Why does Kalista, a ranged champion, have almost the same base health as Darius?

IsIsGankedParis··4 votes·5,728 views

Who has no mobility and is melee?

Kalista base health: 518

Darius base health: 519

Wtf?

19 Comments

RiotMeddler10 votes

Starting base stats are being adjusted on all champs in the patch Kalista comes out in, with champions generally having higher level 1 stats but lower stat increases at early levels (evening out to the same stats as in prior patches later in the game). As a result you'll need to compare Kalista's stats to Darius' new stats (new Darius has 582 base hp for example, compared to Kalista's 518 or Vayne's 498).

Kinky Rhydon1 votes

I like this idea.

Legendary2K121 votes

Starting base stats are being adjusted on all champs in the patch Kalista comes out in, with champions generally having higher level 1 stats but lower stat increases at early levels (evening out to the same stats as in prior patches later in the game). As a result you'll need to compare Kalista's stats to Darius' new stats (new Darius has 582 base hp for example, compared to Kalista's 518 or Vayne's 498).

when is the game coming back on, that is all any1 wants to know.....not this nonsense

PlagueDoktorFiSH9 votes

Somebody asked a question, a rioter answered. Pull your head out of your ass, they said they didn't want to give another ETA For fear of it not panning out.

Kobold4 votes

still wondering why she has 550 range while Lucian with 550 range was considered too much range for his mobility. Also why is her passive not affected by slows? while Sivir's is and is a much weaker version? (STill wondering this but NO ONE ever will respond to the question)

Inx1 votes

Her damage is worse than lucian's. Lucian's passive gives him much higher damage and a strong synergy with many unique ad items, like trinity force, while kalista lacks any semblance of an adc steroid entirely. without any way of gaining AD, attack speed, or even crit from her inherent abilities she scales somewhat differently from lucian. Kalista may have more mobility, but she definitely does not match other adcs in damage.

Kobold1 votes

tell that to Sivir if you hit ALL of Sivir's abilities and 3 w'd aa's on one person you deal the same damage as kalista with the same number of aa's as well and the abilities. if kalista builds a Ruunann's hurricane while Sivir hits the entire enemy team with her abilities and again 3 aa's, Sivir will out damage kalista by a very small amount at the same AD. All while Kalista can kite outside of the fight and initiate/ cause CC with her ultimate.

Remember Sivir just got a rework LAST YEAR.

Inx3 votes

but, sivir has higher auto attack speed when her W is on so she deals the same damage in a shorter amount of time. Sivir's poke is also aoe, while Kalista's poke and siege is single target.

Sivir also may not have cc, but she does offer her team a good amount of utility, and is uniquely safe with her spell shield, and has better wave clear and laning than kalista. so uh.. yeah?

SmokingPuffin1 votes

Sivir outduels Kallista no problems.

AA reset on W, spell shield for spear, quality steroid.

Sivir currently is weak because bruisers are weak. Make Shyvana good again and stampede will again wreck faces.

shppy2 votes

Hey great, thanks for buffing ranged ADcs' early games even more.

You realize buffing early health pools dramatically favors auto-attackers and ranged champions (and in particular champs that combine the two), right? Who's gonna have the easiest time draining that extra health pool that champs will have for the first few levels? That's right, champs that aren't dependent on their abilities for direct damage (most of which won't scale up with these changes), and champs that can stay within their attack range most easily, I.E. ADcs. The benefit may only last til level 4 relative to right now, but we all know damn well how much low-level interaction matters in this game and you've decided to go and make it even more anti-melee.

But it's alright, because while you're at it you've also had it in your infinite wisdom to use this system to make the already-pitiful distinction between ranged and melee per-level growths even smaller at early levels, making the 'cost' of being a ranged champion even less significant until level 10. Good to know one of the few edges I had as a melee in laning just got weaker.

Xemeron2 votes

Nautilus 518... Tank my ass

disregardable1 votes

it's not the base health but the regen that matters, as a bruiser.

IsIsGankedParis1 votes

I didn't know having 8.25(+.95per/level) hp/5seconds was huge, heck at level 18 he has roughly 25.35 hp/5, that's not gonna do shit when ADC's have lifesteal out the ass and peel out the ass to take no damage, hell Darius is the only bruiser with no natural tankiness or sustain built into his kit.

Yawnli1 votes

You shouldn't worry too much, when people get too good using Kalista she will get nerfed anyway, same as Yasuo; it all balances out in the end, in the meantime people are gonna feed so having a little bit more than a normal adc is fine in my opinion

MotherChurch1 votes

Seems like poorly designed mobility creep champion.

Kobold1 votes

Sivir outduels Kallista no problems.

AA reset on W, spell shield for spear, quality steroid.

Sivir currently is weak because bruisers are weak. Make Shyvana good again and stampede will again wreck faces.

It's not about out dueling or damage, its about consistency. Let me put it this way say you have champion x whose passive is affected by slows now you have champion Y whose passive is not affected by slows. Now champion X was given 500 attack range because her passive allows her to keep up with or outrun opponents. Meanwhile Champion Y who is newer can do the same thing with hers but doesn't have to worry about slows so she can be more consistent but was given 550 range. tell me that doesn't sound odd to you.

Bears Dont Care1 votes

If I remember right, the distance she leaps is affected by her MS.

HiAllGoodLuck1 votes

It isn't becourse Kalista is op but because Darius is a very weak champ pre 6. Riot gave him pretty hard early game nerfs becourse his ult is fucking op. 518 hp is a pretty standart base health for a ranged ad carry. 519 hp is because he's nerfed and there for is very easy to kill in lane early, but will fuck you op as soon as he's 6.

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