Lucent Singularity (Lux's E) Gameplay Improvement
This is a double sided improvement. Have Lux's E better for her and competitive play and be less frustrating to play against since the AoE and duration are a bit extreme.
Basically it will reduce her free poke/harass which will make it better to play against Lux, and for the compensation for Lux it will set up her snare better and her snare will make better sense with her E - also help her wave clear out a lot better and make it less awkward.
Lucent Singularity (E): Cooldown: 7 seconds; Cost: 80/90/100/110/120 mana; Range: 1100 / 350 units 1st Cast: Lux sends an anomaly of twisted light to the target location for up to 2 seconds slowing enemies within down by 55/65/75/85/95% that decays over the duration.
2nd Cast: At the end of the duration or upon casting Lucent Singularity again the anomaly detonates dealing between 20/30/40/50/60(+20%AP) to 100/150/200/250/300(+100%AP) magic damage based on how long the anomaly was in play for.
Light Binding (Q): Damage reduced to 60/90/120/150/180(+50%AP) magic damage; re-tunes the damage for Lux's damage does not become insanely over tuned and Light Binding being used the utility of the snare rather than its own damage.
The snare leads to the damage of the E change and landing your ultimate, the stronger but decaying zoning slow makes it for it is easier to set up your snare to land in which case ensures the target cannot escape the zone when it detonates since it is really easy otherwise since the slow becomes basically non-existent when it reaches near full power. The entire kit gains fluid synergy with this change! (Well the shield still seems slightly random, but that is whatever...)