Let's nerf Illaoi.

DrProfVibeCheck··8 votes·716 views

But in a smart way.

I've noticed a two problems with Illaoi over the past month she's been out.

Once she gets ahead, it is very hard to keep her down -Illaoi is the type of champion that can easily 1v2 or even 1v3 if ahead. This is due to her unkillable nature and her massive damage.

Even with full tank, Illaoi can take chunks out of most people. But even if she builds a lot of damage, she with still be hard to kill. This is due to her base damages and her sustain on tentacle hit.

Her E effect lasts a long time -Its very easy for Illaoi to take down the spirit in early game due to her damage. This can lead to very frustrating situations.

Once you end the E effect, illaoi can very easily proc it again. This vicious cycle can continue until you lose tower or she leaves lane. During that time, she can effectively zone you completely from CS while staying at a moderate range.

Suggested Nerfs -Nerf her sustain on tentacle hit. This rewards good illaois and punishes bad illaois because now they simply can't jump into the enemy team 1v3. The illaoi player must chose when to fight and when not to, and this gives her opponents more of a chance to take her down.

-Add a timer ring around the champion she last used E successfully on. Just like Udyr or Nautilus, timers on when an ability can proc again can keep a champion balanced.

Thank you for your time!

7 Comments

Nagoh Shan4 votes

Let's not.

Her ability to fight against groups is intended, and already limited.

If you refuse to walk, and you can, out of her tentacle zone, she wins. That's the whole point of the mechanic as a Zone control bruiser. It's like people complaining that Heimer 1v2d or 1v3d while standing in the dead center of his turret killzones.

45% winrate after 3 patches. People know how to beat her, and they are. Her E means you have to walk around if she kills your spirit, but if you're Nasus, Trundle, Voli, Garen, Fiora, Quinn, or any number of other tanks and fighters, when she E's you you just jump on her.

She's annoying for people to play against because when she's successful she makes people do things they don't want to or lose. You have to move after the fight starts, you cant fight in her zone. You have to dodge a skillshot, or you're required to fight her or take free damage. You're required to adjust to play her, and people find that annoying.

It's like anytime Yasuo get's nerfed. He still has a healthy playrate, low winrate, and high banrate because he's a champ people don't like playing against regardless of whether he's actually strong or not.

Troiann2 votes

Forget 1v2ing ahead, I've seen 0/4 illaois with a steraks 20 minutes in do 1/4 of someone's HP with one tentacle.

Penns2 votes

Now that I know many people still want Illaoi nerfed, I can stop wondering why people want Tahm nerfed as well and just accept the fact that they dont want to kite kek

RookPusher2 votes

Test of Spirit needs a nerf. I'm pretty sure you're more harshly punished for getting out of range than staying in it. Maybe that's ok in top lane, but once you're being pressed into your base, escaping just means you jeopardize everyone else.

The ability also has no warning. Either give it a windup, or remove the penalty for ranging her.

{quoted}

Forget 1v2ing ahead, I've seen 0/4 illaois with a steraks 20 minutes in do 1/4 of someone's HP with one tentacle.

Her ability to rebound from those 0/4/0 runs though is really high.

3ofGot40ve1 votes

Once she gets ahead, it is very hard to keep her down

Reminds me a little of.. well.. you know, Mr Big Dawg Himself Nasus

DrProfVibeCheck2 votes

His early game is bad. Illaoi's early is strong.

Gragreow1 votes

http://imgur.com/uR6yLtg illaoiIllaoi broken? errr yes god damn yes

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