Id like to suggest a malzahar rework.

Paroe··2 votes·548 views

Stat change: Movement speed increased to 345. Attack range increased to 550

Passive: Guidance of the void Whenever malzahar uses an ability he gains a void charge and up to five void charges may be held at a time. Basic attacks will consume all charges to deal 2 per level +0.1AP as magical damage. Void charged basic attacks will direct voidlings in the absence of nether grasp and malefic visions.

Q: Call of the void ACTIVE: After a 0.5 seconds delay, Malzahar summons two gates at a target location perpendicular to where he is facing, dealing 80 / 135 / 190 / 245 / 300 (+ 80% AP) magic damage to all enemies caught between the gates and silencing them for 1.2/1.4/1.6/1.8/2 seconds. Cost: 80/85/90/95/100 mana Cooldown: 9 seconds

W: Sacrifice for the void: Malzahar executes one of his allied minions within 125 range transforming it into a voidling with 60/70/80/90/100% of the sacrificed minions current stats and 125 attack range. While attacking an enemy affected by malefic visions or nether grasp, voidlings gain 30/40/50/60/70+0.4 of malzahars AD as bonus attack damage, 50% increased attack speed, 50% of malzahars resistances, and 125 movement speed. Voidlings will prioritize enemies afflicted by nether grasp over malefic visions, and malefic visions over guidance of the void. Super minions cannot be sacrificed. Voidlings take an additional 100% damage from towers. Cost: 100 mana + 100 per active voidling. Cooldown: 30 seconds

E: Malefic visions: ACTIVE: Malzahar infects the target enemy's mind, dealing 320+0.8AP as magic damage over 4 seconds. If the target dies during this time, they pass Malefic Visions to the closest enemy, refreshing its duration and restoring 10/15/20/25/30 mana Cost: 60/75/90/105/120 mana Cooldown: 15/13/11/9/7 seconds

R: Nether grasp: ACTIVE: Malzahar suppresses a targeted enemy champion for up to 2.5 seconds dealing his current stacks of guidance of the void immediately and 150/250/350+0.9AP as magical damage over the duration. Additionally, malzahar gains a spellshield upon cast that protects him from a single hard CC effect (Stun, taunt, fear). Cost:100 mana Cooldown: 120/100/80

13 Comments

sphinxthelion71 votes

yeah well no one cares about your ideas. He was already reworked recently and they base it on pro and high level play.

Paroe1 votes

{quoted}

yeah well no one cares about your ideas. He was already reworked recently and they base it on pro and high level play.

The fact that hes been nerfed more times since the rework than his entire lifetime pre-rework, shows that hes in a worse place than he was before game-health wise. With the suggested changes in the opening post, the main problems with his previous iterations are answered in a much better way than they currently are by preserving pre-rework malzahar and maintaining what we like about post-rework malzahar. Namely; Voidlings are more balanced and require forethought, and his ultmiate requires planning and trickery to get the highest possible damage.

I imagine the suggested passive would have an ammo system like annie, graves, and jhin so that you KNOW when to avoid him.

Hyperiön1 votes

Or, they just revert him to before the MYMU. I like that better.

His passive - Shit. This is terrible. Malzahar doesn't use that many abilities in the the first place considering once her gets first item, EQ clears an entire wave.

Q- Same as always was W - This is horrible. Basically takes away one of his skills since cooldown is so long, and the damage is terrible on them. E- Same as always was. R - Same as always.

This is literally the same thing as what he is now. You just made his passive bad. and his W bad.

A better title would have been, Suggestions for Malzahar Update, or something like that.

Paroe1 votes

[{quoted}](name=FF Hyperion,realm=NA,application-id=3ErqAdtq,discussion-id=reroiA2y,comment-id=0001,timestamp=2017-02-08T20:35:06.521+0000)

Or, they just revert him to before the MYMU. I like that better.

His passive - Shit. This is terrible. Malzahar doesn't use that many abilities in the the first place considering once her gets first item, EQ clears an entire wave.

Q- Same as always was W - This is horrible. Basically takes away one of his skills since cooldown is so long, and the damage is terrible on them. E- Same as always was. R - Same as always.

This is literally the same thing as what he is now. You just made his passive bad. and his W bad.

A better title would have been, Suggestions for Malzahar Update, or something like that.

... Actually its literally pre-rework malzahar with a new passive and a balanced form of on-demand voidlings. His Q and E are ver batum, his ult has slightly higher base damage at five stacks of the passive. His pool was the least attractive part of his kit; a one point wonder. Pre-rework malzahar also constantly spammed spells. Most people constantly had two to three voidlings. The suggested passive forces interaction and decisions. "Are they out of range of malefic visions/ im low on mana". It is, as max stacks at level 18, 180+0.5 damage. thats nothing to scoff at.

{quoted}

Minion denial through killing your own minions is a skill that GP had back in the day and it was removed from League due to how problematic it was. We aren't going to reintroduce it.

Thats why its current health ^^ Voidlings are worth a lot of gold, and since theyre permanent in the suggested ability they can have the same gold as a large minion which nullifies the problem with minion denial. Its not meant to deny your enemy anyway - thats why it uses current health and has a very, very high mana cost. One voidling, at level 1, costs 100 mana. The second voidling costs 200, the third costs 300, etc in that vein. It makes having an army of voidlings very expensive and not worthwhile, especially since youl want to do it to only cannon minions to get the best voidling possible.

Hyperiön1 votes

His passive is similar to his old one, but this basically like, oh no, you aren't allowed to auto unless you want to kill someone.

Just literally revert Old malz, this would solv everything

Paroe1 votes

[{quoted}](name=FF Hyperion,realm=NA,application-id=3ErqAdtq,discussion-id=reroiA2y,comment-id=000100000000,timestamp=2017-02-09T16:20:41.620+0000)

His passive is similar to his old one, but this basically like, oh no, you aren't allowed to auto unless you want to kill someone.

Just literally revert Old malz, this would solv everything

... His passive right now isnt similar to anything on his pre-rework kit. The passive isnt "you arent allowed to auto" - its a spellblade, and you use it as such. It helps with last hitting until you get the AP you need to clear properly. Pre-rework you werent really basic attacking anyway after you got enough AP/AD to let your voidlings do it for you. It just adds another layer of complexity by giving malzahar better trade options and letting his ult, which many people saw as problamatic, be a lot less frustrating.

Also, pre-rework had its own problems. Specifically his W was a one point wonder; it needed to be removed. Voidlings as a concept are easily expanded upon, but riot dude arena simply isnt the game for a swarm of powerful minions. Thats why the suggested voidling scales mostly by how far the game goes and not how much gold malzahar has. The spellblade passive is what it is because most malzahars are spell spammers - you needed to be in order to get swarms out. By having it as a stacking buff to basic attacks, you incentivize normal trades and can outplay people with fakeouts and taunts. Having that up-front damage on his ult opens up a LOT of options that he doesnt have right now, and gurantees at least some damage even if you get CCed out of it.

Hyperiön1 votes

We weren't talking about his new passive were we?

The passive you want is similar to his old one, except you want it ability and auto attack based.

Paroe1 votes

[{quoted}](name=FF Hyperion,realm=NA,application-id=3ErqAdtq,discussion-id=reroiA2y,comment-id=00010000000000000000,timestamp=2017-02-09T20:13:14.962+0000)

We weren't talking about his new passive were we?

The passive you want is similar to his old one, except you want it ability and auto attack based.

The passive i suggested is only similar in that its good for spell spamming... thats it. Malzahar has always needed a basic attack interaction to promote trades outside of E and position punishment with Q.

Kaioko1 votes

Minion denial through killing your own minions is a skill that GP had back in the day and it was removed from League due to how problematic it was. We aren't going to reintroduce it.

Paroe1 votes

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