Pinging your Mana should tell allies the AMOUNT of Mana you have left (not %)
I understand they want to make it similar to Health, since they're right next to each other, but for gameplay purposes it makes much more sense to have Health pinged as a % and Mana pinged as a flat value.
When you ping Health and you're at 10% then that means you're close to death, no matter who you are. If you ping Mana and you're at 10% what exactly does that mean? You could be a
and still have multiple rotations till you're OOM or a
who maybe can use one more ability.
For example if I'm
and my ult is about to come off cooldown but I won't have the mana to cast it, wouldn't my allies benefit a lot more from seeing that I have "40 mana" than 6% mana or whatever?
The mana costs of abilities are constant. I know a
who pings "40 mana" cannot ult or heal. I don't know what a
with 6% mana at any given level/item build/masteries/runes can do.
, I pings mana pool.
25% remaining.
Still not enough mana for Q.
"WTF if you have 25% mana left, why didn't you press Q?" - misinformed ADC
: 10% mana [83]
specially when 1 move costs half your mana on the first 5 min of the game
hook cost?
How much a
E?
cane?
W?
having a flat ammunt wont do much as there are several champiosn that have their power budget somewhere else and get abilites for free
and the team still decides to fight without me and lose then flame me for not fighting with them, good times