Maybe the reason why everyone complains about Yasuo

YumaS2Astral··53 votes·3,957 views

is that they are just tired of facing him on most games.

This wouldn't be a problem if Yasuo wasn't so awful to play against. Yorick is an example of a champion which isn't fun to play against either; but since he is a rare champion to be played, nobody complains about him. If Yorick had Yasuo levels of popularity, everyone would complain how toxic and anti-fun is to play against him.

Thresh is extremely popular but he isn't nearly as anti-fun to play against. Yes, it is bullshit when he is able to zone you and land a hook. But he can't snowball, he relies a lot more on his team to win, he doesn't do ton's of damage while being mobile, and it is a lot easier to notice when a Thresh is unskilled, than when an Yasuo is unskilled.

People just don't want him to be a popular pick anymore. When you have the same bad experience on every battle, you will start to complain. I honestly don't know how to explain why Yasuo is so popular, despite the fact that playing against him is one of the worst experiences you can have on LoL.

In addition, Yasuo is actually a strong pick now because he is actually able to reach 100% critical strike chance with only 2 items, and the other changes on AD items.

86 Comments

Death by Glamour17 votes

Yorik has glaring weaknesses though with his lack of mobility, wierd ghoul mechanics in lane and is a specifically a lane bully. Hes also a magnet for junglers.

Yasou on the other hand is a lane bully and a late game scaling champ, syndra was in a similar position as yasou, a extremely dominant lane bully and late game carry and was hit with the nerf bat and has never recovered her dominant position.

RogueWill3 votes

[{quoted}](name=Ace 1n your hole,realm=EUW,application-id=3ErqAdtq,discussion-id=rrg94XMm,comment-id=0001,timestamp=2015-12-04T01:19:41.831+0000)

Yorik has glaring weaknesses though with his lack of mobility, wierd ghoul mechanics in lane and is a specifically a lane bully. Hes also a magnet for junglers.

Yasou on the other hand is a lane bully and a late game scaling champ, syndra was in a similar position as yasou, a extremely dominant lane bully and late game carry and was hit with the nerf bat and has never recovered her dominant position.

You mean after her 27% win rate upon release right? xD

Death by Glamour2 votes

{quoted}

You mean after her 27% win rate upon release right? xD

She was a dominant force in the midlane after a certain lcs player picked her up and showed us how to play her. That cannot be denied.

Audiomancy2 votes

And after several bug fixes and buffs.

Vistha Kai1 votes

All Syndra bugfixes were hit-or-miss.

I remember there were nearly non-existant at one point in late Season 3, then they bugfixed one thing and fucked 5 other at which point it was only getting worse.

Audiomancy5 votes

Uh...

Transcendent Now increases range on Unleashed Power by 75 at max rank.

Dark Sphere Damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220. Ability power ratio increased to (+60% AP) from (+50% AP). Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90

Scatter the Weak Range increased to 650 from 600. Missile speed increased to 2500 from 2000. Improved sphere stun detection when a sphere is first knocked away. Dark Spheres that have nearly finished casting will now get knocked back once they arrive. Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned. Cooldown reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds from 18 / 17 / 16 / 15 / 14. Improved detection of Dark Spheres at longer ranges. Range increased to 700 from 650. Dark Spheres display a small triangle that points directly away from Syndra (similar to the triangle that points to Orianna's ball), indicating the direction the sphere will move in if she uses Scatter the Weak. Dark Sphere stun detection should now be more accurate.

Force of Will Throw Range increased to 950 from 900. Unleashed Power Ability power ratio per sphere increased to (+20% AP) from (+15% AP). Now grabs nearest Dark Sphere in range if no valid target selected. Grab time reduced to 0.25 seconds from 0.33. Throw commands given during the grab time now execute immediately after the grab finishes. Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain.

Unleashed Power Ability power ratio per sphere increased to (+20% AP) from (+15% AP). Spell shields will now only block a single sphere rather than the entire spell. Now also pulls in spheres cast just before the start of Unleashed Power. Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed.

'Hit and miss.' Sure.

ahferroin72 votes

Both Syndra and Yasuo are not trivial to learn to play. Win rate right after release is never a good measure of how powerful a champ is, because everyone is trying to figure out how to play them.

Vistha Kai2 votes

Yeah, but there's a difference when a champion hovers between 40-50% and 20-30% release day or not.

Spacesuit Spiff10 votes

Id say that year of ryze top is comparable

Keti3 votes

Ah, top lane toilet meta. Made me quit the game for a year.

yay nibbers2 votes

Yasuo's weakness lies in the fact that he's made of tissue paper, which is exacerbated by the fact that he's a melee champ, and is countered by any hard CC (like most melee champs tend to be). Not to mention Yasuo is only particularly mobile near enemy minions, meaning his opponents can pick their battles if played right.

Syndra is a ranged champ, one with a pretty decent range at that. Synda doesn't suffer from her squishiness as much as Yasuo does because of that, not to mention reasonably (and usually does) build Zhonya's. As well there are several AP items with HP and other defensive stats while still giving good offensive power that she can build for even more survivabilty. If Yasuo wants to build defenses without sacrificing much damage his only options are MR and/or lifesteal.

Really what I'm trying to say is it's not really fair to compare Yasuo and Syndra. They're by nature very different champions, even if they serve similar purposes.

The Whamboozler13 votes

Hard CC counters nearly EVERYONE. I'm so sick of that being put down as an excuse.

YumaS2Astral5 votes

{quoted}

Hard CC counters nearly EVERYONE. I'm so sick of that being put down as an excuse.

It is less effective against full tanks like Nautilus or Malphite who can just shrug it off (especially if they have tenacity) they can just survive the duration of CC and continue to do their things.

It is also not very effective against non-tank champions with natural tenacity like Irelia.

Hyrum Graff2 votes

{quoted}

It is less effective against full tanks like Nautilus or Malphite who can just shrug it off (especially if they have tenacity) they can just survive the duration of CC and continue to do their things.

It is also not very effective against non-tank champions with natural tenacity like Irelia.

Alistar You wot m8

yay nibbers2 votes

I never said otherwise. However, some champions, especially squishy champions like Yasuo, are effected by it much more because if they can't move for even a second they're likely to die in that second. It's worse for melee champs, like Yasuo, who have to throw themselves at the enemy team to do damage. Getting stunned near the enemy team as a glass cannon is a death sentence. It's not an excuse, it's a fact. I can't believe this needs explaining.

Bisaknosp2 votes

[{quoted}](name=Ace 1n your hole,realm=EUW,application-id=3ErqAdtq,discussion-id=rrg94XMm,comment-id=0001,timestamp=2015-12-04T01:19:41.831+0000)

Yorik has glaring weaknesses though with his lack of mobility, wierd ghoul mechanics in lane and is a specifically a lane bully. Hes also a magnet for junglers.

Yasou on the other hand is a lane bully and a late game scaling champ, syndra was in a similar position as yasou, a extremely dominant lane bully and late game carry and was hit with the nerf bat and has never recovered her dominant position.

lmao syndra isnt a late game carry

Vistha Kai1 votes

She surely suffers from being focused by people she can't outright kill and that happens way more often in the current state of the game than I'd like.

LoquaciousKumqat11 votes

Since the recent patch, I payed attention to how many games I've seen Yasuo in. I've seen him in EVERY GAME I'VE PLAYED. There's something seriously wrong when I can say with 95% certainty that I'll see a Yasuo or Lee Sin in my game.

AMYS GRAVE6 votes

item 3087 item 1018 or item 3087 item 3086 gets him to 100%, he doesn't even need two items to get 100% crit chance.

LegacyDAP3 votes

I'm pretty sure both of those are items, and there is two.

Just busting your chops. :^)

Keevalroy5 votes

Maybe the reason why everyone complains about Yasuo is that they are just tired of facing him on most games.

Mmm, not really true. I've been complaining about him ever since his repulsive kit was released on the PBE. I was tired of him since the first game I went against him but thought "You know, this is broken bullshit but hey, it's PBE, they can fix this before launch."

He made it to Live with his awful kit intact...and then got buffed. Now every time someone talks about addressing his overloaded, broken kit, his fanbase throws a hissy fit because he was "gutted" already. Maybe he wouldn't have been touched if he wasn't so obnoxious and anti-fun to even look at let alone face.

Very Hard Engage4 votes

no i complain about yasuo because his early game is overly dominant and its incredibly easy for him to win lane, force someone out, get a lead, or kill someone before 6. and even at 6 its still threatening despite me also having my ult.

he has too much sustain, and his shield is too readily available.

overall the only way to deal with him is let him free farm, and stay even with him, then outscale. its not an option, its not a choice, its nearly impossible to bring enough damage to 100-0 him as he has ridiculous sustain with lifesteal quints or dorans blades.

so how do i manage him? let him push, and let him get ganked, but even still, it shouldn't have to be a 2v1 in order to kill him, i should have at least some wiggle room to poke and widdle him down, but i dont, that means it HAS to be a 100-0. and not many champs can do that without items behind them.

Yxion the Yordle3 votes

I've seen people go all crit chance runes too. That's 100% crit with just shiv.

JedenVojak3 votes

True story I picked up Yorick because one trounced me in lane.

Also Yasuo is not nearly as frustrating to play against as champs like Caitlyn, Lissandra, Trisana, and Quinn. They're all ranged champs with CC and escapes - very frustrating when you finally get to them only to have them jet off or send you flying away. I'm amazed that people complain about champs like Yasuo and Lee Sin, where they have to at least be in range of you for most of their damage.

Dagger Not Found3 votes

NA logic xd all those adc can be oneshotted by almost any bruiser/mage and assassin in general and obe cc in teamfight can practically make them useless. Their escapes and self peels are a must to be viable picks. Otherwise they are nothing more than a weaker version of master yi ranged with less damage and no q no r xd also lissandra needs a buff because her damage is really shit srsly xd now with ap nerfs she became top pick only to be able to safe farm in lane and her role practically now is like lulu top or mid. To be ap support.

JedenVojak2 votes

Really? What bruiser/mage one shots any ADC?

Audiomancy2 votes

Veigar Insert Evil Laugh™ Here

Kitten of Evil1 votes

There are many who can kill an ADC at >50% HP in a single round of spells

Anivia Malzahar Velkoz Leblanc Lux Xerath Cassiopeia Fizz

JedenVojak2 votes

That's not one shot.

Also none of those are bruisers.

Kitten of Evil1 votes

You asked "what bruiser/mage" and I listed mages. That still does answer your question.

Obviously no champion should be able to literally one-shot a full-health ADC, and none can currently. I assume the poster above was exaggerating a bit, but bruisers and mages are capable of tearing through their health quickly (Darius, for example, or Cho'gath with his ult, or Nasus with a well-stacked Q).

JedenVojak1 votes

[{quoted}](name=Kitten of Evil,realm=NA,application-id=3ErqAdtq,discussion-id=rrg94XMm,comment-id=000300000000000100010000,timestamp=2015-12-04T21:35:26.864+0000)

You asked "what bruiser/mage" and I listed mages. That still does answer your question.

Its true, but mages are ranged and they're not what I find frustrating to fight ADC's with.

Obviously no champion should be able to literally one-shot a full-health ADC, and none can currently. I assume the poster above was exaggerating a bit, but bruisers and mages are capable of tearing through their health quickly (Darius, for example, or Cho'gath with his ult, or Nasus with a well-stacked Q).

The problem is quickly is not quickly enough. If you don't instantly kill them, they escape; either past their turrets, or over a wall, and possibly kite you to death.

You say these guys can tear through their health quickly, which is only somewhat true as these ranged jerks have the ability to kite, cc you, and escape. I would be fine with not instantly killing the ranged damage guys if I could actually fight them, but I can't; as a melee everything in the game cock blocks you, and you have no real way to force them to stay in melee with you.

Ranged champions have enough damage when they can kill their enemies through their defenses in a decent amount of time, melee champions have enough damage when they can instantly burst ranged champions. You see why I might be frustrated by them? And also why so many people hate assassins? It's not fun to get instabursted all the time either.

The Whamboozler1 votes

But that's the point. ADC's kite most melee tanks and bruisers to death. Mages and assassins blow up adcs. Tanks laugh off mage and assassin burst and keep on going. At least, in theory. It's meant to be a rock-papar-scissors kinda thing.

MilfHuntUnitXJ93 votes

[zombie-brand-mindblown] [zombie-brand-mindblown] [zombie-brand-mindblown]

ps. i like this post but I like this emote more :D

Stephenizgod2 votes

Yorick and Yasuo are both anti-fun to play against

Both Yorick and Yasuo are not op though, Yorick is just stupid to fight against...

Vistha Kai4 votes

Yorick becomes a paperweight later, though.

Stephenizgod1 votes

agreed, Yasuo is a consistent problem all game

Vistha Kai1 votes

Well, unless he failed in lane(or you know, he wasn't ignored by the enemy jungler) at which point it's like playing 5v4.

YumaS2Astral4 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=rrg94XMm,comment-id=00070000,timestamp=2015-12-04T21:56:02.154+0000)

Yorick becomes a paperweight later, though.

Yorick himself falls off late game, but when he is paired with an hypercarry, he can still be really useful late game. Pair him with an ADC like KogMaw Vayne Tristana Twitch - he can give them a second chance, allowing them to have more time to destroy enemies, even if they get killed. However, you must time your ultimate really well, which is not always easy to do.

Also I like to build item 3071 on Yorick for the armor shred, allowing me to destroy squishies later on the game if I have the change to get to them.

LegacyDAP1 votes

That's saying if your ADC isn't a complete nooblord.

Vistha Kai1 votes

If the ADC's skills are inferior and there's Yorick top... well.

Prepare to get dunked.

Gentzer2 votes

It is a tad annoying that no matter what meta, loads people will always pick Yasuo, so I can't ignore the risk he may be my lane opponent.

YumaS2Astral2 votes

[{quoted}](name=A Wild Zorua,realm=EUW,application-id=3ErqAdtq,discussion-id=rrg94XMm,comment-id=000a,timestamp=2015-12-04T11:25:16.514+0000)

It is a tad annoying that no matter what meta, loads people will always pick Yasuo, so I can't ignore the risk he may be my lane opponent.

Yeah, it seems like even if Yasuo is nerfed to become utter shit, people will always pick him.

Ionian2 votes

Just like me with Ahri

Nidalee SO NYAAA1 votes

People stopped playing her right after she was nerfed after her changes

Dengeden2 votes

Once the circlejerk stops, people might realize how easily he is countered. However, since he's technically an assassin, he'll always have his place in soloQ.

YumaS2Astral3 votes

{quoted}

Once the circlejerk stops, people might realize how easily he is countered. However, since he's technically an assassin, he'll always have his place in soloQ.

He isn't as easy to counter as he seems to be.

You can counter him with a lot of champions but you must know how to do that. You must also know that Yasuo can exploit the weakness of almost any champion. Hence, he has no hard counters; he can overcome nearly every matchup.

This does not mean that he doesn't have counters. For example, Chogath can outsustain, outharass, and burst Yasuo down. However, Cho'Gath is vulnerable before level 4 because he can't counter Yasuo without all of his basic abilities. In addition, Yasuo is generally too mobile to be hit by Rupture and Cho'Gath can only really use it as a means to stop his all-ins. Also, Cho'Gath is immobile and vulnerable to ganks. Those are all weakness that Yasuo can exploit and allow him to beat Cho, but under normal conditions, Cho'Gath always beat Yasuo.

Other so said counters to Yasuo are also vulnerable in some way or another. For example, Vladimir has a weak early game and is vulnerable to early all ins. Fizz must carefully trade with Yasuo and must conserve his mana. Malzahar must also manage his mana carefully and his ultimate can be countered by QSS. Swain is weak to being outpushed, something that Yasuo can do really well. Riven is squishy. Ryze can have his Q and his E blocked by the windwall.

Basically, Yasuo has counters, but he can win against all of them depending of certain conditions.

Some champions have hard counters to them that do not let them do anything, such as Katarina and Cho'Gath, which is a matchup in which Kat can't do shit against Cho'Gath except farm and hope that she can at least pick off someone outside of Cho's range. Yasuo, on other hand, does not have any matchup that he can't beat.

Psyturkey2 votes

{quoted}

He isn't as easy to counter as he seems to be.

You can counter him with a lot of champions but you must know how to do that. You must also know that Yasuo can exploit the weakness of almost any champion. Hence, he has no hard counters; he can overcome nearly every matchup.

This does not mean that he doesn't have counters. For example, Chogath can outsustain, outharass, and burst Yasuo down. However, Cho'Gath is vulnerable before level 4 because he can't counter Yasuo without all of his basic abilities. In addition, Yasuo is generally too mobile to be hit by Rupture and Cho'Gath can only really use it as a means to stop his all-ins. Also, Cho'Gath is immobile and vulnerable to ganks. Those are all weakness that Yasuo can exploit and allow him to beat Cho, but under normal conditions, Cho'Gath always beat Yasuo.

Other so said counters to Yasuo are also vulnerable in some way or another. For example, Vladimir has a weak early game and is vulnerable to early all ins. Fizz must carefully trade with Yasuo and must conserve his mana. Malzahar must also manage his mana carefully and his ultimate can be countered by QSS. Swain is weak to being outpushed, something that Yasuo can do really well. Riven is squishy. Ryze can have his Q and his E blocked by the windwall.

Basically, Yasuo has counters, but he can win against all of them depending of certain conditions.

Some champions have hard counters to them that do not let them do anything, such as Katarina and Cho'Gath, which is a matchup in which Kat can't do shit against Yasuo except farm and hope that she can at least pick off someone outside of Cho's range. Yasuo, on other hand, does not have any matchup that he can't beat.

Yasuo's biggest counter is a competent jungler. Gank him once early and he's ruined unless your laner is terrible.

SithesisLord1 votes

Kayle - summoner 3 - item 3115 item 3071 item 3091 item 3151 item 3116 item 1310

Squishy and slow early. Farms considerably faster than Yasuo. Righteous Glory isn´t blocked by Windwall at all. Can only die to all ins if ult is miss timed. Heals right back up from his E-Q early poke.

He can win, yes, if the Kayle player lacks a brain. The matchup favors Kayle almost 100%.

Dengeden1 votes

In other words, because Yasuo can beat you early game, he can win any matchup...

This isn't true btw, if he can't use the level 1 to get level 2 first, his early game is pretty average. Another thing a lot of people here gloss over is the fact that some abilities go through windwall.

MorganFreemanBot2 votes

Yasuo is honestly just really fun to play, it's very satisfying to do well with him and you feel like an absolute boss.

That said, people refuse to acknowledge that he's actually a very high skill champion. The vast majority of Yasuo's I encounter lose lane and don't do terribly well whilst not contributing much to their respective teams, and I see far more who are absolute 100% dead weight than the omfg-the-carry-is-real Godmode Yasuo players.

What I tend to notice is that people just rage at him for being broken either way. They always associate Yasuo going 0/6/2 with half the CS of his enemy laner with the Yasuo player just being mentally lacking, not attributing it to any noticeable skill on the opposing player's part.. And when the Yasuo wins, well. They tend to just blame it on him being stupidly broken. It's a viscous cycle where people simply write off the majority of the Yasuo players they encounter (the below average / bad) ones as being the rarity, whilst up-playing the once-in-25-games godly ones as what they face every single time, and get mad about it.

More than anything though, I just see people play like absolute retards against him and then blame it on the champion. Doing a trade which gets him and themselves low, then waiting 30 seconds (so he has his wall and shield back up) before they try to all in. Attempting to run away from him.. And running straight down lane through an advancing conveyer belt of creeps so he easily closes in for the kill, when simply running -out- of lane and into the jungle / down river would have gotten them away from him. Playing like terrified pussy cats who never pop his shield, then bemoan how he wins every trade. Easily telegraphing their projectile CC and giving him easy windwall opportunities. I see people do this crap all the time, then bitch and moan about how broken Yasuo is without looking to their own play.

Personally I never really have a problem about Yasuo, and when I do I find that it's easy (easier than usual at least) to pinpoint exactly what I did wrong and how he outplayed me. Some of this has to do with my champion pool (I loved darius pre rework, have played AP cho since season 2, Swain and Malz have been by favorite mages since s2, I prefer bruiser / tank junglers) but that's far from exclusively it. Even when I'm playing something very vulnerable to him, I'm still able to reliably break even or at least not feed by virtue of understanding his play patterns and working around them; and that's whilst being out of my comfort zone.

At the end of the day, Yasuo is not anywhere near as strong as Fizz, Akali, Xin or Shyvana from ages past. He's scary as fuck if he gets ahead, but he isn't born ahead and has to depend far more on enemy mistakes to get there than many of the OP champs of ages past.

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