We Need Items/Champions That Allow for Stall/Late Game Tactics
In Dota 2, there are many heroes that allow a team to play defensively for the first half of the game in order to allow for teams to stall into the late game if they choose to do so. However, in League, our only semi-stall options are HARDCORE AoE Mages (and even they can hardly clear now due to minion changes) and Zz'Rot (now that Banner is gone). Zz'Rot is only somewhat of a stall item too cause it can also help with pushing.
I think we need more items that can help a team stall a game into the late game so that Crit ADCs and other late game champions have the time to get the resources they need. I'd say
would be a good place to start for looking at existing items to modify into potential stall items. Here's an example:
Ohmwrecker
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+ 350 Gold = 3100 Gold
+450 Health
+30 Armor
+30 Magic Resist
+300% Base Health Regen.
UNIQUE Passive- Pacifist: Basic attacks and abilities deal 40% reduced damage to champions and structures that have not attacked an allied structure within the last 5 seconds.
UNIQUE Passive- Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets, and Void Gates.
UNIQUE Active- Reinforcement: Target allied turret takes 50% reduced damage and gains 100% increased attack speed for 6 seconds. During this time, it's basic attacks deal an additional 35% of it's target's maximum health as true damage to minions. (120 second cool down) (750 range) A turret cannot be affected by Reinforcement more than once every 120 seconds.
It's an early game defensive item that would allow non-carry champions to build it so that they can help stall the game for their carries to farm and get to the late game! Note that I came up with this on the spot, so I know it's probably not balanced, but I just wanted to give an example. What do you guys think?