Runes Reforged and how it could have been better.
So most of us thought that runes reforged was going to lower damage and help improve the game. As we can now see runes reforged added even more damage to the game to the place where the game is no longer fun. Many of us are sticking around with hopes that the game will eventually get better again but we have been waiting since season 4.
Heres a way I thought of to massively lower damage while still adding some core gameplay options.
Chose one of the following Keystones:
Spellweaving: After landing a spell on an enemy, follwoing spells will deal 15% additional damage. Lasts 3 seconds 45 sec cd
Infectious: Spell damage is reduced by 20%, however it deals an additional 40% over 6 seconds.
Duelest: Basic attacks deal +5 adaptive damage per attack (max 10)
Grasp of the Undying: While below 50% health your next basic attack heals for 6% of your max health (10 sec cd)
Aery: Aery follows you around and sometimes heals a low health ally or yourself. Upon taking lethal damage Aery will sacrifice herself to shield you for a large amount. (60 Sec Cd)
Toughened Skin: Gain a constant slow generating shield equal to 10% of your maximum health.
Chose one of the following Enchantments:
Furvor: After hitting an enemy, gain 15 move speed towards them (lasts 3 seconds)
Haste: Gain 5% move speed
Resistant: 15% slow resistance and tenacity
Grounding: Prevents being knocked up (120 sec cd)
Flanking: Gain 45 move speed out of combat
Chose one of the following Items:
Atmas Impaler: +15 health per level +1 AD per 250 health
Heart of Gold: +25% base mana regen per level +2 gold per 5
Malady: +1% attack speed per level Basic attacks deal 5% AP bonus magic damage
Will of the Ancients: 10% Spellsteal
Philosopher's Stone: +25% base health regen per level
The Brutalizer: +1 Lethality per level
Zephyr: +1% attack speed per level +.5% move speed per level
Runic Bulwark: +1 armor per level +1 magic resist per level
Blackfire Torch: +1 AP per level +5 spell damage per level
Chose one of the following mastery:
Overheal: Excess healing on you becomes a shield
Ravenous hunter: unique takedowns grant permanent healing from ability damage
Tinker: 40% reduced cd for active items and wards
Manaflow: Gain 1% of your missing mana as mana regen
Absolute focus: While above 70% health deal 10% more damage
Shield bash: When you gain a shield your next basic attack deals adaptive damage
Font of life: Impairing enemy movement marks them. Allies attacking a marked enemy are healed by a small amount.
Demolish: Deal 10% more damage to towers
Tankyness: Gain 5% bonus armor and magic resist
Minion dematerializer: Gain Minion dematerializers (current item)