Current Status of The Meta Game: Honestly A LOT of Issues

Meep Man··2 votes·675 views

1. Support as a Role Relies on Items to be Considered Over Other Classes Very few pure Support champions remain as top picks in Bottom Lane. Malzahar, Zyra, Brand, even god damn Camille are being played as Support. Why? They all have immense utility/CC without much damage trade-off and reliance on the rest of their team. This makes actual Supports feel nearly useless unless they do some INSANE stuff (ex. Soraka Alistar Karma Morgana ) or are on the very damaging side of the normal Support role. Since Riot has constantly shoved Support champions back into the Bottom Lane, as a Bard player, can I please ask them to shove all these "Supports" back into a lane where they won't overshadow Supports. Supports rely on, in honesty, absolutely busted items to compete with these champions and even then they are still picked. Please, look into this Riot. Bottom Lane is hard enough as is with 90% of the important objectives being around the bottom side of the map, I would really like it if we went back to the good ol' "Enhancter, Disruptor, Vanguard, Warden" quad with the OCCASIONAL Mage in there.

2. Tanks That Don't Deal Good Damage Are Trash Tanks are in a gutter as a class. You know who is viable right now for Tanks? Poppy, Maokai, Singed, Sion, and Nautilus. Nearly every one else is either outclassed or are nothing but temporary hiccups in a fight. Why? ALMOST THE ENTIRE ITEM POOL REVOLVES AROUND COUNTERING TANKS! Armor Penetration, Magic Penetration, Grievous Wounds, Slow Resistance, Tenacity, Cleanses, etc. There are so many items built around letting DPS champions achieve their dreams that Tanks are having their dreams crushed into fine powder. Unless you provide god-tier CC or deal damage, you can't be a successful Tank. And by god tier, I'm talking Nautilus and Alistar. Most others just don't cut it. Expanding upon or bettering the Tank item pool, I think, would really help their current situation with there currently being so many items made to counter them.

3. Games End So Quickly That Late Game Carries Have to Snowball to Win Ever seen a Vayne, Tristana, or Jinx win without going absolutely crazy with kills? Well, Vayne maybe, but other late game carries? No, it usually doesn't happen these days. That's because games end too quickly and champions aren't balanced around these short game times. This essentially makes Bottom Lane even more of a camp fest for the Jungle to try and make these champions work, and if you have an early game ADC even more of a slaughter house with the Mages working their way into the Support role. All in all the ADC role is in pretty bad shape right now but NOT due to the role itself, but due to the way of the game.

4. Lethality Man... It's overtuned right now. 50% initial, 50% over levels. That should be the balance line for it and then balance champions that rely on it from there. Also, I would actually, for once, seriously consider the plee of people who wish that Ranged get modified values for Lethality. Perhaps have them only gain 30% initial, and then 70% over levels. That way Assassin Marksman still can use it, but can't use it to strangle people in lane.

2 Comments

Aquafuge1 votes

maybe in the tank rework they'll figure that making tanks viable should fix the state of the game, put a soft cap on armor pen/lethality making tanks more attractive again, tanks becoming more attractive will improve support role giving it back to supports as the utility will be needed to help control the tanks, and the heavy damage mages being used as support will be obsolete, tanks being able to take a real beating will extend game times as it will become a game again and not just an arms race.

BluePolarizer1 votes

Just 1 thing: Jinx is actually an early game snowball carry, not a late game one. Her win rate decreases as a function of game time and her kit is almost perfectly enabled for her to get kills in lane while being pretty mediocre at surviving dives. She is still one of the higher win rate ADCs due to her ability to snowball off a single kill, that turns into 2, that turns into turret...

True hypercarries KogMaw Tristana Vayne Twitch Caitlyn Azir Cassiopeia not only do a ton of damage, but also have incredible survivability (Twitch/Vayne invisibility, Tristana range/jump/knockback, Kog insane range + slow + highest single target DPS in the game, Cassiopeia ult/W, Azir dash/wall).

More from Gameplay

More by Meep Man