make ashe ult a channel
instead of instant cast, how about we make her ult a small channel, kind of like what jinx has, or reduce the ult travel speed and gradually increase as it gains a greater distance.
instead of instant cast, how about we make her ult a small channel, kind of like what jinx has, or reduce the ult travel speed and gradually increase as it gains a greater distance.
Jinx's ult also deals more damage the (farther it has traveled) + (missing health damage).
So, to be realistic. They are both global ults, but function in different ways. Ashe's arrow is a little thinner in width, too. Which makes it harder to hit at longer ranges.
And after a certain distance it becomes the longest lasting Stun in the game.
Yeah but for the stun to be effective a valid play must have been made. No point in a long stun if nobody is near by to pounce on the stunned enemy.
That is true. I wouldn't try to make a long distance Ashe ult shot unless I knew it could be followed up anyways, or if I felt it would get a kill.
AP Ashe ftw! At least screw around in co-op vs AI with that, just for sniping practice. It's basically the only thing that's still challenging in bots.
If I where to try to make it work:
... What would be a decent to good last item?
I really shouldn't be theory crafting such random things. XD
Possibly Lich Bane? And drop Zhonya's for Deathcap so you can get more AP?
Hardly matters, of course; it's bots, difficult to lose.
I'm talking something you could probably take into an actual match and do good with.
?
Not sure what could be dropped out of that build to fix the CDR overkill. Zhonya's is too useful, and Nashor's really should be present in an AP Ashe build.
WAIT! I just realized that build would have no % Penetration... [zombie-brand-facepalm]
(?) Wait... Then it has too little AP...
http://2.bp.blogspot.com/-akXITFeUr0E/UANfB4t93TI/AAAAAAAABPU/79shbmRz2ww/s1600/Reaction+Head+Bash.gif
This is why AP Ashe really isn't viable =P
What about building for poke? Liandry's and stuff.
Well I made a pretty decent (although very expensive) Hybrid Malzahar build:

That is something to think about... Hmm...
That's evil. Portal on Malz to flood the place with voidlings.
Oh I know its evil. https://i.gyazo.com/3ed40fd871a00ba187a4725816a04506.gif
The times you do though, the times you do...
Yeah... I think I have something like 20 losses and over 3500 wins against bots.
It is an ULTIMATE ability, though...
Yeah. The second closest ability in longest stun goes to
on his Event Horizon... But that thing is not reliable.
Jhin's is more semi-global.
Don't think anybody mentioned Jhin =P
<__< I said Jinx, not Jhin. Haha.
I'm blind.
I am down, I hate how it is instant and everyone elses has a cast time.
It travels slower than Xerath's E, a stun which also scales up with distance traveled (according to the wiki). Why should it be even worse at finding a target in close quarters?
If it's too strong in close quarters, a better nerf would be to reduce the minimum stun time to 0.75 or 0.5 seconds.
Channels are usually reserved for abilities that have little to no counterplay otherwise, but giving Ashe's R some more noticeable cast time sounds like a good kind nerf to her. ECA as long-range initiation is fine and cool, but ECA into slowed enemy on bot lane for what's basically a free kill is not. Giving just a bit more time to dodge short-range arrows should reduce Ashe's dominance without nerfing her cool points.