Zed and Lee Sin should both have 325 base movement speed

RedCyclone··5 votes·676 views

"But they are melee, what?"

Because they have mobility of the wazoo, Zed and Lee should not be sticking to people just by autoattacking them, yet they do because they both have stupidly high movement speeds, they both hardly use their autos too, only during combos what they are already glued to you for

I find it dumb how Zed can walk up to a mage with no escapes and just better them in the face and stay up their ass until they either die or are under their turret

10 Comments

Kingsgrave3 votes

That would cripple them so hard and make them utterly useless if they couldn't use their mobility 100% perfectly

I don't this change is even remotely fair

DJ Di03 votes

{quoted}

That would cripple them so hard and make them utterly useless if they couldn't use their mobility 100% perfectly

I don't this change is even remotely fair

You mean they'd have a window of weakness if they didn't play right? Oh the cruelty!

Kingsgrave3 votes

[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=ruRdLAJc,comment-id=00000000,timestamp=2015-02-27T19:05:03.402+0000)

You mean they'd have a window of weakness if they didn't play right? Oh the cruelty!

You aren't giving a window of weakness with this change. You are removing a wall of their house and calling it balance.

Removing their ability to roam, dodge skillshots and do anything at all unless they use their mobility is not how you balance a mobile character. ** They removed 5 MS on Yasuo a while back and had to undo it because of how much it destroyed him.**

DJ Di01 votes

{quoted}

You aren't giving a window of weakness with this change. You are removing a wall of their house and calling it balance.

Removing their ability to roam, dodge skillshots and do anything at all unless they use their mobility is not how you balance a mobile character. ** They removed 5 MS on Yasuo a while back and had to undo it because of how much it destroyed him.**

No, they removed 10 and then gave him back 5.

And this is a different case because Yasuo's mobility ability is conditional and it's only one, unlike Zed and Lee Sin who have 2

WolfChases3 votes

Does Yasuo even exists? The only reason ppl are still banning Yasuo is because they don't want to see one in their teams. Current Yasuo is so useless. His flow is ROFLMAO, his E is ROFLMAO, his HP is ROFLMAO, going IN with Yasuo is like flashing as ADC into the middle of the enemy team. The only good part of his kit is his W, but..anyways even if you use it in the right moment that can count as a missuse since CD is abnormally long.

WolfChases2 votes

I do not agree with that kind of a nerf simply because it won't do anything, literally anything. Botrk is the part of Zed's core build while Lee has SLOW in his kit so with or without reduced MS they will always be able to stick to you, not to mention that Yoummu's Ghostblade is also a part of Zed's core build. I am not a Lee Sin player so I won't talk about him as much as I am going to talk about Zed because Zed is one of my mains. As it comes to Zed's kit and mobility as a part of his kit, Zed is fine, everything about Zed's mobility, damage and utility is fine as it is, but there is only one thing that isn't right and that's his E. Why E? Answer is simple, his E is the spell with high AD scalings overall, but that should be changed because, that's the core spell for Zed's wave clear mid/late game so E's scalings should be separated somehow. Leave the PVP scalings on his E as it is now, but cut the AD scalings IN HALF against minions so he won't be able to push and clear as Xerath or Orianna. That change won't affect his assassination or dueling potential but it will affect his laning phase, his splitpush potential and his waveclear.

Aeon Nightmare2 votes

They're ninja/martial artist...typically that entails a very high degree of physical capabilities. Therefore, thematically it makes complete sense for them to be so fast. I don't even play them nor do I like them. I'm just stating the facts.

DJ Di01 votes

[{quoted}](name=Aeon Nightmare,realm=NA,application-id=3ErqAdtq,discussion-id=ruRdLAJc,comment-id=0002,timestamp=2015-02-27T19:16:38.376+0000)

They're ninja/martial artist...typically that entails a very high degree of physical capabilities. Therefore, thematically it makes complete sense for them to be so fast. I don't even play them nor do I like them. I'm just stating the facts.

Well, Nautilus and Sona have the same movement speed. One is a juggernaut in tons of metal armor, and the other is a woman in a dress, who can fly.

Don't think we can apply logic in this game like that.

ForgiveColour2 votes

once again, another ap biased kid shows up to the party

Knight SoIaire 1 votes

they have high move speed exactly because they are mobile

riot aproaches this one with thematic in mind mobile champ runs fast immobile runs slow

but the thing is that immobiles dont get any compensation, or the mobiles dont have any drawback

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