I've had enough of this "super anime hero adc" meta.
It's fun once in a while to see your adc pop off and your whole team supports it to make sure it never dies, but this is becoming the case every game. This meta is just seeing which team can inject more steroids and shields into their adc and have it do all the damage. This makes it look like the adc is some sort of anime superstar when in reality they just right click, stand still, and drain tank any damage they take while 2-3 shotting squishies and killling tanks in 4-6 seconds. Every damage based melee champion is completely unplayable due to the abundance of cc and the act that they take time to apply their damage. Assassins have delays so they get bps'd by the adc before they kill the adc. Mages are just there so the enemy tank has to buy 1 mr item instead of 0 as well as provide a little cc. It seems like riot games are trying to make adc live up to their name in which they are always the main carry of the team. I remember when there were multiple classes that can have a team play around them, including battle mages, skirmishers, juggernauts, and hell even assassins. Or you don't even have to have 1 person as your main carry and instead rely on 2-3 damage threats.
and divers
and I feel like games are far more fun when you have champions dodging and weaving in and out of fights. Best duel I ever had in this game was post 40 min Ekko v Fizz while the rest of our teammates were dead. Best "teamfight" was a 2v5 as Weedwick with Soraka top backing me up, before
meta. Point being I've played since s4 and I can remember a lot of fond duels/teamfights but rarely if ever was the adc sitting in the back auto attacking from 600+ units away the exciting or memorable part. The latter part of this season has been a bit of a let down for me. If you want the best chance of winning the game you're better off ignoring everyone but botlane, and only building for your adc. Why should a diving tank be expected to build
for his ad every game?