So I like complex character designs. Sue me.

LunSeiSleidee··15 votes·880 views

I don't want to play traditional, overused stereotypes, like Generic Mage, Generic Paladin or Generic Thief.

I don't want spam-skill-to-win characters.

I enjoy taking my time to read about a character's abilities and effects, because my attention span can last more than a couple of written lines.

I'm too old for this game, isn't it?

Let the usual downvoting commence.

13 Comments

Maximum Morde7 votes

I'm old and I prefer simple straightforward champions. Age has nothing to do with it :).

Okuma6 votes

Being too old has nothing to do with you liking a complex character design..

Big Lincoln3 votes

generic serial killer who thinks his killings are art

Hmmmmmmm

Chromatic Eagle3 votes

Why would anyone downvote you? What does your age have to do with wanting complex champions? Couldn't you be an older person who wants things simplified?

Ben Sharpio1 votes

old people like to have a sense of entitlement. Like they're different or something.

Mecha MaIphite1 votes

Why would anyone downvote you?

well he's pretentious

"because my attention span can last more than a couple of written lines."

meowwow72 votes

tbh i prefer thresh lulu and ali because of all their combos but dislike janna and raka because they only do like one thing so i can see that

Lighten1 votes

Me too! And I got angry when I saw the post about people complaining about a new champion. Like seriously? We haven't had one for over 4 months, which is long overdue. Your precious reworks are still coming through, and fast.

Some people just want something refreshing and new. Maybe even a little complex. Gives me something to work on. :)

The Last Ballad1 votes

Not only are we getting a new champ, but we are getting two champs for the price of 1. AND of the two roles that haven't had a champ in a while. The last adc was Jhin, over a year and ~2-3 months or so ago, and the last support was Tahm, who was over 1 1/2 years ago.

The fact that people complain about this is weird...

Jbels1 votes

There's nothing wrong with complex character design. Hell, most new characters coming out aren't really that complex, just different from the norm. What ISN'T okay is making those kits overloaded in order to sell them more easily

Teridax681 votes

{quoted}

I don't want to play traditional, overused stereotypes, like Generic Mage, Generic Paladin or Generic Thief.

Among the game's champions with the most complex kits are the Generic Rōnin (Yasuo), Generic Revenge Ghost (Kalista), and Generic Martial Artist (Lee Sin). You could argue that these characters have complex personalities and deep backstories, but the same could then be said for any other champion once you look at their bio as well. By contrast, among the game's simplest-kitted champions are a mountain warrior and a fallen general both possessed by alien deities (Leona and Taric, respectively), an eternally lonely undead child who kills everything he touches (Amumu), and a redeemed barbarian on a quest to become a life-giving tree (Ivern). Character complexity doesn't really have any relation to kit complexity.

{quoted}

I don't want spam-skill-to-win characters.

Most of the game's most complex champions do tend to rely on spamming a single skill (Yasuo with his Q, for example), or are heavy autoattackers with a twist (e.g. Azir and Kalista). Riven uses multiple skills often, but is similarly spammy. In fact, part of these champions' complexity comes from taking into account all the different things to do at the same time. By contrast, simpler champions are often marked by abilities on higher cooldowns (e.g. Bard, Blitzcrank, Morgana), and as a result often tend to be less spammy, while also having downtimes that can be better exploited.

What frustrates me is that, out of all the game's complex champions, very few present a level of strategic complexity on par with the mechanical complexity we see: some champions require perfect repeated execution of a multiple-ability combo to truly shine, and some require wrangling with this completely new mechanical paradigm, but only a handful of champions truly encourage the player to go into deep strategical planning and evaluation of the match beyond simple rote or reflexive tactics. I'd very much like to see champions that are truly less dependent on ability spam, and instead more dependent on the player's lateral thinking and analytic abilities.

{quoted}

I enjoy taking my time to read about a character's abilities and effects, because my attention span can last more than a couple of written lines.

Okay, but that still doesn't hide the issue that complexity of that degree can often be impractical in an in-game scenario, where you're often expected to act and react in the space of a split-second. When reading the full subtleties of a champion's ability set takes several minutes' worth of your time, that's obviously not going to be conducive to good learning. What is especially frustrating is that many of these effects actually convey a very simple meaning: Jhin's passive basically says that he hits hard, attacks slowly, crits only on the fourth shot and reloads with bonus movement speed afterward, but its description is so verbose and filled with different numbers and colors that it's difficult to know what it does at a glance.

I think a lot of this boils down to confusing complexity with depth: ultimately, what generates replay value, interesting playstyles and good expression of skill is depth, i.e. the amount of real choices you get to make, whereas complexity is simply the information overhead required to get to that. To generate depth, you're going to usually need more complexity, and that's fine, but complexity for the sake of complexity generally is not. Perhaps in a game that prides itself in being more intellectual, like a turn-based strategy game or long-term RPG, you could create more complexity, but in a game like League, where combat is fast-paced and customization is limited to a single character in the space of a half-hour, all while needing to be understood by millions of players, it really is all about being as efficient with your designs as you can.

swordkilldragon1 votes

I don't mind - actually really I like - complex character design. but i dislike overloaded design.

Troy2426211 votes

Complex design ~= overloaded.

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