NEW*Heimerdinger Ability Kit Concept

Stacona··1 votes·304 views

DISCLAIMER: This is not an official rework of any kind! This is just a fan project to create a new ability kit for Heimerdinger, which may grant fresh new ideas that Riot Games would never have thought of otherwise for an eventual rework of some kind, but this is just a fun little thing to do.

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Basic Attack Range: 550 units Attack Speed: 0.644 +4% per level Movement: 340 units per second


Orbital Turret (Passive): Creation Time (Affected by CDR): 12 seconds; Range: 550 units Heimerdinger periodically creates a turret that orbits him, firing once every full rotation at the closest enemy, rotational speed is the same as Heimerdinger's attack speed. Multiple Orbital Turrets are equally spaced apart from each other.

Orbital Turrets deal 15(+10%AP) magic damage per attack and heals Heimerdinger for 10(+5%AP) health, 20% healing against non-champions. Orbital Turrets can attack structures, but cannot heal from them.

Orbital Turret Limit: X [2+Q+W]

Arm Cannons: The H.E.I.M. gathers all Orbital Turrets together instantaneously to their maximum limit [X = 2+Q+W] to form a hextech gatling gun on each arm, replacing Heimerdinger's basic attacks and orbiting turrets. These shots deal 50% increased damage.

Turret Deployment (Q): Cooldown: 1.5 seconds; Cost: 30 mana + 1 Orbital Turret; Range: 600 units Passive: Heimerdinger increases his Orbital Turret limit by 1/2/3/4/5.

Active: Heimerdinger deploys an Orbital Turret at the target location for 3 seconds, granting it capped attack speed and 30/60/90/120/150 bonus range. Every 1.5 seconds the deployed Orbital Turret fires a beam attack in a line at 1200 range, dealing 30/50/70/90/110(+30%AP) magic damage to struck enemies.

Rocketing Turrets (W): Cooldown: 4 seconds; Cost: 80/90/100/110/120 mana + 1-5 Orbital Turret(s); Range: 1400 units Passive: Heimerdinger increases his Orbital Turret limit by 1/2/3/4/5.

Active: Heimerdinger unleashes his Orbital Turret(s) in the target direction, up to a maximum of 5, that converge to the target location and then fan out beyond it, dealing 60/90/120/150/180(+60%AP) magic damage each in a small area, targets that get struck by multiple turrets are dealt 50% damage beyond the first (max 180/270/360/450/540(+180%AP) magic damage).

50% of the mana cost is refunded if only one turret was fired.

E.M.P. Burst (E): Cooldown: 15/14/13/12/11 seconds; Cost: 60/70/80/90/100 mana; Range: 1000 / 250 units Passive: Heimerdinger lowers his Orbital Turret creation time to 11/10/9/8/7 seconds.

Active: Heimerdinger hurls a stun grenade to the target location, destroying enemy shields and then stunning struck enemies for 1.5/1.75/2/2.25/2.5 seconds.

Hyper Engineering Intuitive Mechanism (R): Cooldown: 150/130/110 seconds; Cost: 100 mana Heimerdinger constructs the H.E.I.M. and enters inside of it for 15 seconds, the H.E.I.M. has a total health of 500/700/900(+200%AP) (does not have any resistances) that protects Heimerdinger while inside of it and enhances Heimerdinger's abilities and removes their costs:

~ Turret Deployment: Deploys the H.E.I.M. granting it 100/150/200 bonus range and 50/70/90% bonus attack speed. Re-cast to move again. ~ Rocketing Turret: The H.E.I.M. dashes 300/400/500 units in the target direction. Cannot cast while deployed. ~ E.M.P. Burst: The H.E.I.M. let's out a burst 650 range around it, destroying enemy shields and then blinding and silencing struck enemies for 1.75/2/2.25 seconds.

The H.E.I.M. cannot be healed or shielded. Heimerdinger become untargetable and invulnerable for 0.25 second upon entering and exiting the H.E.I.M.


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