Y'know.... Smite has a Sandbox mode....

Blade of Justic··132 votes·8,272 views

Here's a list of things you can do:

  • You can choose what level you level up to.
  • You can fight an AI enemy that levels as you do.
  • You can test your mettle against jungle camps.
  • You can test champions/Gods before you actually buy them.
  • You can test your CSing and wave clearing skills.
  • You can buy items with nearly unlimited gold.

And this is bad because.....?

56 Comments

Zmuecat28 votes

Because you feel like you have to play it for weeks before you go into a real match.

Well, some people may.

Actually, I don't think I've ever met someone who thought they had to spend even an hour in a training mode/introduction in a video game outside of hardcore fighter/RTS players. I think most people I've ever met when I ask them if they want to practice just ask or me to describe the controls at most, if not that they just jump into a game and figure it out.

Zenthon Prime4 votes

Not even RTS. This behavior is basically exclusive to fighting games, and how Riot hasn't figured this out is frankly mindblowing.

SSJTribe1 votes

I was going to point out that I felt that way playing new characters in Street Fighter 4, but then I saw you covered that. Carry on.

Mister Sunglow1 votes

I can just picture me saying to a friend "anyone up for some sandbox mode?"... ... ...

TwitchInMyPants21 votes

As a Smite player it was nice testing the new god I hadn't played yet before ruining a game for 4 other players. I usually spent like 10 minutes just seeing how I can interact with creeps and such. And people when they rage don't actually use the "GO BACK TO SANDBOX" phrase they think exists, they just tell you to uninstall or to kill yourself like in every other game. Honestly that'd be more of a constructive criticism than most insults you see, but nope every piece of toxicity in smite is due to the sandbox and having it would destroy League.

GGray20001 votes

bot mode

Mr Wright II2 votes

As a smite player as well(since the early beta) i love sandbox mode, i can screw around and have some fun, and this "piece of toxicity in smite is due to the sandbox" i can't tell if its a joke or if you're serious. you had LITERALLY just said "it was nice testing the new god I hadn't played yet before ruining a game for 4 other players" <--- this alone would stop alot of toxicity in league, being able to test something. Also, alot of toxicity, is from ex league/dota players coming to smite imo.

Xyrne6 votes

Smite also has a real Mastery system that unlocks rewards for playing the character you like. As does Heroes of the Storm.

But far be it from us to expect Riot to do things that make sense just because other games do.

TheRainInSpain1 votes

Yeah, I noticed as lot of asinine choices game developers make is based on "We want to be unique". I get it that you want content to be unique. But functions generally are not unique across the board. Yet at the same time game developers refuse to add functions because they think it would make them look too much like WoW or EVE or Planetside. In this case, besides the obvious lack of direct income, other ARTS have a Sandbox mode. Riot is probably thinking: "We don't want to be anything like Demigods, SMITE, HON, or HOTS." This is a ridiculous thought, since all five games are ARTS games. If Riot truly didn't want to be like another ARTS, they would develop their game into another genre.

Monsta Moo5 votes

Riot doesn't want new/casual players to feel forced to "practice"/grind in the mode.

I personally don't think we need a sandbox mode, but the reason Riot is using is weak. You could literally put up a screen when the mode is selected stating that you don't have to do this. It's a tool for you to use if you want to, just like if you want to learn how to draw. You can go on and do your own thing and self-teach, or you can go take some classes, read some books on perspective, etc. Not every new artist feels pressured to take drawing classes just because others did. Just my 2 cents.

Treyen13 votes

It's funny, no matter how many times people repeat that horsecrap line, it still doesn't make any more sense.

Ancestor0071 votes

[deleted]

Monsta Moo1 votes

{quoted}

So you are saying that if I read every book about acting, I will get a flawless performance on stage? It seems weird.

That's not it all. Re-read what I typed and use some brain power lol.

Orangesilk1 votes

I just want to try different Cassio item combinations and look at the stats and overall performance without having to grind a custom for 30 mins EACH build, or trying to figure out where do the different AP multipliers factor in at each point of the calculation (specially with Drag+Baron buffs). But that also means that Riot would put on a LOT of effort into creating a sandbox mode for a VERY small amount of players, who'd get like 10 mins of use out of it, AT BEST.

Monsta Moo1 votes

{quoted}

I just want to try different Cassio item combinations and look at the stats and overall performance without having to grind a custom for 30 mins EACH build, or trying to figure out where do the different AP multipliers factor in at each point of the calculation (specially with Drag+Baron buffs). But that also means that Riot would put on a LOT of effort into creating a sandbox mode for a VERY small amount of players, who'd get like 10 mins of use out of it, AT BEST.

Right, I can understand that. The reason you used at the very end is why I don't think we need a sandbox mode. Sure you can go and try a new build path, but what are you going to test it out on? Honestly, if you are that serious about figuring out how much damage you can do with "x" build on "y" champ who has "z" build, you could just grab a calculator, pencil and paper and go HAM (pull a C9 lol). If they changed their mind and actually make the mode, I doubt it would receive much attention after a couple of months.

Hypochondria93 votes

Most new players would probably like somewhere to be able to practice instead of getting stomped and insulted by douchebags on smurf accounts.

Monsta Moo1 votes

{quoted}

Most new players would probably like somewhere to be able to practice instead of getting stomped and insulted by douchebags on smurf accounts.

I have made 3 smurfs in my time on this game and never had trouble with other smurfs being dicks. I even helped actual new players and taught them a bit. Smurfs can be helpful to the game. I know when I first played I had some gold player teach me the correct way to play Nasus The new player experience is a well known issue that is not the easiest thing to tackle with all that League of Legends has to offer. I think using the sandbox mode as a way to ease that would be a step in the wrong direction. A game mode is not really doing much, what is needed is a whole tutorial reform and getting people in the right mindset coming into the game. As well as a proper introduction into the competitive side that League of Legends brings.

Derpsticks3 votes

Simple logic proves that argument wrong. Beginners practice in bot matches, or customs with friends who are teaching them how to play. And if Riot really doesn't want them to play in that mode they can just put a level cap on it, not that they should. No one in any other moba feels forced to play that mode, and even if they did, there isn't much to practice for beginners in that mode in comparison to bot/real matches, so at most they spend a minute figuring out a champions' skills.

God forbid i, or other players should be able to quickly test item/skill interactions, especially as riot changes the game constantly rather than having to spend 10-60 minutes in a custom grinding.

What Riot really wants is to force professional players to spend every waking moment of their day playing, just to be able to keep up with the game. They don't want the game to grow old, so they make pointless re-balences constantly, and create an artifical seperation of skill levels by the sharing and denying of information.

Being able to test something in two minutes rather than twenty WOULD JUST BE TOO MUCH!

Puri Puri Taric2 votes

{quoted}

Simple logic proves that argument wrong. Beginners practice in bot matches, or customs with friends who are teaching them how to play. And if Riot really doesn't want them to play in that mode they can just put a level cap on it, not that they should. No one in any other moba feels forced to play that mode, and even if they did, there isn't much to practice for beginners in that mode in comparison to bot/real matches, so at most they spend a minute figuring out a champions' skills.

God forbid i, or other players should be able to quickly test item/skill interactions, especially as riot changes the game constantly rather than having to spend 10-60 minutes in a custom grinding.

What Riot really wants is to force professional players to spend every waking moment of their day playing, just to be able to keep up with the game. They don't want the game to grow old, so they make pointless re-balences constantly, and create an artifical seperation of skill levels by the sharing and denying of information.

Being able to test something in two minutes rather than twenty WOULD JUST BE TOO MUCH!

download dota 2 go to heroe tab press on a heroe press on sandbox instant in sandbox with limitless gold u can test item builds in less then a minute gee.gee.

Monsta Moo1 votes

{quoted}

Simple logic proves that argument wrong. Beginners practice in bot matches, or customs with friends who are teaching them how to play. And if Riot really doesn't want them to play in that mode they can just put a level cap on it, not that they should. No one in any other moba feels forced to play that mode, and even if they did, there isn't much to practice for beginners in that mode in comparison to bot/real matches, so at most they spend a minute figuring out a champions' skills.

God forbid i, or other players should be able to quickly test item/skill interactions, especially as riot changes the game constantly rather than having to spend 10-60 minutes in a custom grinding.

What Riot really wants is to force professional players to spend every waking moment of their day playing, just to be able to keep up with the game. They don't want the game to grow old, so they make pointless re-balences constantly, and create an artifical seperation of skill levels by the sharing and denying of information.

Being able to test something in two minutes rather than twenty WOULD JUST BE TOO MUCH!

I don't agree 100% with Riot's reasons for not making a sandbox, but at the same time I'm not a supporter of a sandbox mode. This is kind of blowing it out of context and making assumptions with no real solid backing makes for a weak argument. I'm not trying to shutdown what you are saying, just if you want to make that large of statement you should bring in some foundation to make it really count. Otherwise it kind of just blends in with a majority of the rage posts. You may be onto to something here. I don't know if you can search for a persons posts on this site, but if you can, look into some of my other replies to similar threads about this topic.

Derpsticks3 votes

If i were raging, you would know. As far as business strategy, i'm not looking to spend time attempting to find more proof, most people wouldn't believe what companies do without their own admittance/evidence leak.

However when it comes to the sandbox/custom where u can control your level and gold, simple logic, the fact that riot can just put a cap on it, proves their posted reason illegitimate. The only counter argument to that, which i consider a separate argument, is the idea that it wouldn't be fair to newer players to have a sandbox given to everybody else, but not them. A simple solution could be as easy as setting the level cap to something low like level 5-8-10-13, which would force new players to get a feel for the real game, or atleast bot games before they could start testing. Riot could also limit the time a new player could spend in sandbox and or force them to play bot games/real games to get points to be able to play in sandbox. Though all of that seems excessive when a simple low level cap should do.

The only reason i can think of, why someone would be against a better custom mode, is the desire to keep people from making quick full item build games(among others) that could be a threat to the normal game modes. There are solutions to that though. Smite for instance, only has a single-player sandbox mode last i checked, which wouldn't be good for league as having a specific enemy champions abilities to test with is often needed. Riot could limit the number of total players to three or four, which is all that is usually, realistically needed to test skill/item interactions and glitches. Riot could also require changing a value in a settings file manually to be able to enter a better custom mode, which addresses many issues at once as people would have to know about it, and look it up if they really wanted to test.

It shows a lack of respect to all of the players that put so much time and effort into finding glitches and information to fix and document on the wiki, to tell them that their time just isn't valuable. That it' fine for them to have to spend dozens of time extra for this information just because riot doesn't want new players to be aware of a sandbox mode, especially when there are simple solutions to those problems.

Monsta Moo1 votes

{quoted}

If i were raging, you would know. As far as business strategy, i'm not looking to spend time attempting to find more proof, most people wouldn't believe what companies do without their own admittance/evidence leak.

However when it comes to the sandbox/custom where u can control your level and gold, simple logic, the fact that riot can just put a cap on it, proves their posted reason illegitimate. The only counter argument to that, which i consider a separate argument, is the idea that it wouldn't be fair to newer players to have a sandbox given to everybody else, but not them. A simple solution could be as easy as setting the level cap to something low like level 5-8-10-13, which would force new players to get a feel for the real game, or atleast bot games before they could start testing. Riot could also limit the time a new player could spend in sandbox and or force them to play bot games/real games to get points to be able to play in sandbox. Though all of that seems excessive when a simple low level cap should do.

The only reason i can think of, why someone would be against a better custom mode, is the desire to keep people from making quick full item build games(among others) that could be a threat to the normal game modes. There are solutions to that though. Smite for instance, only has a single-player sandbox mode last i checked, which wouldn't be good for league as having a specific enemy champions abilities to test with is often needed. Riot could limit the number of total players to three or four, which is all that is usually, realistically needed to test skill/item interactions and glitches. Riot could also require changing a value in a settings file manually to be able to enter a better custom mode, which addresses many issues at once as people would have to know about it, and look it up if they really wanted to test.

It shows a lack of respect to all of the players that put so much time and effort into finding glitches and information to fix and document on the wiki, to tell them that their time just isn't valuable. That it' fine for them to have to spend dozens of time extra for this information just because riot doesn't want new players to be aware of a sandbox mode, especially when there are simple solutions to those problems.

I wasn't saying you were raging. Unless you bring tons of evidence and make a solid argument, your entire post is going to get lost in the sea of the, "Riot's being a dick right now, fuck them. We want sandbox!" Anyways~ Alright, let me try to make this point as clear as possible. So, you want this mode to test out a new build path,right? Why?. If there are going to be bots that you go against, that's nothing realistic. If it is other players, that's also not real. You are both going to get everything at once, and simply that's not how a real game will go down. In a real game, Player 1 will complete a item before item Player 2. You don't know if your AP Zac will actually work at all until you use it a couple of games. About a year ago I actually tried some bot games to do what you all seems to want to do, try a new build. Then it hit me, why in the hell am I here. I'm eventually going to have take this out to norms anyways. I'm also rewarded better in norms too, why am I wasting my time here. Part of learning this game is actual real reactions you get in game. Same as when you get a job in real life, let's say at pizza hut as a cook. When you first start you can make a pizza in good time, but as you progress along you will find new techniques that improve your pizza creation time. Next thing you know, you could be trying to set new record for the fastest pizza created. A sandbox mode, I simply see no super solid reason. The games you reference are built around different principles than the one you want created for League. Assuming you only want sandbox, as this all you have given me, it's not the a same as Smite's. If you want it to test out new champs/skins than maybe, I guess? You could go to Skin Spotlights for skins and look up champ spotlights and game play. People already have created tools for this reason. If you want to practice flash, this being the third reason I see other post, someone already created a program that you can find in one of Riot's /All Chat videos, that allows you to practice this. For caring so much about having a sandbox mode, you guy's didn't really look at what is already available. If you honestly, deep in your heart, wanted all those things, you would have already known that they pretty much exist right now anyways.

Derpsticks1 votes

No, no, no, and no. I'm not talking about something that is suppose to be like a real game, not something that will have the same flow as a real game. It's not suppose to be practice like that either. Obviously a real game is dynamic, u build dynamically based on what champion you are playing, and what the enemy team is doing.

You're arguing as if i had wanted the things we had already said were "bad", full item build games, and beginner practice. I specifically stated the main purpouse of having it is the testing of specific skill interactions and glitches.

Look at the wiki, look at any champion and one of their abilities, press "show" beside ability details.

For instance: http://leagueoflegends.wikia.com/wiki/Yasuo

Knowing that Yasuo's Q counts as a basic attack and whether or not it is affected by counter strike, or Pantheons block, matters.

In the season four world tournaments, when Dandy Flashed with Jarvan's Q+E and the knockup effect worked past his demacian standard, it mattered.

Knowing that the Tiamat can cancel animations and allow u to get more attacks in, matters.

Partially documented/undocumented skill interactions/micro skill interactions, matter when it comes to trading, and knowing whether you can take certain trades/engages or not. The Better you become at the game, the more and more you understand, that trading is everything.

When it comes to phase changes of skills/animations into actuation(particularly basic attacks), the exact timing is something that will likely never be documented, and wouldn't do too much good as you have to practice with the specific champion to get that down. Which is part of the reason people main champions. There are too many variables to master every champion.

But most skill interactions(will this block this?) is not information we should have to fight for.

Monsta Moo1 votes

{quoted}

No, no, no, and no. I'm not talking about something that is suppose to be like a real game, not something that will have the same flow as a real game. It's not suppose to be practice like that either. Obviously a real game is dynamic, u build dynamically based on what champion you are playing, and what the enemy team is doing.

You're arguing as if i had wanted the things we had already said were "bad", full item build games, and beginner practice. I specifically stated the main purpouse of having it is the testing of specific skill interactions and glitches.

Look at the wiki, look at any champion and one of their abilities, press "show" beside ability details.

For instance: http://leagueoflegends.wikia.com/wiki/Yasuo

Knowing that Yasuo's Q counts as a basic attack and whether or not it is affected by counter strike, or Pantheons block, matters.

In the season four world tournaments, when Dandy Flashed with Jarvan's Q+E and the knockup effect worked past his demacian standard, it mattered.

Knowing that the Tiamat can cancel animations and allow u to get more attacks in, matters.

Partially documented/undocumented skill interactions/micro skill interactions, matter when it comes to trading, and knowing whether you can take certain trades/engages or not. The Better you become at the game, the more and more you understand, that trading is everything.

When it comes to phase changes of skills/animations into actuation(particularly basic attacks), the exact timing is something that will likely never be documented, and wouldn't do too much good as you have to practice with the specific champion to get that down. Which is part of the reason people main champions. There are too many variables to master every champion.

But most skill interactions(will this block this?) is not information we should have to fight for.

So you want people to grind to find new interactions that are so small that the average player may only catch a few unless they watch some of the thousands of videos that are out that explain these interactions. Champion Spotlights do some good explaining of champs and their kits. You can also look at any of the million of league of legends tips and tricks videos. Also, unless this sandbox mode becomes a tutorial, how is the average player going to know to do any of that? This is why I said we needed a tutorial reform because now your argument seems like you want a tutorial and not a sandbox mode.

Malicious Fury5 votes

Upvoted to keep the Sandbox discussion alive. Upvote all sandbox threads everyone! Even if they disagree with it. Let it still be noticed. >:-D

PepijndM4 votes

It's bad because they can't make money of it.

Case closed.

It would take effort, and Rito can't do something that makes no money, now can they? Better make more useless chroma skins and rp-costing-icons of Gromp.

unskilledplayer13 votes

Holy crap.

Goddamn Riot has a lot of problems right now.

Kaipop2 votes

Heroes of the Storm also has a mode that lets you try heroes/skins in the shop. You can control your level and reset your cooldowns to easily try lots of things.

kaveman892 votes

yea the only thing riot is gonna keep doing is make new skins champs and balance balance re balance balance the re balance then make more skins....

Old Man Teeto2 votes

HotS has one. You can even test any champion and skin in it.

Mad love for Candy King Muradin.

Demonic Khan2 votes

If they really think it's going to make noobs spend all of their time there, why not have it available to, say, level 7+ summoners? Yeah, it's kind of pointless, but that's because their argument is invalid. So many other games have sandboxes that people only spend time in when they want to try something new. And if someone wants to spend 10 hours in the sandbox and is having fun doing it, why not leave them be?

Jolly Rogered2 votes

That is very nice, I will have to try Smite out. I'm getting bored with LoL.

Rico Nasty1 votes

Same here

Noam Braumsky2 votes

Smite is also known as one of the most new-player friendly mobas out there, according to some friends who've played it and other games in the genre.

VITEV0092 votes

Don't forget DOTA 2 has console commands in private matches. So a sandbox mode as well.

Puri Puri Taric2 votes

smite has a sandbox mode strife has a sandbox mode dota 2 has a sandbox mode and even hon when im not mistaken 4 less popular games got the most important mode since their beta times gg rito gg.

YasuoJungleorAFK1 votes

{quoted}

smite has a sandbox mode strife has a sandbox mode dota 2 has a sandbox mode and even hon when im not mistaken 4 less popular games got the most important mode since their beta times gg rito gg.

Most played pvp game in the world with no training mode...sometimes i wonder how riot employes sleep at night with such shame.

Doctor Dyment2 votes

I really wonder why Riot didn't just say "We really don't WANT to do it. So stop asking." I just feel like it would have been... a bit more truthful. People would be angry, but it would be truthful.

Dr Easter1 votes

ArcheBlade also has a training mode that is pretty cool. You can start and stop the AI. Makes it nice to learn the game or a specific hero. I may install that game again.

Narasimha1 votes

Wait... seriously? There is? Seriously, I've gotten to high gold and I've NEVER tried or even heard of it. I think most people just jump into Arena or Siege. They're shorter, and they let you practice against real people.

Catastrop2 votes

You'd be surprised actually at how many people use it. It's that Practice Mode where all Gods are free. I usually do it to test out Gods I might want and check out build efficiency.

For Carthage1 votes

HoTS has that to try out champs and get a feel for what they do.

Then again, they also give you the option to evolve particular skills rather than buy items to increase ratios.

Biff Manly1 votes

Yup, DotA is adding in a comprehensive sandbox mode in their new beta, wheer you start in just mid lane with waves spawning and pushing back and forth. You can spawn as many enemy champs as you want, give yourself any items and just try things out.

Cerbearus1 votes

So does Heroes of the Storm

Light Show1 votes

This kinda shitty excuse like "We want players to learn how to play via normal mm games" is exactly why Dota 2 will always be the master race of MOBAS, why their TI will always be better in every way than our LCS, why their players always come with something new to the table and make everything more spectacular and why they don't have their games ruined by a guy who joins in saying "first time trying out this hero". Cause they have a sandbox mode for all the above.

ParaBellam1 votes

Because then Riot won't have any profit margins off of people buying champs blindly.

Because you shouldn't be able to dedicate a full day of playing all the champs in the game to know their strengths and weaknesses, so when you play a game you actually know what the hell you're getting into.

Blade of Justic1 votes

Wow, this thread really exploded.

Well done, everyone

ImPretty1 votes

Dota's 'sandbox mode' is just even more fun with the fact that you can spawn everything using commands, even the event bosses and enemies that are gone. Or you can remove cooldowns from everything. It's just stupid fun sometimes creating an army and fighting my friend's army. Dota also now supports custom gamemodes and maps from the workshop. They even made a program for Dota players to create their own maps and weapons to be put into the workshop.

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