Making Champions Feel Special
Recently, Riot has shifted into making balanced updates that make certain champions feel awesome to play as. Maybe not viable or entirely balanced at first, but amazing to play as. This includes things such as Garen's passive buff, Soraka rework, and Lucian super dashing. My idea is, the reason most champions aren't played is because they don't feel in a niche. And if they do, their niche isn't strong enough. For example, Anivia has her special rebirth niche, but recently with the increase in rebirth champions and increase in popularity of Zilean, she is good but she feels just meh when playing her. So I thought it would be great to solidify the niche's of most champions with some changes and give some champions a niche where needed. Note that this excludes champions that truthfully just need reworks such as Taric.
Aatrox
Niche: Self-sustain/Rebirth
W- Blood Thirst/Blood Price
- Blood Thirst Healing now also heals for 2/2.25/2.5/2.75/3% of missing health, increased to 6/6.75/7.5/8.25/9% of missing health when below 50% health
- Blood Price Health Cost decreased to 10/15/20/25/30 (+20% bonus AD) from 15/23.75/32.5/41.25/50 (+25% bonus AD)
R- Massacre
- Removes and makes Aatrox immune to Grievous Wounds for 3 seconds upon casting
Anivia
Niche: Pheonix Rebirth
Largest Change/Most Skeptical Changes
Health decreased to 340 (+60 per level) from 350 (+70 per level) (Health at Level 18 reduced to 1420 from 1610)
Passive- Rebirth
- Cool Down Removed
- Armor and Magic Resist modification changed to -20/-10/0/+10 from -40/-25/-10/+5/+20
Brand
Niche: Blaze Enhancement/Tank Shredding
Passive- Blaze
- Total Damage Over Time increased to 9% max health from 8% max health (damage per second increased to 2.25% from 2%)
W- Pillar of Flame
- Damage increased to 80/125/170/215/260 (+70% AP) from 75/120/165/210/255 (+60% AP)
- Blaze enhancement changed from 25% bonus base damage to 30% reduced magic resist for 4 seconds
Ultimate- Pyroclasm
- Now automatically prioritizes champions
- Pyroclasm Blaze enhancement changed to cause the Blaze Mark to detonate, dealing the rest of it's damage instantly and consuming the Blaze Mark and causing the bounce to the Blazed target to not count towards the bounce limit
- Damage reduced to 100/200/300 (+45% AP) from 150/250/350 (+50% AP)
Graves
Niche: Close Ranged Burst
Passive- True Grit
- Increased to 2/4/6 armor and magic resist per second
- Maximum stacks decreased to 5 from 10
Q- Buckshot
- Mana cost decreased to 60/65/70/75/80 mana from 60/70/80/90/100 mana
- Cool down decreased to 11/10/9/8/7 sec. from 12/11/10/9/8 sec.
E- Quickdraw
- Causes first basic attack to slow the target by 15/20/25/30/35% for 1.5 seconds
R- Collateral Damage
- Impact base damage increased to 350/450/550 from 250/400/550
Kennen
Niche: Combo Stuns AKA Mark of the Storm/Super Quick
Passive- Mark of the Storm
- Energy granted to Kennen increased to 35 from 25
- Reduced stun duration reduced to 6 seconds from 7 seconds
E- Lightning Rush
- Now increases base movement speed by 335 instead of a flat bonus, allowing it to not be affected by the movement speed caps and scale off of bonus percent movement speed slightly
Ultimate- Slicing Maelstrom
- Bolt limit removed
- Cool down reduced to 120/110/100 sec. from 120 sec.
- Time Between Bolts Decreased to 0.33 from 0.5/0.4/0.33
- Duration increased to 5 seconds from 3/4/5 seconds
Mordekaiser
Niche: Shield/Damage Over Everything
Passive- Iron Man
- Decay rate reduced to 2% from 3%
- Damage to shield generation changed to 30/40/50% from 35%
W- Creeping Death
- Armor and Magic Resist increased to 15/20/25/30/35 from 10/15/20/25/30
- Magic Base Damage per Second increased to 40/50/60/70/80 from 24/38/52/66/80
R- Children of the Grave
- Damage over Time portion changed to True Damage from Magic Damage
Nunu
Niche: Slows/Consume
Q- Consume
- Bonus duration changed to 240 seconds at all ranks from 120/150/180/210/240 seconds
E- Ice Blast
- Mana cost reduced to 65/70/75/80/85 mana from 75/85/95/105/115 mana
- Attack speed slow changed to 20/25/30/35/40 from 25% at all ranks
R- Absolute Zero
- Slow increased to 50/60/70% from 50% at all ranks
- Attack speed slow changed to 20/30/40% from 25% at all ranks
- Minimum interrupted damage changed to 25% of max damage from 12.5%
Olaf needs something, but I'm not experienced enough in him to know what it is
Swain
Niche: Overall Sustain
Passive- Carrion Renewal
- Mana regained increased to 8 (+2 per level) from 9 (+1 per level)
Q- Decripify
- Mana cost decreased to 60/65/70/75/80 mana from 60/70/80/90/100 mana
W- Nevermove
- Delay reduced to 0.75 sec. from 0.875 sec.
R- Ravenous Flock
- Range increased to 775 from 700
- Cool down decreased to 3 sec. from 8 sec.
- Amount of lesser ravens increased to 3/4/5 from 3
Varus
Niche: Super Poke/Infection
- Basic Attack Range increased to 600 from 575
Q- Piercing Arrow
- Damage reduction per enemy hit reduced to 10% from 15%
- Minimum damage increased to 50% from 33%
W- Blighted Quiver
- On-Hit Damage now also scales with 20% bonus AD
- Magic Damage per Blight Stack now also scales with (+1% per 35 bonus AD)
R- Chain of Corruption
- Root duration increased to 2/2.25/2.5 sec. from 2 sec.
- Infection spread time needed reduced to 1.75 sec. from 2 sec.
- Magic Damage now also scales with (+70% bonus AD)
These are the main champions I SEE with some needed buffs to their specialization or changes to them. This will hopefully let them see more play and make them a threat.