Id like to suggest a malzahar rework.
Stat change: Movement speed increased to 345. Attack range increased to 550
Passive: Guidance of the void Whenever malzahar uses an ability he gains a void charge and up to five void charges may be held at a time. Basic attacks will consume all charges to deal 2 per level +0.1AP as magical damage. Void charged basic attacks will direct voidlings in the absence of nether grasp and malefic visions.
Q: Call of the void ACTIVE: After a 0.5 seconds delay, Malzahar summons two gates at a target location perpendicular to where he is facing, dealing 80 / 135 / 190 / 245 / 300 (+ 80% AP) magic damage to all enemies caught between the gates and silencing them for 1.2/1.4/1.6/1.8/2 seconds. Cost: 80/85/90/95/100 mana Cooldown: 9 seconds
W: Sacrifice for the void: Malzahar executes one of his allied minions within 125 range transforming it into a voidling with 60/70/80/90/100% of the sacrificed minions current stats and 125 attack range. While attacking an enemy affected by malefic visions or nether grasp, voidlings gain 30/40/50/60/70+0.4 of malzahars AD as bonus attack damage, 50% increased attack speed, 50% of malzahars resistances, and 125 movement speed. Voidlings will prioritize enemies afflicted by nether grasp over malefic visions, and malefic visions over guidance of the void. Super minions cannot be sacrificed. Voidlings take an additional 100% damage from towers. Cost: 100 mana + 100 per active voidling. Cooldown: 30 seconds
E: Malefic visions: ACTIVE: Malzahar infects the target enemy's mind, dealing 320+0.8AP as magic damage over 4 seconds. If the target dies during this time, they pass Malefic Visions to the closest enemy, refreshing its duration and restoring 10/15/20/25/30 mana Cost: 60/75/90/105/120 mana Cooldown: 15/13/11/9/7 seconds
R: Nether grasp: ACTIVE: Malzahar suppresses a targeted enemy champion for up to 2.5 seconds dealing his current stacks of guidance of the void immediately and 150/250/350+0.9AP as magical damage over the duration. Additionally, malzahar gains a spellshield upon cast that protects him from a single hard CC effect (Stun, taunt, fear). Cost:100 mana Cooldown: 120/100/80