Would something like a 'Shield Pierce' Summoner Spell 'buff' be OP? Or even an item?

Seenan··5 votes·3,021 views

Some sort of buffing spell or item that lets all your damage go through any shields for a certain amount of time, but still do the regular amount of damage they should be doing (ie, no increase or decrease)

22 Comments

NoPaxt4 votes

you don't need it, you have item 1036 and item 1052 ...

ZackTheWaffleMan1 votes

[zombie-brand-facepalm]

LordGeovanni3 votes

Shields arent even strong everyone just writes it off until it happens to save some one. But never even getting to hit anyone cause of their long range and low cooldown dashes Or high movement speed isnt ever addressed.

NoPaxt2 votes

{quoted}

Shields arent even strong everyone just writes it off until it happens to save some one. But never even getting to hit anyone cause of their long range and low cooldown dashes Or high movement speed isnt ever addressed.

You have ADSc that AA 2.5 times per second dealing massive damage. I'd argue that shields aren't strong enough. Janna +item 3107 +item 3504 +item 3222
Still only sucks up the damage from 2 AAs

LordGeovanni1 votes

This is what i mean sheilds arent strong they are just garbage versus adcs and mage burst but just annoying enough to mess up an assassin or most people who want to throw everything out right after one another and doesnt want to wait for the right timing. when the sheid has already been used. But on the other side of that waiting for shields to be over before going in will lose you the team fight because adcs shred everything so fast by time as the sheild is gone if no one is damaging 3 of your front line allies are dead.

Death by Glamour3 votes

who would take it over tp ignite or heal?

would have to be an item

undesirable team2 votes

wouldnt work cause janna/lulu mains would cry about losing their inflated ranks

Drugoth2 votes

Name checks out haha.

Best Ekko NA2 votes

Shielding is the only mechanic left that is keeping True Damage in check. If you add anything into the game that enables champions (such as Vayne) to bypass shielding, they're going to abuse that and become broken against champions that rely on shields (because they can bypass the focal point of the shielding champion's kit).

Some champion's only Utility in their kits (Riven for example) is a shield. If Riot creates an item that can bypass that, those champions are going to need buffed to compensate and probably will become too strong as a result. I believe this in part, is a reason why such an item doesn't exist. It's not a good answer to shields being strong as some champions can abuse an item like that and other champions will have the most essential parts of their kits becoming worthless with a single item.

A better answer from a balancing perspective, to keep shields in check, would be to nerf shield stacking by giving it diminishing gains (such as locket has in place currently) or else make it so shields do not stack and the stronger shield replaces the one on a champion.

LordGeovanni1 votes

Riven has too much utility in her kit A knock up (aoe) a Stun (Aoe) a sheild (best scaling in the game) Stats boost. All of her skills are ridiculously low cooldown because riot over buffs riven when she builds no defenses and people fail with her because she has no defenses when she can build like any other bruiser and be better than any other bruiser cause all of her skills are short cooldown she has mobility cc and more ad than any of them through her ult while haveing a high base damage execute on the other part of her ult.

Best Ekko NA1 votes

{quoted}

Riven has too much utility in her kit A knock up (aoe) a Stun (Aoe) a sheild (best scaling in the game) Stats boost. All of her skills are ridiculously low cooldown because riot over buffs riven when she builds no defenses and people fail with her because she has no defenses when she can build like any other bruiser and be better than any other bruiser cause all of her skills are short cooldown she has mobility cc and more ad than any of them through her ult while haveing a high base damage execute on the other part of her ult.

Are you high? A knock up is not a utility. A stun is also not utility. Both of those are called Crowd Control and are meant to prevent the enemy from being able to attack or use abilities. The only utility Riven has in her kit is E, which is a shield. Utility is an effect which buffs your champion without directly increasing your damage and does not affect the enemies. Healing, Shielding, Speed Boosts, and Vision are all examples of what utility is.

Riven is a champion with almost NO utility. 1 shield is far from "too much utility". If you want to know the difference, instead look at a champion like Ekko. His W shields, gives vision, and his ultimate heals him. He has 3 things in his kit which are utility.

LordGeovanni1 votes

1 sheild that is up far too long and far too often. As far as i know anything that isnt damage is utility including cc and disableing the enemy champion.

Best Ekko NA1 votes

{quoted}

1 sheild that is up far too long and far too often. As far as i know anything that isnt damage is utility including cc and disableing the enemy champion.

I suppose in the strictest sense of the word "Utility", yes it could be Crowd Control. Granted, if you just go by the definition, which is basically "Useful".. anything at all that helps you kill the enemy (including damage itself) could be considered Utility. In terms of video games, I don't carpool the terms Crowd Control and Utility because then there is no need to ever say Crowd Control (Why even bother giving it its own identity at that point?). 'Oh, he used his Utility to stop the enemy'... except that's not how anyone terms it. Why? Because generally CC is coined separately from actual Utility because it's something that affects the enemy (where as most other status' considered utility do not). To bunch the two together is confusing, because Crowd Control already has its own term and it makes no sense to coin CC as Utility when it's already its own status in itself.

LordGeovanni1 votes

Excuse me if i dont find because then there is no reason to say cc a good enough reason to not count it as utility. Damage is in fact utility that riot doesnt like to account for in ranged characters power buget just like range movement speed dashes wind up time.

Αρχιδάκι1 votes

Up

Infernape1 votes

What about an item that temporarily weakens shields in a small AoE (that has a reasonably high cooldown) or even a form of Grievous Wounds for shields.

Drugoth1 votes

What if ignites damage was slightly lowered, but 50% of its damage bypassed shields entirely?

LordGeovanni1 votes

Everyone blameing shield but where is the lower damage out put item. so you can cut adc and mage burst per second in half. If shield were the problem they would be a problem on more than just sticking it on and adc.

Skorch1 votes

Hmmm. I dont think a shield piercer ability is required tbh. As that would cause the same issues as GW does. I think the value just needs to be lowered. However for that to happen the support should still be able to save someone from just getting instakilled by an adc, or assassin, or bruiser, without massive shields in order to do so.

Rathar Dashing1 votes

I think that's what they should work item 3056 into. It's active would remove shields, or a certain percentage of them, and perhaps reduce the power of any future shields applied over the next few seconds.

higura1 votes

the whole point of shields are to counter burst damage, whats the point if bust champions can just buy a item / pick a summoner spell and then completely ignore it?

that would be like giveing adc a way to ignore ability damage for x amount of sec, just because it only work for a limited time, doesn't it really justify straight up removeing a weakness to a large group of champions.

Dead flag blues1 votes

What about... nerfing shields duration and cd ?

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