Hear me out: Tanks are fine at the moment
Its that in the circle of Tank>assassins>marksmen>Tanks, Assassins are too weak and marksmen are too strong right now.
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Tanks have gone from being a stat check class to having more "windows of power." Tanks have always been about peeling for your team, allowing your ADC and APC to do damage. So it makes sense that tanks would want to build
since they were changed to be more beneficial to tankier champs this patch, as it makes it easier for them to help peel and protect their team.
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The problem is that having all of this power in tanks being able to peel for their team in terms of shields and damage redirection, is that it makes marksmen stronger. And Marksmen, all memes aside, have been strong for a long time. There is not a patch or class update that Marksmen do not emerge more powerful than the previous one. In the tank update, they had multiple items buffed for them, and
now belongs to them. All of the %damage mitigation items belong to marksmen. (
mark, and while not complete mitigation,
allows them to survive burst.) Combined with ADCs damage output due to multiplicative scaling and how lifesteal works with that, plus the amount of shields and % damage mitigation available to them, you now have a 1600 no resists ADC drain-tanking multiple champions damage combos.
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And then we see assassins, the counters to ADCs. Their old play style of bursting 100-0 with no time to react was toxic to many in league, but in fact it was vital. It meant that ADCs had to position correctly in order to pump out their damage. ATM, there is no reason to play assassins, especially AD ones. Unless you are extremely fed on
, you have no hope of killing an ADC lategame through their
and allies
and their
. And since you cannot do your job to kill them, their is no reason to play them. Without that corner of the tanks>assassins>marksmen triangle, marksmen have nothing to worry about past 25-30 minutes.
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Riot, ADCs need far less access to %damage mitigation, a nerf to their survivability items (mainly for ranged only), a change to the way lifesteal works on them. Assassins needs buffs, and items to help them deal with shields. Tanks are fine, but currently its who can tank more from the opponent ADC while peeling for their own, and that team wins.
