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League needs to add these things in their tutorial.

DrProfVibeCheck··121 votes·5,351 views

Ward Tutorial -What are they? -Where should you place them?

Lane Role Tutorial -What each role is, what they do. -What you should generally build on each role (not a freaking thornmail on Ashe)

Jungle Tutorial -What is jungling? -How to farm in the jungle. -How to gank. -What each monster gives.

Teamfight Tutorial -What's a front line? -What's a back line? -What each role does during a teamfight.

Ping Tutorial -How to ping -When to ping

Just some suggestions. These tutorials would IMMENSELY help new players. Educated new players means less bad games. Less bad games means less quitting. Less quitting means more money, Rito. Win, win.

EDIT: After reading some of the arguemts against all these tutorials, I would like to state a few things:

-These Tutorials do not have to be mandatory. They just could new availible for easy access to information.

[{quoted}](name=DrkPriest,realm=NA,application-id=WEuoGbmp,discussion-id=uUE1ybhO,comment-id=001d,timestamp=2015-0 I believe that for a new player to even consider taking the time to actually do the tutorials, there should be a reasonable reward for doing each one. Like an 'Exp boost for 5 games' (this would make perfect sense, because it allows you to climb levels faster since you actually took the time to educate yourself by taking the tutorial). Plus, it should be prompted that they will get a reward for taking the tutorial, instead of 'surprising' them with the reward after. Personally, I would like to know that I'm not doing the tutorial and getting nothing special from it.

-As this guy said, you can offer a reward for doing tutorials. Therefore , there's incentive to go learn.

Now those things are out of the way, I would like to thank everyone fore the views and the likes! It makes me feel intelligent to know that I posted something argument-worthy. XD

88 Comments

DeloricVI27 votes

Ward Tutorial - not until level 15 Lane Role Tutorial - it is the meta of the game, but not an actual part of the game. You could change things around and still play league of legends in a way that could produce a win so.... :/ Jungling Tutorial - not until level 10 (or whenever Smite is unlocked now) Teamfight Tutorial - you probably have to learn this yourself. I can't think of a good tutorial for it that wouldn't last for an hour or more. Ping Tutorial - PLZ RITO ADD THIS

DrProfVibeCheck20 votes

Why a ward tutorial at level 15? Learning to ward early is awesome. Also, warding can help and see if enemies are trying to get drag or baron.

I understand meta thing with the lane tutorial, so how about this: a tutorial explaining the roles! For example, what are fighters, assassins, mages, supports, and tanks.

I think having a general "What is the jungle?" Tutorial available at level 1 could help. Then, when you get smite, you get get the Jungling tutorial.

Basics of teamfights I guess? Like, what each role should do. ADCs do general damage, Tanks soak up damage, fighters keep the squishies safe while dealing damage, assassins target squishies, and mages just do mage things.

PINGS!

DeloricVI7 votes

Warding is a concept that most bronze players don't even understand, or understand how to use them, not in just placing them, but also watching them. A support may ward river, but that doesn't mean the adc watches for ganks and someone else has to ping 27 times when they go in while the enemy jungler is en route.

explaining what each role does is a great idea!

like the idea with the jungling thing. Might make them think, "maybe I can just dip into it for some extra farm every now and again." or something.

Teamfighting is pretty complicated... I guess an explanation of how your job changes in a teamfight scenario would be good, but it may belong in the tutorial for each role.

DrProfVibeCheck4 votes

If Rito had a warding tutorial in the first place, everyone would know what a ward is xD.

DeloricVI3 votes

....

....

....True.

Zinju2 votes

Doesn't mean people would use them. People are greedy, why would they "waste" their gold? And they still won't look at the map.

DrProfVibeCheck3 votes

Then the people willing to listen won't get ganked and die constantly. Of course people won't use wards, but I believe a tutorial on wards would make more people use them. Raising awareness and all that jazz. (I just realized the pun in that...)

#WardAwareness

Zinju2 votes

Bronze players refuse to buy boots.. Idk why.

DeloricVI3 votes

They...

???

I... I don't even...

Give me a sec, my head is trying to implode.

....

Of all the things not to build in bronze, boots are probably the worst to leave out. Like... do they not notice how hard it is to get around then? I mean....

sigh Bronze players. Sometimes, I'm reminded why I thought I should have been placed in silver after my provisional games.

AbodyHUN6665 votes

Once I won on a Gragas jungle, without noticing the lack of boots, but I kept thinking about how slow this champ is xD. I was gold last season.

50000000000000004 votes

Because if you build boots, you can't buy another item in that slot! You would hate to have lower attack speed from buying boots, right? item 3006 Or being stunlocked? item 3111 Or not having enough cooldown reduction? item 3158 Or not doing enough damage with your spells? item 3020

Or, you know, you wouldn't want to be slow...

hgjkdlsaf jeldvb1 votes

item 3172

Vayne I move plenty fast

JimmyNtheKudos1 votes

To say that Sup, ADC, Jng, Top, mid is not a part of the game needs to stop by players and by riot. It is a meta yes, but it has been since season 1, laning assigments IS how you play league of legends

DeloricVI1 votes

I'm trying not to step on Riot's toes by saying that they should teach this "meta strategy" as they always talk about having diverse strategies. They have no idea if some guy from any old country in the world comes up with a more optimal strategy the meta will shift if it is truly better.

I know why this meta strategy works, and I've said many times to people who think that this strategy should go away that there's a reason it's been around so long. It's because it works.

WhiskeyAgogo5 votes

Something cool would be mini challenges for beginners:

-20cs by 5 min -place 3 wards by 10 min -clear jungle once by 7 min -use a summoner spell on an ally -assist 3 kills -destroy a tower in each lane (or assist)

Stuff like that in a bot game (beginner or intermediate) with an emblem for completing the noob challenge!!

My biggest thing with introducing friends is the concept of last hitting and constantly warding. If there were incremental challenges (highest being 100 cs by 10 min) it would be incentive to practice outside of pvp games where they just get yelled at.

Scrimshäw4 votes

nah, jungling is all about never playing the role, and then once you're forced to jungle in Season 3 you accidentally start by smiting wolves while getting a leash and then you don't have smite for your blue buff so you almost die then your team spends the whole rest of the game calling you a fucking retarded noob and tell you you should kill yourself and uninstall.

CBosss2 votes

classic

HeraldOne4 votes

[deleted]

branasce1 votes

{quoted}

The League tutorial is one big noob trap with the biggest offending tip being:

**Stay behind your minions for safety. ** Sion HA, HA, HA! Fizz What is unit collision? Yasuo Your minions are my friends.

And so on...

yeah i always did like standing in fron of them Amumu Ashe Blitzcrank Braum Corki DrMundo Karma Heimerdinger Jayce Kennen Khazix and so on...

Mellori3 votes

They also need a support-specific tutorial like the jungling one that goes past "What they do". Anyone can say "Supports support the team.", but not everyone can understand the deep basics. I have a friend trying to learn support and she doesn't get why she can't take my minions. Or that she needs to be in front of me keeping me safe while poking and keeping herself safe.

ChaoticPinecone2 votes

is it really hard to explain?

there are finite resources on the map. the support has the responsibility of being impactful without taking any of the resources - usually though crowd control or heals.

and unless youre winning lane hard and youre trying to deny the enemy, the support shouldnt be in front of you. they should be horizontal to you. that way, if your support engages, you dont have to cover as much distance to go in, or if you get engaged on the support doesnt have to cover as much distance to save you. there are brief moments when this changes (thresh going for a lantern, blitz running up to grab, sona running up to Q). but it should always reset to where you guys are horizontal.

Mellori2 votes

It's not hard to explain after you've been playing a while, but for new players it is.

Champion Skin1 votes

Well she doesn't necessarily have to be in front of the ADC like some supports like Sona and Zyra can often times be more vulnerable then their ADC as they are often squishy and they don't have any escape while a lot of ADC's have an escape/mobility ability and some are quite durable like Graves

So if supports like this go infront of their ADC they could be engaged on and killed (especially if the enemy have an aggressive support like Leona)

Mellori1 votes

I know. I main support, which is why I'm teaching her. But she's playing a lot of Lux/Morgana support who need to be out in front for those snares.

Champion Skin1 votes

Well Morgana isn't that vulnerable though as she has black shield and well they don't really have to be in the front after all their snares have 1175 range which is pretty much twice the auto attack range of the enemy ADC so it isn't really needed for them to go that far forward to hit the snare... though they might have to go around some minions and stuff

Though it might not be the best for Morgana or lux to go too far forward as neither of them are the best in a brawl (though Morgana do get pretty good when she get her ult) As both Morgana and lux is better at sitting at range and throwing out their spells to wear down the enemy from range not standing and brawling

And have you tried LB support? I tried it once in a normal game it was pretty fun dealing so much damage by just using Q + W/E though with W you need to watch out for CC like a morgana binding or something as you are pretty vulnerable Though I did go a pretty greedy build of building damage and just getting an upgraded yellow trinket And you do actually have quite a bit of CC/peel if necessary in the double chains/snare though of course it works best against melee champions since ranged champions might have enough range to attack and such even if they are snared

Mellori1 votes

I didn't mean out in front because they were tanky, I meant out in front so they weren't hiding behind minions for their snares. I think you missed where I said I mained support.

QueenAqua3 votes

I agree. I have felt that at least a role tutorial is needed for new players. The jungle one would have to wait til they hit a high enough level to get smite (which would have to be required to play to play any normal games).

Angry Monster3 votes

Part of the game is learning the game.

Not everything has to be in a Tutorial

Champion Skin4 votes

Though they probably should be better at teaching new players the importance of items and what the items/stats do and how to better navigate the shop Or at least explain that Orange = AD scaling Green = AP scaling

Angry Monster1 votes

That may be true. The real question is how to make people use it, if they make it.

Riot has already stated that current tutorial is not mean to be used once although that is how most players use it. The fact that new players never go back to review all the information in the tutorial is part of the problem. One time is not enough to remember everything that is covered.

Champion Skin1 votes

Well the easiest way would probably be to well go slowly and have "quests" and rewards

Like maybe at certain levels or something players would get a notification that a new tutorial have been unlocked would they like to try it? (and if not maybe show them where it can be found so they can do it later) And well after the tutorial on like last hitting or warding or something they can like get a quest to like place 10-20 wards in a game or place a total of 100 wards or something? and then when that is done you could like have a popup or something that would say congratulations you have successfully done x and you have now gotten X as a reward

Maybe something like that would be good? dealing it up into small pieces and then rewarding the player for following these tutorials (and maybe have them repeat once or something if it would be necessary)

Angry Monster1 votes

Quests in game are meaningless. Who cares if you put 20 wards down, when they are useless. Pure random numbers does not mean skill or understanding. Great you got someone who spammed 100 wards in their base or dropped 100 trinket wards as soon as they were up. This does not mean they are in good spots or your are working with the support to not double ward. Riot has already said this is why achievements do not make sense in league, they are ineffective.

People know where to find the current tutorial and still do not repeat that one. What makes you think that they will care about new ones?

Champion Skin1 votes

That is why you would only get the quest after a warding tutorial of where one should place wards

Well there are two ways of shoving people into the tutorial... 1 force them... bad idea... 2 make it really stand out like popup screaming look a tutorial just click here to do it (or click this little tinny button here to skip it)... though of course then you would need some levels or something to decide when this would happen 3 just hope they find it

DrProfVibeCheck2 votes

I had a friend nearly quit playing because he was not doing well in the game. After looking in his match history, I could see why. He built tank items on Ashe When I asked him why he did that, he said "Cuz she dies so fast in a battle". Some people are willing to learn along the way, but there are others that need encouragement.

Think about it, more educated players means less stupid supports who take your CS and never ward, less ADCs that try to initiate teamfights, and overall, less yelling at those people.

It would make the game a better expeirence

arcinex3 votes

The current tutorial in a nutshell: The turret is dangerous. If there are no friendly minions around the tower will do lots of damage. If there are minions around the tower won't do damage. Oh, that's right you took some damage because we told you to go under tower without minions. Waste your summoner heal and then press B to recall. GG. you are now ready to head onto the rift summoner.

Champion Skin1 votes

And remember to build Thornmail on Ashe

IcyPepper2 votes

Teamfight Tutorial -What's a front line? -What's a back line? -What each role does during a teamfight.

While it might be too complex for a game tutorial, part of me really wants this. People really, really don't know how to position at times. Bruisers build full damage and/or won't take hits from assassins (thus wasting their cooldowns and giving a window to initiate a fight), tanks initiate too early or wimp out, assassins and mages focus the tank but don't have the right build, supports waste all their cooldowns immediately and don't save their cc for Katarina's ult in favor of stunning the tank that's just sitting there, and there's always that one Vayne who thinks she can 1v5 a team at full health :/

I mean, think about it. If you can't position or perform your role or be willing to soak some damage and cooldowns if you're the designated frontline, then what's the point of the adc? What's the point of the meta if you don't even understand how it works? If you're going to have Fiora top while there's a Fiddlesticks in the jungle and the support chose Soraka or something squishy, then why have an adc because the meta said so? Fiora, Fiddlesticks, and Soraka aren't bad champions, but the team comp is. People need to understand how that works. :/

Frontline: -Tank -- initiates teamfights, cc's enemy team, becomes a nuisance to bait cooldowns and soak up damage that would melt squishies -Bruiser -- zones out enemies, particularly assassins. Soak up some cooldowns and damage, but deals damage to the entire enemy in return

Mid-line: Unofficial tho -Assassin -- eliminates out-of-position squishies, harasses to an extend, utilizes superior mobility to get in and out -Support -- protects the adc and apc at all costs, and the team by extension. Save cc for priority targets, focuses on keeping everyone alive. May be front or backline depending on champion.

Backline: -APC -- deals burst damage at range, focuses adc and apc if possible, utilizes cc on enemy team to either eliminate priorty targets or as disruption -ADC -- deals sustained damage at range, focuses whoever is at closest range to attack safely (usually tanks/bruisers). MUST PLAY AS SAFE AS POSSIBLe.

Kairya2 votes

I don't really disagree with the tutorials, but I think Riot wrote in some patch once, that they didn't want to overload new players with information. Also we have to ask ourselves: What information is really important, and what information is important because the smurf players have overly high expectations? How fast needs a new players learning-rate to be?

For example warding: Yes it's important, but it's not something you need to learn right away, because usually most players wouldn't have enough mapawareness to make much use of them. Also really new players don't gank a lot, so there probably wouldn't be much to see anyways. It's the smurfs who new players need to ward against. And warding is something you learn fairly well by yourself at some point. Maybe its a more experienced friend, a youtube video or a champion guide, but usually its easy to stumble on that information. I don't think players need to have perfect textbook knowledge so soon. What they need is a smurf-free environment, so they don't feel bad after every game. Or at the very least smurf players, who actually try and help new players instead of ridicule them.

I do agree though, that the current tutorial can be misleading and that it might be a good idea to point out a few more things, just certain key-words, so new players have something they can look up on the internet, if they want to.

Champion Skin3 votes

They do need a better shop/stats tutorial though And well they could have tutorials that unlock as they level up thus spreading the information out (though then again would people bother playing tutorials after playing enough games to get to level 5? or level 10 or 15?

DrProfVibeCheck3 votes

Then instead of making players browse on the internet for maybe reliable information, just make a list of tutorials available. Have the textbook knowledge at least available for people to use, not forced onto them.

Also, people need to understand that league is a complex game. Its not CoD where you just shoot everything you see, its a game where (most of the time) you need to use your brain.

A comment on your warding paragraph: I understand that newbies don't gank a lot, but its better to learn early then never at all. You've probably encountered a support that never wards, right? If there was something ingame that stresses the importance of warding, then that person would probably do it.

#WardAwareness

I realize that smurfing is a problem for early players, but there is no way for Rito to catch them. If a noob has a very good win streak, doesn't mean they're surfing, just means they know what to do.

Kairya2 votes

So we managed to learn the things too didn't we? Using that maybe reliable information. And at current state you can't claim that the tutorial is reliable. Even if they would update it, things might change after a while and you are back to where things are now. Luckily as humans have the ability to judge information, to compare it to other information and to draw an conclusion from that. Sooner or later a player is forced to use information outside of lol anyways, because the game is as you already said complex.

This is mostly in response to the warding thing, but works in general too. We learned to ward, didn't we? I am confident that newer players have the same ability. They just need to have a space where they can experiment with new knowledge and can make mistakes without getting flamed for it.

It's not Riot who needs to do something about the smurfs. We as players have actually a choice about smurfing or not. Or about being helpful or flamers while smurfing.

And I don't mind adding a few tutorials, that is fine. But really just a 2 or something. What kind of information is really important?

HavelDaRock2 votes

Maybe a tutorial on using actives? It seems to be something people struggle with sometimes.

Budupops2 votes

rune and mastery tutorials

DrFluffay2 votes

Great idea. I got my friend hooked to this game and when he started out, i had to explain everything to him. This would definitely help new players

RamboDash152 votes

Getting flamed and raged at taught me how to play :D

DrkPriest2 votes

I can't Garen -tee that rito will actually update their several season old tutorial, but it would be nice to have one in Summoners RIft, since, most games are played in Summoners Rift.

I believe that for a new player to even consider taking the time to actually do the tutorials, there should be a reasonable reward for doing each one. Like an 'Exp boost for 5 games' (this would make perfect sense, because it allows you to climb levels faster since you actually took the time to educate yourself by taking the tutorial). Plus, it should be prompted that they will get a reward for taking the tutorial, instead of 'surprising' them with the reward after. Personally, I would like to know that I'm not doing the tutorial and getting nothing special from it.

Here is my idea about Role-playing (pun intended)

Adc: They have you open shop and buy the recommended starter items. They teach you the concept of last-hitting: (the game will 'freeze time' and point out the minions with low health and tell you to auto it). -also mention the value of each minion: melee, castor and cannon Have you Attack move and show you the auto range of your champion and advise to maintain roughly that distance from enemy champions. -this way, you have a general idea about postioning as an adc and even kiting (because you were told to maintain the distance, so you would have to back-step to do so) --there could even be a brief description of kiting itself (they could make it easy for first-time kiters to practice this mechanic by playing Ashe with Q proced and giving them item 3282 and have a slow melee champ run towards them and only auto attacking them.

Support: Playing as Sona would be good for new players, because she only has 1 skill shot, and provides a poke, heal, speed boost, and CC.

These terms can be taught: Poking/Trading: Show Sona Q range and use it, point out the creeps' aggro and note that it is important to retreat behind castors immediately after poking for most cases.

Healing: The adc's health is low, so Sona heals them. "A healthy adc, is a happy adc."

Buffs/Debuffs:

Speed boost: -Offense: for closing in (so adc can get another auto in) -Defense: to help the adc get away

Example: Have Sona use E to close in on enemy champ, and hitting E procs her passive so that her next auto slows the enemy champ. that will explain the buff for Sona and her nearby allies and the debuff used on the enemy.

Peeling: Explain CC (Crowd Control) This could by sub-categorized under 'Debuffs' in a way. Offense: Sona Ult to lock down the enemy when he is low so your adc can secure the kill Defense: have the enemy jungler come in from river and both the support and adc can start running towards tower, once the enemies get too close, freeze frame for a moment and show that the enemies are close enough together to line up a good Sona Ult.

Show the different forms of CC for peeling: like Alistar 's knock up and knock back, Taric 's stun, Blitzcrank 's pull and silence, etc.

Mid: Reiterate the importance of Poking, Trading, CC and pushing/freezing for this role. Annie would be a good candidate for new players learning mid, because since she depends on her Passive so much, this will also help new players see the importance of Passives in general and also look into the passives of other champions. Have a MasterYi show pings to briefly illustrate the importance of communication. For the mid tutorial, he could be signaling that he is on his way to gank mid: -briefly reiterate 'Ganking' then once MasterYi target pings the enemy mid, then Annie could ult/stun the enemy mid and do her burst, while MasterYi goes in.

Top: Fighter and Tank: Garen would be easy enough to explain both. Show different full builds for each the fighter Garen and the Tank Garen

Also show 2 different builds for extremes in AD or AP damage in the enemy team: Show the Tab screen and point out the enemy builds and explain that they are all AD or AP. So it will explain why Garen has the build that he has.

This in itself is very vital for every game for new players to know; to check the enemy's build so they can be aware of so many factors: Who is doing damage What kind of damage is being put out Who is the tank Get an idea of what build path they are going for based on the items they have so far... like if someone has item 3086 , item 3057 , and item 3044 , ...WHAT DOES THAT TELL YOU?

Then show how the Fighter/Tank is important in a small team fight (like a 2v1 against the ally adc, then Garen comes in and front-lines while the adc attacks from the back)

Jungler (tutorial unlocked once summoner 11 is unlocked) MasterYi is probably the easiest candidate for new players to learn Jungling. There could even be a whole tutorial on summoner 11 and smite items all in itself, because there is so much to cover... Show all the monsters, their stats, and the buffs from smiting them (this will show new players how they should go about through the jungle, and generally in what order.

Leashing: Show a basic leash. for Gromp and for Crugs. Ganking: show the minimap and explain who most likely NEEDS a gank. Holding a Lane: show that the mid laner pings assistance in lane as he/she recalls. Then show the jungler going to mid lane and pushing the lane generally halfway between his and the enemy's towers... or simply clear a wave and quickly proceed to jungling.

NOTE: So that we are on the same page, I started off visualizing this as the new player hands-on playing the role when I started typing this with the adc, then I realized that it would be better if they were videos of people doing this, like in-game scenarios, having the video showing a game paused at points and explaining what just happened, what is going on now, and what is going to happen. Plus, there could be arrows drawn out and different illustrations outside of the game in the video to give the player a clear idea of what's going on.

There is really so much a new player needs to know... especially now. Even if you know all the basics of plaything the game, you still need to know what all the champs do... and the only way to do that is to play games AGAINST them as well as playing games AS them. Once they start building knowledge of all the champions, this will help them develop team synergy, team fights, counters, timing initiations, and much, much more.

I'm not entirely sure HOW rito should update their Tutorial, but I still think that they really SHOULD.

Champion Skin1 votes

Well if you have videos just showing it you should also probably give the players some way to try it for themselves and to practice what they have been taught and I do believe people learn better from doing then simply watching

And the information/tutorials need to be spread out to not bore the player to death and to not overload them with information

Like you should give them things bit by bit and let them use and practice the things they are given before moving on

seXo Jon1 votes

league is pretty self-explaining

DrProfVibeCheck8 votes

Not at first. I finally learned to ward about 2 weeks ago, and I started league in December. Most of they way I learned was through research, but most newbies don't do that. I'm not saying these tutorials would make LCS worthy players, I'm saying that it would help people understand it more.

FuryofThornsRedo1 votes

Entering in to the competition, which, competition is more successful with practice. Thought the preparation of competition resides in the ownership of the person? Thought learning to make a person more successful was the Reward all in itself. Please, if possible, create a glance as in trying to calculate the number of Boards Comments, then please try to weigh which one's are positive or negative feedback, or: Grateful Comment Posts to Riot versus those which are Negative Comments Posts to Riot. However, some could say feedback is a reward all as communicated inside of the definition of Feedback. Maybe more of a placement platform as to where the tutorials are located, or; PVP can only be played if these tutorials are complete, thus the reward is allowed then to PVP. As to not upset the infrastructure of the PVP classification style of League of Legends Game.

Anytime a person is trying to be a role model or help people to not stand out too far in the Noobish realm, I am grateful in those_ trying_ to help. Even when the reasons to help are weighed in a more strong stance to up the competition skill level. Another benefit of the tutorials, would be to help condition the competition arena of growth of newer gamers' building up their skills in League of Legends.


Should include: How to win a game without any need to Surrender Vote only to start another game! How to play a better honest, ethical game in Accordance with Sportsmanlike Conduct!

Edit3 is with the italicized word, and to note below*** was the second edit. Edit 4 is to the sentence above, in spelling not/ into note.

From: FuryofThornsRedo

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