What if icebourn gauntlet damage scaled with armor or health
100% base Ad just isn't worth it
100% base Ad just isn't worth it
it's a utility item, it's not meant to have high damage
Uhm... No? Can you please not turn Malphite into a hypercarry?
The size of the slowed area is based on armor... maybe the damage can be changed to current % mana since it gives a lot?
The damage on it just seems low. Also that would make blue ezreal even worse :(
And also reviving back Tank Ekko, so can you not?
that would be busted too tbh. when i play uberluz build (uber blue ez) this would be too much of a power spike for people to handle. not even lying.

10% cdr/lvl, armor and a bit of %health, hybrid reds, ms quints.
thunderlords with the cdr mastery, with sustain and kill % damage in offense.
300ad, 200 ap, with HUGE burst, super cd, tankyness. its the ap ad support tank carry burster build. only downside of it is its expensive so it takes a while to get it ramped up. by 25 minutes you should have manamune completed, rod of ages, your 2nd tear, and a sheen. finish the seraphs before gauntlet usually, unless your team is behind by alot. DO NOT FINISH BOTH TEAR ITEMS AT THE SAME TIME. if you do that seraphs will take priority and it is the faster one to stack. manamune first, but you can buy the 2nd tear.