Is It Me, or is Olaf Still Poorly Designed? [DISCUSSION]
Keep in mind, I'm holding an open mind here. Maybe I'm wrong, but I see some very serious problems. I'll lay out why I think what I do, and I'd love to discuss it. Again, I COULD VERY WELL BE WRONG. I just had a bad match playing as him Lastly, I'm NOT discussing if he's OP/UP/Balanced, but rather his DESIGN. It's redundant and seems a little pointless, like a disjointed version of Dr.Mundo.
It seems to me that he's a meh tank, a meh damage dealer, a meh fighter and relies on numbers to be effective, not kit strength, a stance that Riot has already said they dislike. Unfortunately he's a poor stat stick because he can rarely actually make use of those numbers. Nothing, NOTHING in his kit synergizes at all, and if this were DOTA 2 that'd be fine, but thankfully it's not, and in League we usually have in-kit synergy. They seem to of just taken various aspects of a berserker and threw them together without regard if they work well together in the same kit or not. I was ahead early game, and frankly, he STILL wasn't very fun to play at all. Like a, again, disjointed version of Dr.Mundo. I'm sorry, but I expected a berserker; that would be VERY fun to play. Instead, he fails to fulfill that entirely, another stance Riot has taken against.
To top it all, his iconic axe throwing skill was changed to feel even more,...Just plain weird and awkward to use in the rework. This is one of the worst parts. This is like kicking Olaf fans in the shins. Taking his most identifiable skill and just making It feel gross to use. Yuck.
What was the original design OR the rework aiming for? He does the same exact thing as he has always done, and he's either overbearing (Like way in the past) or flat out pointless. I actually miss the point of Olaf entirely, because for throwing projectiles to slow enemies, we have Dr.Mundo, whom is far better executed.