EVELYNN REWORK KIT IDEA
So I feel like eve's lack of options when it comes to how to approach someone is how she needs help in her rework in the future.
I honestly don't know the nature of how much the official riot rework will change her but I will try and give some suggestions on new abilities for her.
(Giving a CD and extra bonuses)PASSIVE:
evelynn's current passive is really... odd in it's healthiness. If an enemy knows to buy a
then she can't gank until the ward is up which makes her passive useless in those situations.
I do remember riot saying they don't want all stealth characters to be countered via gold.
I also remember that this ability is very Iconic and VERY powerful in the right hands.
I want to address the power of Evelynn by limiting her power through her stealth and making it more about using the time when you have it VERY wisely
NEW PASSIVE: Evelynn every minute or two(Shortened every level) will become invisible. This invisibility is broken if she casts a spell within 400 units of a visible enemy champion, monster, or minion. Evelynn regenerates a moderate amount of mana and a small amount of health when in stealth. The amount is set for a static amount(increasing per level)until Evelynn leaves and re-enters stealth
Old Q: Evelynn's current Q is a small weak low cooldown autotargetted skillshot which does a small amount of damage but very quickly.
I Feel like an ability that autotargets a closest enemy would make more sense on a character who is more thematically about rage Examples:
(debatably) 
However on Evelynn I can see an exception because she needs something to chase. Having more than one ability that would make/break an Evelynn player would be daunting. It wouldn't be fun for the most part not to mention the old Q is very well made in how it's balanced
(Now ramps up damage)NEW Q:
Evelynn will expel a line of spikes in a target direction that stops at the first champion hit. If her Q hits the same champion or monster again within a few seconds this move does extra damage and the scalings for the move improve.
Damage and scaling gets increased per level Mana cost: very low Cooldown: very low
Old W: Evelynn's old W is a burst of speed which either resets when she gets a kill(or assist) or gets lowered by 1 second if the deals damage to an enemy.
This was unique in how it made her approach and it made her passive make a lot of sense. Changes to this will be small.
(Now a dash that doesn't break her stealth but shows where she was)
New W: Evelynn will get a speed boost which won't break her invisibility but will make the sound effect it makes right now
After the dash Evelynn's attack speed gets increased by a small amount (ramping with level) and enemies nearher when she is running are slowed for a small-ish amount (think about 20-50% with level)
Mana cost: high Cooldown: moderate
I feel like this would help Evelynn players have a make-or-break ability that isn't overbearing due to the passive giving good Evelynn's extra help for sticking to an enemy with this ability as well as giving worse players a larger threshold to mess
old E: was a point and click nuke that proc'd on hit effects AND also increased Evelynn's attack speed afterwards.
This from what I've played Evelynn is where a giant majority of her power comes from.
I kinda want to change her kit so it's not where most of her power comes from and I think I've done a moderate job at that. Not the best.
But not the worst either.
New E:
old R: was an AOE current health % damage nuke which gave her a shield AND slowed all enemies hit. This promoted Evelynn building tanky Items thanks to her DOT old playstyle of assassin which forced her to use her E for nuking someone and then staying within range of Q and basic attacks while spaming W.
This move could absolutely never kill thanks to the current health damage.
I don't know about you but an assassin without an ultimate that kills????
is that even an assassin anymore thematically or gameplaywise? I would argue against Evelynn being an assassin due to the shield and the utility of her ultimate.
NEW R: Passive: The enemy with the largest amount of gold worth(whether through kills Items or general farming) is marked as the bounty. If Evelynn kills the bounty she gains gold based on how much damage was dealt to the bounty.(300 second CD)
Active: Evelynn instantly enters stealth and gains a movement speed buff towards enemies gains Invisibility until stealth is broken Allows 2nd ulti part to be cast.
2nd part: Evelynn's next Q goes wild and deals major damage to the nearest enemy hit, roots them, and then makes them take more damage from Evelynn for a long time (think 5-15 seconds based on level)
Welp that's all I have for an Idea.
Tell me your thoughts just don't be TOO mean please. I absolutely love constructive criticism because it helps me grow. Saying things like "I don't like her her new Q" without saying WHY you don't like it doesn't help me change it.
EDIT: yes I have edited this from it's original content for anyone finding this later than what it's previous mess was.
To be honest I probably just made this kit into more of a mess but idk.
Tell me in the comments your thou- wait I already said that.... uhhh have a nice day!