Ahri's Q Should Only Give Bonus MS if it hits an Enemy Champ

Sugar Momma··261 votes·7,275 views

She shouldn't have that free mobility when she already has so much from her ult. Her windows of weakness are incredibly small, especially after level 6. At least this way she can use it to kite or chase, but not to simply run away.

192 Comments

Madra47 votes

This is a good suggestion. Cass has to land her Q in order to get her movement speed boost, and God knows she needs it far more than Ahri does.

Sugar Momma7 votes

Not to mention Cass' Q is harder to land.

Whut Thuh 4 votes

ya and is way less devasting if it does land.

YCitizenSnipsY8 votes

What? Cass's Q is less devestating when it lands ?

You realize she gets to unload the machine gun (E) on you if her Q lands right?

Madra10 votes

{quoted}

What? Cass's Q is less devestating when it lands ?

You realize she gets to unload the machine gun (E) on you if her Q lands right?

I've played enough Cass to know that people don't stand around still waiting for you to do so.

Hosee8 votes

{quoted}

This is a good suggestion. Cass has to land her Q in order to get her movement speed boost, and God knows she needs it far more than Ahri does.

Sure, but Cass also does 3x more damage than Ahri

HI IM DAISY 832 votes

Only if you have a full mana pool, and they don't run away at all.

Then afterwards you are oom, while Ahri is still throwing orbs for spell vamp, true damage, and move speed.

Totally worth the 3 or 4 fangs and the Q that likely oom'd you, right?

WalkingInACircle31 votes

This is a terrible idea, on basically every level of game design. It does not work with the existing mechanics of the speedbuff, it has no synergy between any of the effects, it does not create the intended effect - but rather assures she'll use it only to run away - it'd be confusing to the players, and it'd be just plain clunky for Ahri to use.

First, Ahri's current speedboost lasts until her orb returns. This means that it works best when kiting already, and scales with movespeed. This effect would make the value of the buff completely dependent on when the opponent gets hit and sometimes remove it altogether if hit the moment before the orb returns.

Second, the current movespeed buff allows Ahri to reposition the ball, creating synergy between the effects. That is not here. Nor is there any advantage in a movespeed buff - which is used to reposition in a fight - if you cannot control the timing of when you reposition. It would only be valuable if Ahri is trying to get a single direction as fast as possible, aka running away.

Third, why would Ahri get a movespeed buff from hitting a target? Their is no reason conceptually, there is no valuable in-game interaction to it as discussed above. The existing concept of fire and run is simple and creates kit synergy, this just makes no sense at all.

Fourth, what happens if multiple champions are hit? Is the buff renewed to full value? This goes back to the third point, that there is no logical following between hitting an opponent and a movespeed buff.

And of course, making a timing based ability unreliable in both its timing and activation at all makes it just clunky to the point of uselessness, unless you're just trying to run in one direction.

Madra9 votes

{quoted}

This is a terrible idea, on basically every level of game design. It does not work with the existing mechanics of the speedbuff, it has no synergy between any of the effects, it does not create the intended effect - but rather assures she'll use it only to run away - it'd be confusing to the players, and it'd be just plain clunky for Ahri to use.

First, Ahri's current speedboost lasts until her orb returns. This means that it works best when kiting already, and scales with movespeed. This effect would make the value of the buff completely dependent on when the opponent gets hit and sometimes remove it altogether if hit the moment before the orb returns.

Second, the current movespeed buff allows Ahri to reposition the ball, creating synergy between the effects. That is not here. Nor is there any advantage in a movespeed buff - which is used to reposition in a fight - if you cannot control the timing of when you reposition. It would only be valuable if Ahri is trying to get a single direction as fast as possible, aka running away.

Third, why would Ahri get a movespeed buff from hitting a target? Their is no reason conceptually, there is no valuable in-game interaction to it as discussed above. The existing concept of fire and run is simple and creates kit synergy, this just makes no sense at all.

Fourth, what happens if multiple champions are hit? Is the buff renewed to full value? This goes back to the third point, that there is no logical following between hitting an opponent and a movespeed buff.

And of course, making a timing based ability unreliable in both its timing and activation at all makes it just clunky to the point of uselessness, unless you're just trying to run in one direction.

Point 1: You hit someone with the orb, you get X amount of movement speed for Y seconds.

Point 2: It's a skill shot that goes through minions. Landing it is not rocket science, and many other champions are expected to be able to land skill shots of that nature without the assistance of a speed boost.

Point 3: It's a design mechanic to prevent her from having a kit that is too highly stacked with mobility. If she was a fire and run champion, her name would be Teemo, but she has a devastating form of CC that actually walks you into her entire team and several rapid fire abilities that she can unload during that duration.

Point 4: Hitting additional champions would refresh the duration of the movement speed buff up to the original value.

Point 5: If you hit the target, then it's not unreliable. It's only clunky if you've gotten used to abusing the ability to escape from situations where otherwise you would have to be punished for blowing your ultimate.

The goal of balancing champions is to be balanced, not logical; and a champion that has three point and click dashes to use at will should have conditional qualifiers for any remaining mobility on her kit. I personally don't think she needs her extra mobility considering her hard CC, her ability to do true damage and her sustain passive. These high mobility champions force Riot to make all new AP Mids extra mobile in order to stay competitive; which will only further hurt AP mids struggling for a place in the meta.

PunisherJBY4 votes

Just pointing out by this logic then Kalista should only move when she hits a champ and not minions. (well if we go based off the title and everything else)

UltraFireFX4 votes

Kalista has her mobility to kite and it only comes from her passive, which has it's own unique downsides (auto attacks only deal 90% of her attack damage, losing vision makes the auto attack miss, can't be canceled).

ALSO, Ahri can use her Q to get to lane faster, Kalista can't do that (unless she uses her Q which is pathetic in that case)

PunisherJBY2 votes

But Ahri has mana and uses it to get back to lane faster if she desires.

UltraFireFX1 votes

Mana issues can be avoided or be worth it, she won't be out of mana by the time she gets to the lane and it might save a tower/team mate/dragon/baron

Ackelope5 votes

While I agree Cass needs it more, Cass's Q is a lot more spammable than Ahri's I'd say.

FastAsHeck30 votes

Im an ahri player and I never understood why they added that in the first place... its honestly fair to get rid of it (instead of this bullshit nerf to her E which punishes good players)

Sugar Momma4 votes

Agreed, if bringing the dmg amp back on her E meant losing the MS on her Q I'd be happy (though I think she would still be plenty strong if she just lost the bonus MS on Q).

iamleburk2 votes

Riot seems to be removing a lot of technical stuff lately in the name of clarity. Remember the last time a game tried to do that? It was wavedashing in brawl. It's terrible game design, you want a game like this to have depth, and changes like that completely go against that.

Canidae5 votes

not exactly the most ideal comparison

Melee still exists, Brawl was admitted designed for a more casual audience, yeah Nintendo tried a cease and desist for melee at a major tournament that was revoked in hours due to public (internet) outrage, it got replaced w/ foxtrotting and other movement styles in Smash 4, the change might have cause the opposite as ppl have to be a tad more creative w/ their approaches instead of typical imma slide/i-frame on up to y'all and perform a multi grab combo....as Marth =w=

Ariel the Cruel8 votes

Assassin Ahri (damage amp on charm) was never a buff, it was a [huge] damage shift. She was originally a mage. The only reason she was forced into that play style was DFG. With it gone, Ahri was allowed to be a mage again.

That said though. Ahri was always more than mobile enough with her ult. Assassin and mage parties alike seem to be equally baffled by the move speed buff on Q.

Unvictus2 votes

{quoted}

Im an ahri player and I never understood why they added that in the first place... its honestly fair to get rid of it (instead of this bullshit nerf to her E which punishes good players)

100% agree, riot basically said "let's make her easier to play" with that change. Also as someone who plays Ahri a ton, I wish they would give the damage amp on her e back so I can feel rewarded for landing clutch charms

Deus Imperator20 votes

Dont get me wrong, i enjoy playing ahri, she is my second most played champ behind shyvana

But i get REALLY upset that the entire forums start complaiing about her

Yet when someone talks about these Lux Zed Yasuo Fizz they just call you "Bronzie" "Dodge the skillshots" "Outplay them!" Or "You just suck"

They talk like ahri is the unholy marriage of veigar MP regeneration And CC mixed with Leblanc Mobility and burst, while the champions i posted above are running rampant and nobody bats an eye

I am getting abit tired of this circlejerking and hive mind to be honest

Romans 82 votes

{quoted}

Dont get me wrong, i enjoy playing ahri, she is my second most played champ behind shyvana

But i get REALLY upset that the entire forums start complaiing about her

Yet when someone talks about these Lux Zed Yasuo Fizz they just call you "Bronzie" "Dodge the skillshots" "Outplay them!" Or "You just suck"

They talk like ahri is the unholy marriage of veigar MP regeneration And CC mixed with Leblanc Mobility and burst, while the champions i posted above are running rampant and nobody bats an eye

I am getting abit tired of this circlejerking and hive mind to be honest

I'm pretty disgusted by the champs listed above. I have seen several posts about Lux's safe long-range burst, and have personally complained about no-mana-cost Yasuo's infinite dash and Zed's free poke. Fizz is a little better, but still bad. I do think those champs all need nerfs.

Naag One2 votes

fizz better than Yasuo/Zed

textbook shit mage main stuff right there

Yasuo among all of them is the least safe wtf is wrong with ppl

Dusk Mane Rengar1 votes

I am getting abit tired of this circlejerking and hive mind to be honest

I know that feel bro Rengar item 3070 . Well to be honest she has a high win rate and a high play rate also she is played in competitive. It was only time that the nerfbat would hit Ahri. Anyway i dunno what the hell is Riot Balance team doing.

First was Rengar E airbone cast time. Now Ahri charm fucks you if you use right.

Really Riot stop destroying mechanics.

FebruAhri15 votes

It shouldn't give movespeed at all. But her charm should get the dmg amp back

Sugar Momma3 votes

This would be the best. Ahri was fine before Riot fucked her up after getting rid of DFG.

Ariel the Cruel1 votes

She was fine before Riot fucked her up because of DFG.

YCitizenSnipsY1 votes

Nah I'd rather still have power in her Charm, than them putting power back in Fox Fire and Spirit Rush. She still did to much damage without Charm in seasons 2&3 DFG just made the problem worse.

Whut Thuh 1 votes

now becausse of the nature of her kit she can miss her e and still outplay the crap out of you even though she just kept her cursor on you and spammed r q and w lol. before at least she had to land the charm to one shot

Jeanne fan club1 votes

There weren't any damage changes made to her kit though, and in a lot of cases you cant even one shot someone as fed as you if you land charm. and if you do kill someone as fed as you, you have to use all of your abilities, champions like lux and anivia only have to land 2-3 abilities to one shot someone. And I don't quite understand your problem with "she can still outplay if she misses her E." If she is able to outplay you even if she misses her e, your team either fed the fk out her, or you are way too far behind to do damage with your combo.

Whut Thuh 1 votes

but the damage was shifted and made it easier to do the same damage. before she would often use ult to get a surprise e and then unload her kit becasue of the old damage amp her e gave her. so the whole "lol missed e doesnt matter though ill just press q" wasnt a thing

Jeanne fan club1 votes

umm, no. Her q damage wasnt touched. you kind of just disproved the whole "lol missed e doesnt matter though ill just press q" thing

Whut Thuh 1 votes

i was making a point that now that she is a kite mage landing her e isnt as important as it was in the dfg era. so now you can miss your e and still get around the same damage off with q as you wouldve with both

Jbels9 votes

I believe this exact reason is why her E no longer interrupts Dashes. Now initiators can actually get all the way to her and either force her to flash, use ult, or if she has neither of those, be subject to whatever CC and possibly death she has coming to her

Jasiwel2 votes

This sentiment is what I've been thinking. While I think it's okay for Ahri to be able to engage with her E, her all-in capability on a regular basis as a result is kind of bonkers for someone not supposed to be an assassin. Given Foxfire and her Ulti's AoE proximity damage are not really skillshots, she can burst down anyone close enough by just landing her E. I think Riot's definitely trying to allow more counterpicks against her and put her on the same playing field as a lot of other mages.

iamthegoatofwar1 votes

I'm fairly certain ahri's secondary role is assassin.

ChaoticPinecone1 votes

So is Xerath and Tristana. Yasuo's primary role is fighter. Caitlyn's secondary is Mage.

Not sure if you want to go by Riot's roles.

chipndip11 votes

{quoted}

So is Xerath and Tristana. Yasuo's primary role is fighter. Caitlyn's secondary is Mage.

Not sure if you want to go by Riot's roles.

  • Xerath is secondarily an assassin the same way Jhin is, which makes sense.

  • Trist is secondarily an assassin due to her W. Jump in over gaps, walls, and even enemy champs to take targets out and then jump out just as fast. Makes sense.

  • Yasuo is a fighter. Mobility is too conditional to be an assassin + he isn't tanky + he isn't ranged. He's what Riot would consider a "light fighter".

  • I honestly think someone fucked with Cait's lolwiki page. If Google pulls up Caitlyn on its own, it just says "marksman".

ChaoticPinecone2 votes

Xerath is secondary assassin the same way Jhin is, but neither make any sense. Are you really trying to say Xerath has any similar playstyle as Rengar, Talon, Zed, Leblanc or Akali? Or Tryn, Xin, Vi, or Fiora, who have "Assassin" as a secondary category? He has long range snipe potential, sure, but so do Ezreal, JInx, Gangplank, or Ashe. Does that mean they are assassins too?

Trist is a secondary assassin because (i think) her previous AP build, which had substantial burst and in-and-out potential. She really isnt an assassin anymore. Having mobility doesnt make the assassin (e.g. Kalista, Lucian).

Yasuo is a primary fighter, secondary assassin. Is his playstyle or build at all similar to Pantheon, Fiora, Irelia, Jax, Vi, or Lee Sin, who all have the same designations?

And some champions are just labeled Marksmen, like Graves. Others are labeled Marksmen/Fighter, like Quinn. Is Quinn more of a fighter than Graves? Morde is also labeled Marksmen/Fighter. Is Morde in any way a marksman like Graves? Is there any reason why Quinn and Morde should ever have the same exact labels in the same order? Isnt Fighter/Mage a more accurate description of Morde? Isnt Fighter/Marksman a more accurate description of Graves?

Edit - and apparently Diana isnt an assassin. She is a fighter/mage. Doesnt Diana fit a Assassin/fighter (or fighter/assassin) archetype? Is Xerath more of an assassin than Diana?


I think these are all legitimate points to show that Riot's labeling of champions isnt always on point.

chipndip11 votes

{quoted}

Xerath is secondary assassin the same way Jhin is, but neither make any sense. Are you really trying to say Xerath has any similar playstyle as Rengar, Talon, Zed, Leblanc or Akali? Or Tryn, Xin, Vi, or Fiora, who have "Assassin" as a secondary category? He has long range snipe potential, sure, but so do Ezreal, JInx, Gangplank, or Ashe. Does that mean they are assassins too?

The thing is that Xerath has multiple aspects of his kit that center around attacking from a range that one can't realistically do anything about unless they close in a good deal of distance. Same for Jhin with his W and R. Assassins are primarily known for their mobility, yes, but the main defining point that earns someone a primary or secondary tag as an assassin seems to be based on one's ability to forgo counter-play altogether while taking out targets. Characters that can jump over walls, teleport, dash around at high speeds, cloak, and operate starting and ending from positions that give them clear advantages over others for both getting the first hit and not taking the last one tend to be the ones to get the assassin tag, primarily or secondarily.

Trist is a secondary assassin because (i think) her previous AP build, which had substantial burst and in-and-out potential. She really isnt an assassin anymore. Having mobility doesnt make the assassin (e.g. Kalista, Lucian).

No, she's secondarily an assassin from her ability to jump on opponents. It has nothing to do with her now removed ap build, especially since that build relied on DoT damage anyway, which isn't bursty at all. She's still a marksman, so she's primarily focused on doing sustained damage, but the secondary tag relates part of her kit to assassins, who love jumping on people and jumping out.

Yasuo is a primary fighter, secondary assassin. Is his playstyle or build at all similar to Pantheon, Fiora, Irelia, Jax, Vi, or Lee Sin, who all have the same designations?

Not exactly, but those champs you mentioned all operate differently from themselves anyway, so what are you even getting at?

Sure, Yas builds crit while most fighters build a combo of defenses and damage, but GP is also a fighter that builds crit.

And some champions are just labeled Marksmen, like Graves. Others are labeled Marksmen/Fighter, like Quinn. Is Quinn more of a fighter than Graves?

I'd say Quinn's more of a fighter than Graves given how she falls off like one. -_-

Kinda weird how that works, though. She's hella strong early, but unlike most adcs, she just falls off the face of the earth after that...and she coincidentally has that fighter tag.

Morde is also labeled Marksmen/Fighter. Is Morde in any way a marksman like Graves?

Morde is solely a Fighter. Someone is fucking with the tags on the wiki page.

Edit - and apparently Diana isnt an assassin. She is a fighter/mage. Doesnt Diana fit a Assassin/fighter (or fighter/assassin) archetype? Is Xerath more of an assassin than Diana?

From the champ spotlight, Diana's actually supposed to be a mix between 3 things: Fighter/Mage/Assassin. I guess the reason why the assassin tag is dropped off is because Diana can only assassinate properly if she lands a Q, so her mobility towards targeted champs is extremely limited. Her fat as fuck shield on a decently low cd + her passive also makes her a decent pick for more drawn out fights if need be, unlike assassins who don't even want to be in range of anyone unless their spell rotation is up.

ChaoticPinecone2 votes

Long range is hardly assassin. Is Lux an assasin then? Corki? Ziggs? Velkoz? There are a ton of poke mages out there that rely on being out of range to attack, forgoing any counterplay that doesnt revolve around quickly closing the distance or dodging skillshots. If you arent going to label most of the poke/long range mages in the game as assasins, i dont know why Xerath is so special. To me, id rather say "OK. Riot messed up in labels" than try and force a label that just doesnt fit very well.

I listed those champions like Vi, Lee Sin, and Pantheon because their build is generally one or two offensive items then defensive items. They synergize well with the mess of bruiser items that just came out, like Black Cleaver, Titanic Hydra, Deadmans plate, and Steraks. It allows them to frontline for their team for a bit, while still being able to 1v1 carries for the majority of the game. Yasuo does not fit this playstyle. His gameplay is more similar to a Yi (At least, old carry Yi not bruiser yi)- get in the fight, do a bunch of damage, and either blow up the enemy team or get blown up. Tanky yasuo just doesnt provide that much for this team.

While Gangplank does build crit, he is either regulated to Barrel + Q poke with a full offensive build but can still function as a frontliner with a couple defensive items. It just so happens that his full offensive build is popular. Yasuo never really build any defensive items. It was either the Stattik + IE rush on release, Statik + BotRK for splitpush, Statik + Trinity, then now the Stattik + IE with the mastery changes again. I have not seen a Yasuo build defensive bruiser items like a Deadmans Plate or Titanic unless they got wreaked in lane.

I still maintain that Trist is a secondary assassin from her old AP build. You have mobility to reset yourself in fights, but a Tristana isnt really jumping into the backline, killing a carry, then jumping out, right? Youre either jumping forward to clean up fights or jumping to reset your positioning. You dont have the "dive the backline and kill them before they kill me" playstyle that other assassins have.

And Morde has been listed as Marksman/Fighter. Were you not here for the past 4 or so months? There were a ton of threads talking about it. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/yZBK8qAE-is-there-any-reason-mordekaisers-primary-role-is-marksman http://boards.na.leagueoflegends.com/en/c/gameplay-balance/d0BnRuY8-riot-why-were-mordes-tags-changed-to-marksmanfighter http://boards.na.leagueoflegends.com/en/c/memes/MpVHx0FY-to-all-those-nubs-that-dont-get-why-morde-is-marksman-now

What does Quinn have that allows her to be a fighter? To me, she is more of a burst-ADC. And she doesnt really fall off - her build(s) do. If you build her as a top lane bruiser, of course she falls off - she is an ADC. Build any ADC with 2-3 bruiser items and their damage will fall off, just by the nature of balance. Build her like an ADC, and her damage stays extremely relevant - especially since she can chase as well as a Vayne can. Build any ADC with Ghostblade, Maw, and Steraks and their damage will fall off.

And id say Quinn is less of a fighter than Graves. Graves has the playstyle of a fighter - go in, burst down a target while being semi-tanky, then wait for your rotations to come up again. There is no build on Graves that can take down tanks, towers, or objectives as quickly as other Marksmen.

And other assassins have some drawbacks to their assassination as much as Diana does. Fizz, for example, needs the shark to land to assassinate until he gets 3 or so items. Kha requires isolated targets. Having a condition of assassination doesnt take anything away from her playstyle. Is she supposed to peel? Frontline? Take poke? Probably not - if you can dive the backline and assassinate a carry, that is probably your best option.

chipndip11 votes

{quoted}

Long range is hardly assassin. Is Lux an assasin then? Corki? Ziggs? Velkoz?

Corki, Ziggs, and Vel don't have the range Xerath or Jhin have. Xerath and Jhin can finish someone off from literally a lane's length away, if not more. How do you counter-play that distance? You don't. You just die. Assassins work by forgoing counter-play and landing kills. All those guys you mentioned can be reached by some champs assuming they have access to dashes/jumps/blinks/whatever. You aren't reaching Xerath or Jhin from the other side of a lane.

Also, these are "secondary" tags, meaning they're not defining parts of their play styles, but rather tags that better paint the picture of what their kits do.

I listed those champions like Vi, Lee Sin, and Pantheon because their build is generally one or two offensive items then defensive items. They synergize well with the mess of bruiser items that just came out, like Black Cleaver, Titanic Hydra, Deadmans plate, and Steraks. It allows them to frontline for their team for a bit, while still being able to 1v1 carries for the majority of the game. Yasuo does not fit this playstyle...

  1. Yasuo doesn't relate to Yi at all. Yi just autos. Yasuo uses a combination of skills to both defend himself, close in on opponents, set up his own combos, and take on enemies. He's as light as Yi, yes, but all Yi does is run in at high speeds with ult, cut people down, and run out hopefully before his ult ends.

  2. Fighters build a huge number of things. Sometimes they build one or two offensive items. Sometimes they have ad on almost everything they buy. The class is very broad as a whole, and you can't use something as flimsy as "items some fighters build" as a way to identify who's a fighter.

While Gangplank does build crit, he is either regulated to Barrel + Q poke with a full offensive build but can still function as a frontliner with a couple defensive items...

Doesn't even fucking matter.

I still maintain that Trist is a secondary assassin from her old AP build. You have mobility to reset yourself in fights, but a Tristana isnt really jumping into the backline, killing a carry, then jumping out, right?

Alright, with this said...

You're either jumping forward to clean up fights or jumping to reset your positioning. You dont have the "dive the backline and kill them before they kill me" playstyle that other assassins have.

I have to ask if you're serious. It's a secondary tag. She isn't fucking Zed, but the tag indicates that she has the potential to jump in on stragglers, kill them and get the reset, and jump out. Just like how Vayne can enter a fight, speed up while running towards prime targets, ult, cloak herself with her Q, reappear and initiate her offensive with the upper-hand seeing how you can't outrun her due to her passives and you can't even target her first without a pink. They're secondary tags for a reason. They just round out the description. Don't be thick-headed.

And Morde has been listed as Marksman/Fighter.

Either open your client and look at Morde's tags yourself or don't respond to me anymore from this point forward.

What does Quinn have that allows her to be a fighter? To me, she is more of a burst-ADC. And she doesnt really fall off

Stopped reading there.

And id say Quinn is less of a fighter than Graves. Graves has the playstyle of a fighter - go in, burst down a target while being semi-tanky, then wait for your rotations to come up again. There is no build on Graves that can take down tanks, towers, or objectives as quickly as other Marksmen.

Anyone would be semi-tanky if they copied Graves's build verbatim, and the only reason why he builds it is because his shotgun makes him ridiculous while stacking ad, unlike other marksmen who sort of need crits. I imagine Quinn gets the tag because how her kit flows together between vaulting off of champs, which slows them, and forcing them into a prolonged engagement while being pretty short ranged herself makes her relate to fighters more. Graves has high damage, but he doesn't have tools to force people into fighting him. Even Illaoi holds your soul hostage, technically. But that's my best guess.

And other assassins have some drawbacks to their assassination as much as Diana does. Fizz, for example, needs the shark to land to assassinate until he gets 3 or so items. Kha requires isolated targets. Having a condition of assassination doesnt take anything away from her playstyle. Is she supposed to peel? Frontline? Take poke? Probably not - if you can dive the backline and assassinate a carry, that is probably your best option.

Fizz IS primarily an assassin, for starters, and even if he misses his shark, he can still be as mobile as he wants. Diana's mobility in general is absolute shit until she lands a Q...otherwise she puts herself in front of the enemy without a complete rotation. Still, Diana does have tools to force prolonged engagements between getting two casts of R and her E, which blocks all attempts at escape when used properly. So yea, Fighter/Mage that would be a fighter/mage/assassin if Riot used three tags.

ChaoticPinecone2 votes

I find it funny you think im "thick headed". Lets look at some numbers:

Xerath range on Q - 750-1400 ZIggs range on Q - 850-1400

Xerath Range on W - 1100 Ziggs Range on W - 1000

Xerath Range on E - 1050 Ziggs Range on E - 950 to center (1062.5 max range)

Xerath Range on Ult - 3200/4400/5600 Zigs Range on Ult - 5200

For most of the game ZIggs actually has more range than Xerath. Assassin then, right? Because he picks off targets from long range? If you look at the numbers, so does Lux. So Lux is also an assassin, because she picks off targets from long range. right?

Why is it so hard for you to believe that some of the champion designations are wrong?


Morde was labeled a marksmen after his rework until they allowed his W to proc off of minions. Then he was changed to just fighter. So let me ask you a question - when Morde could not use his W on minions he was classified as a Marksman, but when his W is allowed on minions he loses that designation. Why? What difference did using his W on minions make that made him lose his Marksmen status?


Graves' build is a product of his kit, not the other way around. He has a shotgun mechanic that doesnt allow him to consistently autoattack from range - he has some downtime in his attacks. Plus, he has short range, and does more damage the closer he is to a target. Also, he cannot bypass a target with his attacks. And his E stacks indefinitely as long as you have a little attack speed, giving him a large amount of defensive bonuses by staying in the fray and fighting, not waiting for opportunities to auto.

Graves does more damage building crit like other ADCs - but intead of "critting", it gives him more pellets per auto. So while a normal Auto gives 4 pellets (for a max of around 220% AD damage point blank) an IE Crit would give 10 pellets (for a max of around 440% AD damage point blank). His crit based damage is insane, but his required short range is what stops people from building full ADC. Its a similar reason to why people dont go full AD Darius - you can wipe out an entire team with as Q, but youll be blown up before you even get close.

Not sure why "having tools to force fights" is necessary before labeling Graves a fighter. Garen doesnt have tools to force fights. Neither does Morde. And some ADCs have tools to force fights (Ashe, Varus, Vayne) but are not labeled fighters.


Ignoring an argument just means you have no response.


What makes Diana more of a Mage than an Assassin? Why is Ekko labeled an Assasin/Fighter but not a mage? Doesnt Diana rely on her Assasin playstyle as much as Ekko relies on his? Doesnt EKko rely on his Mage abilities as much as Diana relies on hers?

Why is it so hard to believe that Riot's categorization of champions isnt always right? Why are you insisting that the categorizations are 100% correct, even if they arent consistent across champions?

Whut Thuh 1 votes

her ult is on such a low cd though. like you could roam to bot and get a kill and by the time your finished walking to top lane its back up

Jeanne fan club1 votes

Lux has a lower cooldown, Talon ult has a lower cooldown(not really good example though), fizz ult has a lower cooldown, leblanc ults cooldown is way lower and allows her much more damage. Anivia's ult is infinatly more useful, and on a shorter cooldown. And by late game these champs have = ult cd as her: malzahar, lissandra, zed, etc.

Your example is a bit of an exaggeration. It works on almost every other midlaner, except those with superior teamfight ults. Sure her ult is godly for roaming, but its so so easy to just ward, then back off. This meta favors the ADC's with mobility, so if you play a meta champ, you can easily just walk back. If you are shoved up to their turret, then it doesnt matter if its ahri, or anyone else, the gank will be succesful. If her botlane follows up with an engage, well then its the same situation. Its easy to deny her by playing like its any other midlaner, and warding bot lane. If your midlaner is pinging MIA then there isnt much you can do other than pay attention to all lanes at once. A common theme among every champ with mobility, if you fk up, and their mobility is up, then they will capitalize you on your mistake.

Whut Thuh 1 votes

but ahri has the base damages and tools in her kit to roam bot before some people do a first back. so unless you got lucky and put a trinket ward down at the right time you cant neccesarily ward both the tribush and the river bush. and to have the bot fully warded you really need 2 pink wards and and 1 or 2 other wards in the deep river and blue side jungle entry so you cant have it warded pre first buy. this makes ahri especially strong because her base damages are extremely high for your average mage.

also the best team comp as of right now is he protect the carry comp with people like kayle janna lulu and ammumu and then you let your adc clean up. kogmaw and janna have some of the highest winrates in the game just because it has so much synergy. vayne is another strong pick right now (strong as in potential not in winrates) but requires much more skill than kogmaw. anyway.

the other thing is that neither talon fizz or lux offer the same "multiple repositioning casts that deal multi target proximity damage on a low cast time" fizz talon and lux all have ults that work great with their kits but ahri makes her kit work almost perfectly. you can almost always garentee a return hit from your q with the correct usage of your ultimate while also working great for kiting and outplaying. anivia has probably some of the worst mana problems in the game which is why she buys a tear iven though she is by far not the most effective stacker so saying her ultimate has value is correct but its value is limited by how long she can sustain her small manapool.

back to the original post topic i think that ahri gets away from things too easily. some people argue that this makes her weaker at kiting. if you are infact kiting someone and not just using it to get from base to midlane faster then you should hit someone and get the movespeed buff anyway

Jeanne fan club1 votes

why would you throw your q to get to midlane faster? the cast time makes it so it doesn't make you move that much farther than if you just ran. and yeah, it makes her q hit in the return more, but look at other abilities that don't a return. They only have to hit the ability once, and the damage is often extremely close to ahris damage with both procs.

Whut Thuh 1 votes

you throw it behind you and you get there alot faster. also most non return skillshots dont go through minions i.e Ezreal q Nidalee q Ryze q Karma qHeimerdinger w

Jeanne fan club1 votes

But you don't really get their faster, its kind of negligible. I don't see what you mean in the examples above. They are completely different abilities than ahri's Q. Ezreal Q applies aa effects, Heimerdinger can apply thunderlords with just his w if I remember correctly, karma has a aoe slow on hers, ryze doesn't really poke with his at all, and nidalee's q is like a nuke, and wouldn't be the slightest bit balanced if it did go through minions. not to mention heimer and nidalees projectile abilities both do more than ahris q in most situations, ezreal has his on a 2 scnd cd, karmas is absolutely crazy when it does hit, and ryze only uses his Q when he is bursting someone.

I personally would have used Lux binding in your examples, but that could be easily countered because it is a bind and has much longer range than ahri Q. Xerath Q is instant, goes through minons and has longer range, but thats not op. Ziggs as well. Its not a good arguement to say that ahris Q is op because it goes through minons, and its better because others don't. You basically have to land 2 skill shots to = one from another midlaner. Before Q ms that was extremely difficult to do. in a lot of situations.

There just isn't a good way to compare midlane poke abilities. The better ones have utility attached, like lux bind, ahri Q, karma Q, velkoz Q, but that's as close as your gonna get separating poke abilities by how good they are.

Whut Thuh 1 votes

im pretty sure you do get there faster when using q if you throw it behind you and your right about not really being able to compare but if you you catch the return hit of ahri q its alot of damage

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