AA based bruisers don't have optimal items sets
AA = auto attack. Formula for calculating AA amplification. Damage multiplier = 1 + (Critical chance × (1 + Bonus critical damage))
Let's say an adc gets about: So let's say 48% crit chance + 50% bonus crit DMG from IE
1+(.48* 1.50) 1.72 Ur autos deal 172% more dmg More with phantom dancer.
Bruisers get 1.40% with the most optimal item triforce available assuming that triforce on hit sheen is the equivalent of say 30% crit chance (1.5 sec cd). That's if they build triforce otherwise its pretty bland. If they want optimal they need to build like an adc which isn't how they are designed to shine as. 40% plus 15% = 55% with ghostblade. Beyond that you're compromising you bruiser status. Assuming next your getting BT, randuins, spiritvisage merc...
A bruiser heavily reliant on auto attacks should have something closer to 65% auto amplification.
Also thats if they go ghostblade. If you're a jungler warrior does not offer any AA amp. And you can't sustain off of devourer's. Devourer would be okay if you needed the as to complement a an item like the old atmas.
If anything that can surely be said is they have a lack of options to choose from outside of triforce while still retaining some tankyness.
Made this post not so long ago suggestion one possible solution Bruiser crit modifier (Crit base damage) on select items
and
give 55%, so pretty much all ADCs (with
instead it still is 40%, so pretty close)
and 2 x
blades and
can be pretty effective while staying within budget.