I am probably one of the few, but I like old Galio compared to new Galio. I mained him before his rework, and I just understood his kit and what to do with him at the time. I would usually outfarm and outdamage my team, average was 35k damage and usually above 200 cs most of the time. New Galio: he's a lot of fun, but I miss nuking teams with his old kit, but I'm glad he has a more concrete identity as a champion. Before, he had support style spells, fought like a mage but was classified as a tank. Now, he's just a straight bruiser tank with a lot more CC and peeling. His VGU was a lot different compared to others. (*WARNING: my honest opinions.) Take Karma, Sion and Poppy for example. Their reasons were based on that their kits and identities were confusing as hell. Karma's Mantra buffs were out of place and just confusing, but now she's a aggressive mage with utility. Sion was just a melee fighter who either went full AP or full lifesteal, but now he's a juggernaut tank that can peel and still do damage at the same time. Poppy was similar, but in team fights, she was kind of lackluster. But now, she has better team fights and has a more clear identity. Those were the cases of class and role identities. Now, look at Warwick, Taric and Yorick. They were all a mixture of "how can we make this champ better while still keeping their theme intact," and receive a desperately needed makeover. All three looked super old, but needed fine-tuning in their kits in order to have a better impact in the game overall. Warwick couldn't gank pre-level 6, only had duelist capabilities and was super easy to play. Taric, same issue in being easy to play, but needed better team-oriented spells and thematic exploration. As for Yorick, people would just rush mana items and you would never die, but he was a solo duelist that could be killed (sorta) in team fights. But back to your argument, Galio's VGU was the result of having a confusing identity and bring more to a team fight and having options, instead of flash-ulting the team. Galio now has combos, sustain and can be considered a juggernaut since he can go exceptionally tank, yet still deal damage (i.e. Sion and Poppy). And I completely 200% agree with you, Sion's rework was amazing, and IMO, it's the best VGU to date, just because Riot expanded so much on his lore, and really pushed the envelope on what he could do as a bruiser tank in team fights. Sion's VGU set the bar for future VGU's to come. I know this is quite the read, but I hope this helps, just my thoughts and opinions on VGU's in general.