yeah she is now slightly more squishy... isn't going to do much if anything
yeah she is now slightly more squishy... isn't going to do much if anything
Except push her in the pre-rework direction of only using Cougar from to run away, and use Javelin Toss to poke all day.
[{quoted}](name=Skia Asteri,realm=NA,application-id=3ErqAdtq,discussion-id=rWEO4P6Y,comment-id=00010000,timestamp=2015-03-30T23:24:36.046+0000)
Except push her in the pre-rework direction of only using Cougar from to run away, and use Javelin Toss to poke all day.
highly doubt Nid's are going to do that, they can still melt your face regardless of how much HP she might be a bit more careful about jumping into entire teams just to get a kill though... but that's about it
yeah she is now slightly more squishy... isn't going to do much if anything
With the base stat nerfs and cd increase on Primal Surge she's going to come out of the jungle with Less HP. This means that her ganks will be a bit more risky if she jumps in, and it may even open up options to countergank her and 1 vs 1 her.
This
So much this
By making her more squishy and reducing the amount of heals she can do, it opens her up to actually having damage stick to her, and when you do catch her, you have a higher chance of killing her
I can live with that
Its no SALT treaty for her spears, but it's a change that I can live with
yeah she is now slightly more squishy... isn't going to do much if anything
Her heal being increased to a 16 second cooldown really isn't a nerf?
Her heal being increased to a 16 second cooldown really isn't a nerf?
not really, with how easily you can sustain yourself in the jungle i don't see that as that big of a nerf, not for jungle nid at least. The change to heal is going to hurt more lane Nid than it's jungle counterpart
o wow maybe she'll actually be punished for getting caught now