skarner damage. . no sustain either. .

Nhifu··5 votes·1,211 views

so you add a tiny stun, so that justifies removing his healing?

E rank 1 does 40 damage LOL Q does like 20. . +20

if I wanted a champ with a .5 stun I'd just play nautilaus

even then both champs are pretty UP compared to the rest

skarner isn't even that tanky

16 Comments

Lumus Avatar3 votes

You should have seen Skarner after the 4.2 rework. they removed his healing, but he didn't need it. Building AP and AS allowed you to keep a ridiculously strong shield up almost indefinitely. I loved that rework.

Igotlazy2 votes

I will admit, I never got the chance to play the old Skarner. However, I have played the new one many times and did main him for about a month. I think he is plenty strong and people tend to underestimate the stun. Sure at early levels 0.5 seconds isn't much but it's still noticeable.

Lumus Avatar3 votes

The real problem I have with his stun is that at Rank 1, Udyr has a 1-second stun that requires no proc other than "Haven't hit this target in bear form in the last 10 seconds."

Skarner has to hit with 3 abilities and then AA to get a .5 second stun... It feels very rewarding, sure. But why doesn't Udyr have to work for his stun like Skarner does?

Don't get me wrong, Skarner is my favorite champ of all time, ever. But it really bugs me that they nerfed his damage twice saying he was too strong after giving him his new kit and Yet, if I don't go full tank, I die before being able to do any damage.

And then, once I get tanky enough to threaten people, I can stick to them all the way to their turret, but I can't kill them.

Igotlazy1 votes

I always find that when people bring up the argument of "well this champion has basically the same thing but better" they don't look at how the abilities interact with the rest of their distinct kits. For example, sure Udyr has that 1 second stun every couple of seconds, but he doesn't have that patented "GET YOUR PURTY ASS OVER HERE" tail laser.

Lumus Avatar2 votes

on that note, I wish it wasn't so hard to capitalize on Skarner's Passive with his ult. It's so easy to miss the bonus damage on the ult from stacking Crystal Venom by allowing one AA to slip through and stun them by accident.

Earl Eulrich2 votes

ah well, considering his dmg over all - it doesn´t really matter. If you really need Skarner to deal dmg you can start surrendering :/

Lumus Avatar1 votes

This statement confuses me. Skarner's ultimate has two uses. One is to drag the enemy - either to their death or away from your team so they can fight more effectively. The other is to execute targets because it deals double burst damage. Each burst being increased by up to 100 damage per stack of Venom. It's decent damage and will execute targets if you time things right, and playing an effective Skarner is all about timing.

Earl Eulrich1 votes

usually you pick a high-priority target and get it in range of your carries, so it gets blown up. No need for dmg from skarners side there most of the times if you do it sucessfully. Also, i mostly refered to his very goddamn low dmg overall, you really need a lot of dmg on other champs to make up for him anyway.

Lumus Avatar1 votes

My past time is introducing enemy champs to my turret. It's amazingly fun.

Earl Eulrich2 votes

yea i agree, he could use a serious buff on either his dmg or get his old heal back - or have his passive procc on ability, so you could just run around as a mobile aoe-stun...as this is his only purpose right now.

Jungle Lux God2 votes

Nautilus doesn't have a .5 second stun. The only stun he has is the 1-2 second stun on his ultimate.

Skarner has a short cooldown stun, while Nautilus has a short cooldown snare.

Even then, Skarner's stun still has a pretty high impact at level 1, even if it is only .5 seconds.

Sire Hippington1 votes

Nauts Q also is hard cc...

Scarner right now(or ever since his rework) is pathetic, his damgae isn't existing, his tankiness is lower than it used to be(still not that low though), utillity is rather low for the effort he needs to put in it(a rather crappy stun for 3 skills and 1 aa, all in meleerange...) The only realy strong thing he got is his ult, but without it he's entirly useless.

I actually want my old ap/hybrid scarner back, he scled so well with stats pre rework, especially ap, and just became a tanky+dps beast with some gear. Now he's just a bug waiting to be squashed...

GhostStalker2 votes

Skarner is not Lee Sin. So he gets treated poorly.

insaiyanbacca2 votes

you do realize a shield is a type of sustain right? sustain keeps you healthy if your not taking any actual damage your healthy right? needed to make that point clear, but skarner is still underwhelming as a champion over all. rather unfortunate they either need to make him more tanky or give him more damage. he shouldn't have low damage and low tankieness

Sailor Mint1 votes

Assuming you are getting auto-attacks off, Max rank Q is 116 damage every 2 seconds or 58DPS. The upper limit for skill damage is around 280 damage on an 6-8 sec CD (40-46DPS).

Sire Hippington2 votes

just that other skills have range and don'T need AAs, and they only need to get u in range every 6-8sec, not staying there permanently in a world with tons of slow but no gapcloser(meaning u have not mobillity to speak of, as slows negate all ur speedbuffs) Other skills also have burst... his potential dps IF he sticks to a target is ok, though it isn'T really as high as that off other offtanks like shy, mundo, udyr, voli, amumu...

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