New champ : Pyrithe, Fire of the Monolith (concept)
New charcater : Pyrithe Fire of the Monolith
Lore :
Pyrithe is the second survivor of his world, however he is the destructor of the Monolith. While he fought to death against Malphite to absord the power of the obelisk he was sent to Runeterra. After absorbing the power of the Monolith, this one became unstable and exploded sending Malphite and pyrithe to another dimension, runetterra. The power he absorbed was too much and its body couldn't handle it. His rock armor and body (same entity) has been altered and is very unstable. As a cause of this his body armor deteriorate to a dangerous point. After absorbing the monolith Pyrithe gained the ultimate power and lost all of his defenses. To recover it he has to absorb Malphite which possesses the power of the ultimate armor. As Malphite possesses the last part of Monolith's power, Pyrithe entered the league to kill him, take its power and become the ultimate entity.
Visuals :
Pyrithe is made of basalt and obsidian Rocks. You can barely see its core (made of red glowing lava) between the cracks of it's rock made armor. He is a lot bigger than malphite. His back is made of explosive and effusive volcanoes. His eyes are made of fire spliting lava like if its body was crying in suffer because of the power he could not handle. His constant pain can be shown by the way he walks.
Gameplay :
Pyrithe is the opposite of Malphite and he is the ultimate power while malphite is the ultimate armor. Due to his unstable body Pyrithe is very vulnerable to his opponent's attacks. He has not a lot of life and not a lot of mobilty. However his power is Huge and every time he uses correctly its spells it will be mostly fatal to its opponents. On the other side a little mistake made by Pyrithe will also be fatal for him. While playing Pyrithe its all or nothing...
Pros :
Pyrithe excels in teamfights, Played safely and wisely he is the ultimate attack.
Cons :
His life, armor and magic resist are under average so don't stay too long in a fight... The pain caused by its unlimited power makes him slower than most of the champions. His lack of mobility makes him very vulnerable to each gank. Mvt speed (320).
Passive unstable Monolith's core :
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Pyrithe starts the game with a penalty of -2% Health, armor and magic resist and this one is increased to -10% at minute 10 (then it will stop to stack).
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Each minute you gain a stack called power of the monolith. each stack gives you the power of dealing +2% of raw damage. when you reach 5 stacks those will be permanant (10%). Each stack you win after 5 stacks will be reset by death. A Pyrithe which dies a lot will not be able to reach its full power however a Pyrithe which doesn't die will be a huge threat.
Pyrithe is a mage character :
he uses ranged autos throwing rocks in fusion.
- Q : Magmatic rift (costs 70 / 75 / 80 / 85 / 90 mana)
Pyrithe creates a rift then (1 sec after appearition of the rift) magma under pressure commes out of it dealing 70 / 120 / 170 / 220 / 270 (+60% ap ratio) of aoe magic damage.
- w : Volcanic Gaz (costs 1.5% mana per second)
Pyrithe uses the gases coming out of his volcanoes leaving an ash trail (lasts 4 sec). While using this ability Pyrithe eats 1.5% of its mana per second. When ignited by other abilities the Ash trail explodes dealing magic damage to all ennemies inside the ash trail. this deals 65 - 220 (based on level) (+ 60% AP) (+ 3% bonus mana) . This ability only does damage if is ignited by other spells.
- E : Molten lava flow (costs 2% mana per second)
Pyrithe spew lava out his body leaving a molten lava flow behing him and slowing the opponents caught in (by 40%) and dealing 3%-5% (based on level) of the opponent life per second (+30% AP). Lasts 2sec. thicknes of the lava flow (2 teemos).
- R : Explosive Volcano (can be interrupted) (range 650) (Costs : 100 mana) based on nunu and cassiopea ult
Pyrithe channels during 3 sec it's core becomes very unstable releasing all of its pain through his volcanoes which explode.
Effects :
1 sec channelling = 150/250/300 (+50% Ability Power) damage / the closest ennemy is caught by the released ashes and is stunned during 1,5 sec. Ennemies in range are slowed by 20% during 1sec .
2 sec channeling = 170/270/350 (+75% Ability Power) damage / the closest ennemy is caught by the released ashes and is stunned during 1,5 sec. Ennemies in range are slowed by 40% during 2sec.
3 sec channeling = 200/300/400 (+100% Ability Power) / all the ennemies are caught by the released ashes and are stunned during 1,5 sec.
This is just barely a concept.
I want to give riot some ideas for a future visual and lore rework of malphite.
Giving him a new opponent by releasing a new champ !