A Janna change i would love to see
Janna has a disengage combo where she Qs the enemies (or enemy, singular) and Rs them away.
However, i noticed that the target remains suspended in the air (from her Q) while they are being knocked away (from her R).
What if, when you do this combo on an enemy, they suspend any of their allies they come in contact with while being knocked back?
For example, Janna QRs amumu, and amumu comes in contact with his ally, Twisted Fate, and Twisted Fate gets knocked up for the same duration as amumu.
Maybe she could get some small nerfs (maybe knockback range, probably like -25 AoE radius) but i would love to see this, and itd have some amazing playmaking potential. Thoughts?
R?