Fix magic penetration itemization
It's too easy to completely shut down an AP carry by building MR, because magic penetration itemization is so terrible.
Abyssal is useless against teams with low magic damage (i.e. multiple bruiser teams) and long range casters can't take advantage of the passive.
Haunting Guise is a niche item that only works on a few champions, and doesn't give enough MR to be impactful outside of the early game.
Void Staff is a massive gold dump that's extremely inefficient until you complete it, making it only viable as a fourth item for most champions.
There needs to be better itemization, because this is really fucking dumb compared to armor penetration. At the very least, change Void Staff to build from a new item, so there's a viable mid game magic penetration option.
could be reworked to be less of a niche pick, but that's it IMO.
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