courage of the collossus should be reworked and moved to the cunning tree.
This style of shield, or most shields really, have begun to act as an alternative to evasion and have caused all sorts of issues etcetc but it is the kind of non-RNG evasion a lot of game makers (especially for moba) have probably been interested in.
I'm not asking for a nerf or.. you might call it a buff but this kind of shielding is more appropriate for offense!
Imagine this,
candlestick jumper - Whenever you deal tons of damage or hit someone in the back you get a shield equal to some portion of your move speed.
While were at it I'd like to start considering shields as a form of evasion in general rather than a shield where applicable. Looking at it this way you an say many champs make sense and others not so much, items as well.
gets a shield from moving around and well.. that's actually ok! evasion is all he does! That's great actually! His wall is also a sort of parry evasion thing. As a matter of fact maybe his power and damage should be connected to stuff he evades like in an mmo. Not complaining about balance but the theme is sexy and sexy > balance
Whenever this guy evades something he gets 15% increased damage instead of having tons of damage all day long after getting a few items
ok here's a funny one. Morgana got that magic shield right? Morgana can ignore the cc right? She just ignores all the CC from physical damage dealers but here's the funny part. Imagine the equivalent of this in an MMO. Imagine a mage who just builds full plate and has an ability that lets them dodge magic spells and magic damage. Like what is this design even? Nevermind her damage, the idea of a not so squishy mage with a passive that heals her like shes some occult Templar for dealing damage, balance aside that's pretty tacky don't you think?
but then we have a sexy mage who does something similar
- ok so this one actually evades you but has a heal instead of something like a shield. Imagine if ahri's heal was actually a permashield. there have been jokes about this of course but if the size of it scaled with AP or something it would be thematically fitting in a way. Like having drained so much magical power from her victims she's gained an aura of power that can stop your magical spells or something. You could also put it on her dashes to represent evasiveness. No need to do this but I just want to show how this line of thought could be used in nice ways.
For the most part healing is kindof unhealthy and seems to provide more of a tanky state where you eventually just go in at full hp against other champs but when you are relying on evasion shielding there is no need to concern yourself with them healing way too much usually since you can put a clear cap on shields. Furthermore, you can make said shields interactive, especially in cases where cc is involved.
- her father was supposed to be able to dodge raindrops in the rain, apparently she decided she was going to be an immortal zombie instead xD but if she got shielding with a hard cap instead of healing (maybe keep the healing on her ult) this symbolically becomes some limit on what she can dodge and evade instead of encouraging her to get tanky as crap and just heal 1000 hp back then go jump you under your tower then run away when she fails like trololo. Btw a tower doesn't typically shoot through hp... not even sure how that would work, but it can shoot through a shield.
- this guy isn't an assassin... keep the heal
- you could finally rework this asshole lol. Give him an evasion shield, he's a not-vampire who turns into a pool of blood and evades a lot of stuff
- how does he even dodge anything, no shield for him keep the heal OMNOMNOM
- THIS IS NINJA! give her a shield!
But wait, since akali is getting reworked lets have another look at this
- this guy used to pull all sorts of shit because his shield was big and he had some dashy tricks
or even better
- with no defense at all she jumps into fights and goes into berserk mode
shields are better evasion than heals and dodge mechanics. They are clean and don't make sense on some champs
is a tank but he is a ninja tank and its cool when he dodges
- ehhh.... he is a phantom I guess
- ... keep the shield small... this guy needs a rework someday anyways
But back to ahri
So hawt! #AhriFancultBanner
now back to akali
- imagine if she had a shield instead of a heal, she jumps in and dodges some attacks and deals her damage and hides. The best way to do it is probably that akali gets a shield when she cannot be seen or when she does something specific like when she would normally get her heal. The best part is that it doesn't even have to be a huge shield, it can be a small recurring one. This would also make tank akali a bit tougher to implement if again the shield is based off "evasion stats"
actually you could just add an evasion stat to the game and have different shields and stuff scale with it, 0 rng, no need to have it ignore CC like morgana's. If you are cc'd its harder to dodge stuff obviously
"durr"
Even better though, there can be an assassin item that ignores shields and their effects. This means that assassin damage could go down while assassin lethality... well that's an actual term now so assassin killtasticness goes up against nontanks that cant evade them or rapidly heal away their damage.
Even better still with less champs scaling well with defense and bypassing a new squishy defense ability we can have stronger tank itemization and stronger sustain itemization.
Example

reduced hp reduced hp regen reduced mana pool higher move speed
passive: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next ability PERMASHIELDS her for 3 / 5 / 9 / 18 (+ 9% AP) for each enemy hit for up to 300 hp shielding. If she has full shielding already she gains that much mana and hp instead, distributed equally among the two.
spirit rush - Whenever ahri uses a charge of this she gets a small shield while in motion or something. Or maybe she gets something from charm instead
Anyways lets make pseudo-evasion shield a thing and have another look at all these champs that probably need to change something thematically as a result
- proper nonevader
- ayyyyyyyyy
- tanky annoying guy but proper non evader
- evasion extravaganza, btw we could shorten the duration of playful and just put a shield on him after he uses trickster to lower his frames of full untargetability while still letting him dodge a ton of damage (but not cc)
- NOPENOPENOPE change that to a massive 1.75 second morgana style shield
- not even sure what to do about this guy but he has funny winrate fluxuations just saying

these champs would get a new power budget from this that could solve a few issues.
does this look like a tool for a high evasion character to you?
how about
ignores shields, you trigger lifeline when you drop below 10% hp. When lifeline triggers you gain 100 hp, grievous wounds, 30% attack speed and the next lethal blow will instead leave you with 1 hp, ends when you exit combat with champs or something
and would be getting massive aoe heals
to compliment his build and increased healing buffs. But in a moba a simple extreme heal + defensive items is sufficient.
for peels and heals. In an mmo they'd typically just be dodging a shit ton of attacks but would be barraged with so much eventually they'd take a hit that unlike the juggernaut they'd not heal off. But in a moba a reasonably sized shield would be what you need to emulate this effect, perhaps add some ability like what morgana has preventing certain types of cc.


