stealth(max 3-5 ramping up with Evelynn's level). Cannot gain stacks when on Cooldown.

Active: Evelynn uses all stacks of Heightened stealth to gain TRUE INVISIBILITY (0.5-3 seconds per stack) for 5 seconds True invisibility makes her invisible to control wards, To the invisible "shimmer" effect, to TRUE SIGHT, and to towers if allied minions are nearby(only if allied minions are nearby for towers).

^This is where the game health problems really pop up. So eve auto--q--autos then runs them down but doesn't have enough damage and they escape so she has 5 seconds to perfectstealth away. She can't use it to set up a gank, and she also doesn't have enough dmg to reset it kerself via a kill forcing team reliance. Team reliance isn't something that goes with Eve. If her team is ahead though it's great, Eve can scout wherever she wants ahead in a fight, perfect for delivering Ori balls and such (even better than Rengar) which has its own problems.

mana cost: low Cooldown: moderately high

I feel like I this gives Evelynn some nice moments where she can cover her weakness but the catch is that she has to damage an enemy first. This promotes ganking a lot as well as possibly seeing Evelynn in the toplane. The power it gives her might be a bit too much considering the fact that towers can be tricked with it. I do believe this is balanced however thanks to Evelynn having one less damage ability.

She needs damage to be threatening. Removing E basically makes her a sunfire ward until she's big enough that she can 1-shot the bounty enemy from true stealth without even a shimmer via auto-q-autoing one of his teammates and then Ult-lichbane killing the fed enemy without a chance to react. It's also a targeted combo so...


old R: was an AOE current health % damage nuke which gave her a shield AND slowed all enemies hit. This promoted Evelynn building tanky Items thanks to her DOT old playstyle of assassin which forced her to use her E for nuking someone and then staying within range of Q and basic attacks while spaming W.

This move could absolutely never kill thanks to the current health damage.

I don't know about you but an assassin without an ultimate that kills????

is that even an assassin anymore thematically or gameplaywise? I would argue against Evelynn being an assassin due to the shield and the utility of her ultimate.

NEW R: Passive: The enemy with the largest amount of gold worth(whether through kills Items or general farming) is marked as the bounty. If Evelynn kills the bounty she gains gold based on how much damage was dealt to the bounty.(300 second CD)

Active: Evelynn Blinks behind a target enemy and deals a large amount of damage over 2 seconds to that target enemy mana cost: high cooldown: pretty low

If you look at the abilities that net a champ gold, you'll find that those champs are incredibly weak early. Eve right now is all about controlling early. She can't have both or she'll automatically have a good late-game once people get a few games in.


Welp that's all I have for an Idea.

Tell me your thoughts just don't be TOO mean please. I absolutely love constructive criticism because it helps me grow. Saying things like "I don't like her her new Q" without saying WHY you don't like it doesn't help me change it.

Anyway, I'm hoping I communicated that properly without being mean^^"

Digging to the core of what makes Eve 'Eve' for her playerbase might make it easier for you to rip apart her current kit. Be more adventurous! Don't be attached to her current kit and try to imagine what an Eve player wants when they lock in Eve.

MuffledGarbage1 votes

Okee dokee. I'll do my best to change the kit accordingly.

also to double check(just in case I mess up again as it's very likely from me being kinda bad at reworks) The parts of Evelynn people like is the W speed boost/ slow cleanse and the earlygame pressure she can put on with her current E and Q.

Thank you greatly :)

LostFr0st2 votes

LOL, no one can be 'bad' at reworks when they've just started. :3

All you need to keep in mind is that people pick her to creep on the enemy team and when the enemy is lost and alone to blow them up when they think they're ok. Some Eves prefer to drive the enemies apart and then pick them off forcefully. As long as they can do something like that with whatever is in the kit you should be golden.

As a note: Eve fits the speedboost rather than the dash not because the people that plan her don't like dashes or anything like that (I explained that badly before^^"), it's just because she was creeping on the enemy a while ago so she doesn't need to be in a rush to get to them. Eve 'knows they're dead' so to speak since she picks her time to strike. Go beyond to keep or not to keep the W speedboost/slow cleanse (metaphorically speaking, you can keep it if you find it good on the new kit of course :P )

So with that in mind you can technically forget the whole old kit and just keep whatever satisfies that essence.

This vid is decent on explaining the creep factor, it does only show AD eve though and everything after the 6min mark is just sillyness :P https://www.youtube.com/watch?v=6TUXI_kFl1U

This one is an Eve player in their natural environment actually being a total creep in a game. https://www.youtube.com/watch?v=ec-gEDuYI5I

You can also search stuff up on these subreddits https://www.reddit.com/r/EvelynnMains/ and https://www.reddit.com/r/evelynnlol/ if you'd like more details (idk if you want to be that hardcore about your rework concept though to go to the extent of creeping on Eve mains)

Just try to have fun with it most of all^^

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