Riot - Suggestion for LP Change

Meteor Driz··3 votes·236 views

Hey everyone,

I've played league since season 3 and ive been every rank between bronze 4 and plat 3. I want to share my purposed changes to the LP system.

As we all know, the current system is modeled after the same system used for Chess (ELO). Which was then modified into the system we have now (LP). The basic idea is that when you win, you gain points. When you lose, you lose points.

The problem? Its a team game. You can go 20-2-20 and still lose the game to trolls/afks/absurd players and thus the current system moves you lower in rank. What has held us back from an individual system in the past? Most likely, technology. The algo's used to create an overall assesment of performance didn't and couldnt exist in the earlier years of the game.

But now, we actually already have them! The grade given on your performance could be a fantastic starting point for LP gain. If we were to merge it with the current LP system, I think we would have something that recognizes your individual performance and team performance together. Remember, on the most simplified level the ranking system is designed to put the best players at the top, worst at the bottom, and everyone else where they belong. This cannot be accurately achieved without individual consideration.

Therefore, I believe we use something along the lines of this:

(Match Outcome + Grade) = LP

Win: +10 Lose: -15 Grade: 2 (F) - 20 (S+) (Don't know what the lowest grade is... F? lol)

Adding another layer we can give mins and maxes for wins and losses. Notice the ability to actually still gain LP when losing if you do well enough!

Win Match Max: +30 Win match Min: +12 Lost Match Max: +5 Lost Match Min: -20

Obviously this is really simplistic but using a system like this players would be ranked according to their individual skill level more accurately and faster. If you win but you get carried, you dont gain as much. If you lose but carry super hard, you dont lose as much.

As a transparent address of probable Riot concern, achieving the rank you deserve faster does not mean less overall play time. If anything, more accurate ranking will encourage you to play more due to the feeling of accurate rewards/punishment for our play. You'll feel better about where you are at and become inspired to truly reach the next level without the feeling of having to fight against the ranking system.

Please let me know if you have any thoughts or comments on this. Its an open idea, so if you think this is interesting lets get the ideas rolling in! Ill update this and give credit with any ideas that are cool!

Best of luck,

Meteordriz

1 Comments

Bacon Bacon1 votes

Good idea, BUT, right now a large chunk of the grade is focused on farming and getting a good KDA so what will happen to all the "screw team and just farm/TDM" players? Well, they get boosted to ranks higher than what they deserve.

For this system to work, the current grading algorithm needs to change and quite dramatically at that (taking into map awareness, farming, mechanics, impact, and all that jazz).

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