Fix magic penetration itemization

Yenn··3 votes·562 views

It's too easy to completely shut down an AP carry by building MR, because magic penetration itemization is so terrible.

Abyssal is useless against teams with low magic damage (i.e. multiple bruiser teams) and long range casters can't take advantage of the passive.

Haunting Guise is a niche item that only works on a few champions, and doesn't give enough MR to be impactful outside of the early game.

Void Staff is a massive gold dump that's extremely inefficient until you complete it, making it only viable as a fourth item for most champions.

There needs to be better itemization, because this is really fucking dumb compared to armor penetration. At the very least, change Void Staff to build from a new item, so there's a viable mid game magic penetration option.

8 Comments

Zero Skill Tank8 votes

I think that magic penetration is fine. It's armor penetration that's pure BS, especially considering there are very few armor options for squishies compared to MR options...

Yenn1 votes

{quoted}

I think that magic penetration is fine. It's armor penetration that's pure BS, especially considering there are very few armor options for squishies compared to MR options...

Most AP carries can't dent a bruiser's health without Void Staff, and the bruiser is likely getting extra offensive or defensive benefits from it's MR item(s). It's not fine, especially when the enemy team has multiple bruisers/juggernauts.

The only few exceptions are champions like Cassiopeia who are basically carries with magic damage. The rest of the AP carries, who rely on burst combos, don't have any reasonable way to function against these teams.

Zero Skill Tank4 votes

If you are a burst mage, you are not supposed to have easy time dealing with bruisers and juggs. Other AP classes like Artilleries, Battle mages and Controllers have pretty much enough ways to deal with them, through kiting and/or DPS.

item 3151 could be reworked to be less of a niche pick, but that's it IMO.

Yenn1 votes

{quoted}

If you are a burst mage, you are not supposed to have easy time dealing with bruisers and juggs. Other AP classes like Artilleries, Battle mages and Controllers have pretty much enough ways to deal with them, through kiting and/or DPS.

item 3151 could be reworked to be less of a niche pick, but that's it IMO.

And then a Darius with 3k health barrels into you at 450 MS, eats your entire combo (if the player is somehow bad enough to not dodge all skill shots at 450 MS) and loses 30% of his health, and then 100 to 0's you in 3 seconds.

Handy Sandy 2 votes

{quoted}

And then a Darius with 3k health barrels into you at 450 MS, eats your entire combo (if the player is somehow bad enough to not dodge all skill shots at 450 MS) and loses 30% of his health, and then 100 to 0's you in 3 seconds.

item 3116, item 3151 is gonna on almost any ranged AP caster

All Skillzz2 votes

they are talking about removing aegis which is a big part of hurting aps. and also some changes to flat pen. i personally hate maw and hex drinker. when i can play ashe mid and rush maw and face tank leblanc/syndra/ahri combos cause i finished 1 item and then kill them with its sustain + my AA there is def something wrong ll.

TricolorStar1 votes

My only problem is that Cass has nowhere to put her Sorcerer's Shoes so if she wants that +30 magic pen she's SOL

ModWulf Helhammer2 votes

She gets void staff and abyssal (or any other combo of two mpen items, when most other champs get only 1 and boots)

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